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Commando -2D [1,000 Dmg, 1600 Exp]


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#81 Dasht e Lut

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Posted 30 November 2012 - 04:00 PM

View PostThe Birdeater, on 30 November 2012 - 03:58 PM, said:

Nice score, Xatik! My personal record with the COM-2D is 4 kills with 5 assists, but i've never used Streaks in my 2D. I prefer twelve SRM's and a ML. Streaking is for wimps! ;) The COM is pure fun. Every single game is a hell of a ride. Either you're the "first blood" or you're the last one, who still standing. Got a masterlevel Jenner too, but i prefer the COM, cause it's much more challenging to pilot this midget well.


Couldn't agree more!

#82 AvatarofWhat

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Posted 30 November 2012 - 04:01 PM

View PostCaleb Lee, on 30 November 2012 - 03:56 PM, said:


At 12 FPS I wouldn't attempt it, although the 3xSSRM will still allow you to do good damage. Locking on at that speed will be your biggest problem as standing still is death to any light. Personally, I'd save your CBill's and look at upgrading your equipment.


I've been dealing with low fps this entire time. After the nov 20th patch borked my fps further still I've gotten really good at compensating. I'm not giving up till I try it. If I can't shoot stuff in a commando then I can't shoot stuff in the faster jenner. The commando is much cheaper however. Of course I would like to upgrade my system I just don't have the RL resources right now. I'll get around to it though.

#83 Agent 0 Fortune

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Posted 30 November 2012 - 04:07 PM

I used to wonder how Commando's and Jenner's got such high scores, then I realized in PUG groups, without the ability call for assistance on voice com's, the guy being attacked has 2 choices.
1. stop shooting whoever he was shooting and try to fight the light mech (which usually means he dies, as does the guy he was assisting)
2. ignore the light mech and keep fighting (maybe move next to the streak cat and hope they notice it and kill it)
(I guess 3, they can stop fighting everything and try to type in a request for help before they are killed)

Light mechs are deadly in the backfield, especially if there isn't someone on your team isn't keeping track of them.

#84 JediMastaDJ

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Posted 30 November 2012 - 04:19 PM

View PostDasht e Lut, on 30 November 2012 - 03:28 PM, said:


Ahhh... Did not know this! Thanks Jedi!

I was refering only to the sport wherein one uses a shotgun to shoot clay pigeons. In this sport the shooter must anticipate where the target will be in space and time the shot to coincide with the target at a given location. "Lead" the target.

Did not realize that the term had sexual connotations. Must be getting old... :rolleyes:

And thank you for the tinyurl! Now I have yet another useful term to not think about! ;)



Hah. I knew what you were referring to, but I like guns and gun ranges. The forum doesn't know intent, so it just permabans the word. There are a few words that I can't type on forums because of their bad connotations even though I'm using them correctly. :o

#85 anonymous175

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Posted 30 November 2012 - 04:23 PM

They should look at how the Commando is in LoL

#86 BlackSquirrel

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Posted 30 November 2012 - 04:23 PM

View PostMrPenguin, on 30 November 2012 - 01:18 PM, said:

Anyone else smell the bumhurt in this thread?



Yes Yes I do extra large, with tearsauce as well.

#87 Monathin

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Posted 30 November 2012 - 04:24 PM

View PostMangoBogadog, on 30 November 2012 - 04:00 PM, said:


So its substandard and OP? ;)


The Streaks are OP, the mech you're fitting them on (The Commando) is substandard. Requiring higher situation awareness in a Commando versus a Jenner is just a fancier way of saying you're more likely to get your face ripped off if anyone gets a bead on you, because the Commando's armor, armaments, tonnage availability, and speed are outclassed by the Jenner

#88 MrPenguin

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Posted 30 November 2012 - 04:31 PM

Posted Image

#89 AlanEsh

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Posted 30 November 2012 - 06:20 PM

View PostKobold, on 30 November 2012 - 01:59 PM, said:


I don't have a problem with that position. However I'd prefer that they fix streaks so they aren't as massively more powerful than standard SRM 2s, like they are now.

Only way to do that is make both SRMs and SSRMs track guided munitions, like in TT. Streaks' only advantage was, if the missile was unable to hit, it wouldn't fire at all, saving your the ammo usage.

#90 Seijin Dinger

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Posted 30 November 2012 - 06:26 PM

I see you are putting that Steiner Power Armor to good use ;)

#91 Der BruzZzler von Wiesndoof

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Posted 04 December 2012 - 05:23 PM

View PostXatik, on 30 November 2012 - 12:59 PM, said:

Commando-2D, [1.000DMG, 1.600XP]


Posted Image

Now try to overbid that! :ph34r:
(COM-2D /3x SSRM-2 /x1 ML & ECM)

But hey...you're still the DMG & XP king! :P

Edited by The Birdeater, 04 December 2012 - 05:27 PM.


#92 JediMastaDJ

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Posted 05 December 2012 - 08:15 AM

View PostThe Birdeater, on 04 December 2012 - 05:23 PM, said:


Posted Image

Now try to overbid that! :D
(COM-2D /3x SSRM-2 /x1 ML & ECM)

But hey...you're still the DMG & XP king! :)


I told you that putting the ECM on the 2D would make it OP. Have fun while it lasts! :rolleyes:

#93 Stormur Herra

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Posted 05 December 2012 - 08:36 AM

And not putting it on would have made it nearly worthless :)

It seems like unless ECM is toned down Commandos will be either grossly underpowered or grossly overpowered.

#94 JediMastaDJ

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Posted 05 December 2012 - 11:41 AM

View PostStormur Herra, on 05 December 2012 - 08:36 AM, said:

And not putting it on would have made it nearly worthless :)

It seems like unless ECM is toned down Commandos will be either grossly underpowered or grossly overpowered.


The 2D Commando used to tear me up in my Jenner before they had ECM. Now... Now I just leave my Jenner parked in the garage. :D

#95 Gregore

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Posted 05 December 2012 - 12:14 PM

This is like bragging you got a C on a test.

No offense to the OP but the only commando that an argument might be made to pilot is the one with ECM. I half *** Jenner pilot is better to have then a good commando pilot every time.
They are just too squishy. I mean really squishy. At the beginning of every match I search the enemy to see if they have a commando because it is an easy kill, especially the ones that stop to aim.

The ECM one adds a little, but you are better off with the raven or the cicado. the cicado is nice because it puts a squishy medium on the other team.

#96 JediMastaDJ

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Posted 05 December 2012 - 12:52 PM

View PostGregore, on 05 December 2012 - 12:14 PM, said:

This is like bragging you got a C on a test. No offense to the OP but the only commando that an argument might be made to pilot is the one with ECM. I half *** Jenner pilot is better to have then a good commando pilot every time. They are just too squishy. I mean really squishy. At the beginning of every match I search the enemy to see if they have a commando because it is an easy kill, especially the ones that stop to aim. The ECM one adds a little, but you are better off with the raven or the cicado. the cicado is nice because it puts a squishy medium on the other team.


The Cicada is the squishiest of the mediums... A Hunchy or a Cent is better to have on the team. Way more damage output available. I've eaten Cicada's apart with my new Raven 3L. Of course... that may have been because I was mad crazy warping across the map. Meh. This patch completely boinked the stability of my client.

#97 Egomane

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Posted 05 December 2012 - 01:21 PM

I just love my commando with 2x SRM4, med. Laser and ECM. Two of my friends already call it overpowered, because I deal more damage with it then they do in their jenners combined.

#98 Bishop Steiner

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Posted 05 December 2012 - 01:37 PM

View PostKobold, on 30 November 2012 - 01:11 PM, said:


Note that his teammates were pretty bad too, with one doing 330 damage, one doing 101, and the rest under 100. For a single player to rack up that much damage with any weapon or mech, you need your teammates to be bad (so they don't kill things before you get there), and you need some mediocre opponents who shoot at your teammates first.

330 damage is bad?

350-400 seems pretty average when my unit gets together and gets a win. Most people end up with 1-2 kills, 5-6 assists and similar damage.

All 700+ damage usually indicates is you got your kill(s) with LRMS or some other sloppy manner, and splashed damage all over the place, vs good teamwork and shot placement, in which case mechs go down mostly cored CT or H, and therefore less damage.

When I PUG, my damage goes up a bit, for certain, as I tend to have to work longer and harder to get the kills.

#99 M0rpHeu5

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Posted 05 December 2012 - 01:37 PM

When the hit registration isn't good you cannot really call a commando op, I find it easy to hit lights, the hard thing is to hit the ghost in front of it.

#100 Walk

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Posted 05 December 2012 - 01:40 PM

Man, if I took a screenshot everytime I got 1k+ damage on my commando or Raven's, I'd be out of harddrive space by now o.o





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