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Commando -2D [1,000 Dmg, 1600 Exp]


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#61 Dasht e Lut

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Posted 30 November 2012 - 03:08 PM

View PostCaptain Midnight, on 30 November 2012 - 03:01 PM, said:


Because it isn't, you tool. The ONLY variant that is on par with a Jenner is the 2D because it is using OP streaks. If streaks weren't insanely overpowered skill-free weapons the 2D would be trash as well.

Every OTHER variant of the Commando is slower than a jenner, worse hardpoints than a jenner, less armor than a jenner, no jumpjets, and 10 less tons to spend on AMS or heatsinks or whatever. You're the denier buddy.


Hmmm... I've, on occasion, shredded Jenners in my Commando. Without streaks. I only use srms.

It's like trap (*****) shooting: lead your target.

Commando is a great mech!

Edit: What the! I can't say s.k.e.e.t?

Edited by Dasht e Lut, 30 November 2012 - 03:10 PM.


#62 Coolant

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Posted 30 November 2012 - 03:15 PM

yes, you are showing off...

#63 xRaeder

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Posted 30 November 2012 - 03:17 PM

View PostXatik, on 30 November 2012 - 01:46 PM, said:

Anything may happen with anyone. Dont remember such thing, but... ...may be you did.


Well it might not have been you. When I see Commandos in my Hunchback-4G I generally switch targets to them immediately as I know that if I hit them they will lose something. Leg... Arm... Torso... etc.

#64 JediMastaDJ

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Posted 30 November 2012 - 03:19 PM

View PostDasht e Lut, on 30 November 2012 - 03:08 PM, said:

Edit: What the! I can't say s.k.e.e.t?


It's a word that is auto-filtered because it has sexual connotations.

http://tinyurl.com/5l7wb

hah. It killed my original link because it contained the word. I made a tinyurl for you.

See definition number 2.

Edited by JediMastaDJ, 30 November 2012 - 03:21 PM.


#65 DrBlue62

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Posted 30 November 2012 - 03:20 PM

View PostDasht e Lut, on 30 November 2012 - 03:08 PM, said:


Hmmm... I've, on occasion, shredded Jenners in my Commando. Without streaks. I only use srms.

It's like trap (*****) shooting: lead your target.

Commando is a great mech!

Edit: What the! I can't say s.k.e.e.t?

One on one a Jenner is just plain better as it can mount more weapons, more armor, move faster and use jump jets.

The commando may be great but the Jenner is just plain better at the moment.

#66 topgun505

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Posted 30 November 2012 - 03:22 PM

I broke 1000+ damage in a Jenner ... the 7F (NO missiles). So it can, in fact, be done and without the need of the Streak-cheese.

Will that be possible after net code is finally fixed? Possible ... but unlikely. It will be interesting to see how many former Jenner pilots suddenly transfer to Cicada or Ravens to make use of the ECM. I know I'm at least going to give them a try.

View PostCaptain Midnight, on 30 November 2012 - 01:24 PM, said:

Serious post: I saw Jenners break 1,000 regularly before the streak buff, and after the streak nerf the 2D will be a useless variant just like all the others.


#67 MangoBogadog

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Posted 30 November 2012 - 03:23 PM

View PostCaptain Midnight, on 30 November 2012 - 03:01 PM, said:


Because it isn't, you tool. The ONLY variant that is on par with a Jenner is the 2D because it is using OP streaks. If streaks weren't insanely overpowered skill-free weapons the 2D would be trash as well.

Every OTHER variant of the Commando is slower than a jenner, worse hardpoints than a jenner, less armor than a jenner, no jumpjets, and 10 less tons to spend on AMS or heatsinks or whatever. You're the denier buddy.


nice...

Imo a Commando needs to be piloted very differently from a Jenner, yes there is truth to say that you can pilot a Jenner as you would a Commando. But tbh you really don't ever do that because its too easy to get lazy, go gunho and aggressive in a Jenner.

Piloted properly a Commando is just fine, I personally would take a Jenner over it (ECM pending) in a serious game. But a Commando is just so much fun because you are always on edge, and required situational awareness like no other mech does.

I'm not a believer that everything should be balanced, especially in a game based on such a varied universe. The lighter Commando should have less firepower than a Jenner, taking something with flaws and finding ways to get around them is fun for me... It's what you do with the mech/weapons that counts. ;)

#68 Kobold

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Posted 30 November 2012 - 03:24 PM

View PostMangoBogadog, on 30 November 2012 - 03:23 PM, said:

I'm not a believer that everything should be balanced, especially in a game based on such a varied universe.


I agree.

Viva la BV.

#69 JediMastaDJ

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Posted 30 November 2012 - 03:27 PM

View Posttopgun505, on 30 November 2012 - 03:22 PM, said:

I broke 1000+ damage in a Jenner ... the 7F (NO missiles). So it can, in fact, be done and without the need of the Streak-cheese.

Will that be possible after net code is finally fixed? Possible ... but unlikely. It will be interesting to see how many former Jenner pilots suddenly transfer to Cicada or Ravens to make use of the ECM. I know I'm at least going to give them a try.


I've already admitted to switching to a Raven. I want to be a true scout/support light mech. My goal is teamwork and getting that W in the win/loss column. I don't exactly care about personal stats, except for that one. That's one of the reasons why I joined a clan. The Jenner was going to do that, but PGI made the NARC worthless to take, and since they took away the ECM from the Jenner, I'll switch over to a Raven so I can get done what I want to get done.

I'd take a Jenner and NARC ECM mechs if the effect actually did anything. I hope they go back through and fix NARC to make it more combat effective in the near future.

#70 Dasht e Lut

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Posted 30 November 2012 - 03:28 PM

View PostJediMastaDJ, on 30 November 2012 - 03:19 PM, said:


It's a word that is auto-filtered because it has sexual connotations.

http://www.urbandict....php?term=*****


Ahhh... Did not know this! Thanks Jedi!

I was refering only to the sport wherein one uses a shotgun to shoot clay pigeons. In this sport the shooter must anticipate where the target will be in space and time the shot to coincide with the target at a given location. "Lead" the target.

Did not realize that the term had sexual connotations. Must be getting old... :o

And thank you for the tinyurl! Now I have yet another useful term to not think about! ;)

Edited by Dasht e Lut, 30 November 2012 - 03:41 PM.


#71 Dasht e Lut

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Posted 30 November 2012 - 03:34 PM

View PostMangoBogadog, on 30 November 2012 - 03:23 PM, said:


nice...

Imo a Commando needs to be piloted very differently from a Jenner, yes there is truth to say that you can pilot a Jenner as you would a Commando. But tbh you really don't ever do that because its too easy to get lazy, go gunho and aggressive in a Jenner.

Piloted properly a Commando is just fine, I personally would take a Jenner over it (ECM pending) in a serious game. But a Commando is just so much fun because you are always on edge, and required situational awareness like no other mech does.

I'm not a believer that everything should be balanced, especially in a game based on such a varied universe. The lighter Commando should have less firepower than a Jenner, taking something with flaws and finding ways to get around them is fun for me... It's what you do with the mech/weapons that counts. ;)


Absolutely! And well said! Couldn't agree more!

#72 OldGrayDonkey

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Posted 30 November 2012 - 03:37 PM

One of the few games I'm proud of I took down an atlas and a hunchback, 2 vs. 1 at the end in my little commando. That was in open beta. I don't think I could do that now with the weapons as they are now. Good job!

#73 Skyfaller

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Posted 30 November 2012 - 03:38 PM

View PostXatik, on 30 November 2012 - 12:59 PM, said:

I dont want to show of, with the next screenshot, just wanted to say to people who ask "why should we buy commando over janner?"


COMMANDO ;)

Posted ImagePosted Image

Edited by Skyfaller, 30 November 2012 - 03:39 PM.


#74 River Walker

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Posted 30 November 2012 - 03:39 PM

Cool and will done, I am not a big fan of light and don't pilot them but it look like some one can kick A$$ in one.
Now just to let you know, I don't need you butt hugging my Cat Buddy My Mech ant that kind of hard ware. ;)

#75 AvatarofWhat

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Posted 30 November 2012 - 03:41 PM

After playing and mastering catapults, centurions, cataphracts, and starting to master atlai I wanted to try a light mech. I was thinking jenner, but this post convinced me to try the commando instead. Sure the jenner can do everything a bit better, but between ECM and rumors of Run Hot or Die implementing a tonnage system it might(probably not though) see some serious play. Either way like boss mango says, "...a commando is just so much fun". I'm sure playing an underwhelming mech will also raise my skill level a bit. At the very least Ill relearn to be cautious again.

Edit- question is... how much harder will it be to pilot with only 12 fps.

Edited by AvatarofWhat, 30 November 2012 - 03:42 PM.


#76 Mercules

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Posted 30 November 2012 - 03:46 PM

View PostLeetskeet, on 30 November 2012 - 02:43 PM, said:

Yeah, if you say so.


My ping is 30-35 and FPS 50+. Unless my opponent's ping is 200+(usually when it is closer to 250+) I might notice a tiny bit of skipping from them, in which case I might have to aim more carefully and lead slightly. 99% of the time when I point at the mech with a laser the damage registers, including fast moving Jenners.

#77 Caleb Lee

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Posted 30 November 2012 - 03:51 PM

View PostKobold, on 30 November 2012 - 01:04 PM, said:

Found the only line in your post that mattered. ;)


+1 And is why streaks are getting the dev nerf bat. It's auto aim, takes no skill and always hits. Right now CT was it's only lock on point but that is changing. Currently it's the perfect weapon for the weekend warrior or in the OP case the high latency overseas pilot who is a royal pain to try and hit with the current lag shield. Even in my Founder's Jenner doing 139 where my entire purpose is to take out the enemy light mechs first and running right behind hitting another light mech from overseas is a nightmare with any aimed/skill based weapon.

Also, until the Dev's actually implement combat value or tonnage limits there really isn't any point except personal preference in taking a substandard mech. Bad design on their part... hopefully they'll fix it soon but the next matchmaking is going to back to mostly 7-8 Atlas teams again as it was in closed beta.

Edited by Caleb Lee, 30 November 2012 - 03:54 PM.


#78 Caleb Lee

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Posted 30 November 2012 - 03:56 PM

View PostAvatarofWhat, on 30 November 2012 - 03:41 PM, said:

After playing and mastering catapults, centurions, cataphracts, and starting to master atlai I wanted to try a light mech. I was thinking jenner, but this post convinced me to try the commando instead. Sure the jenner can do everything a bit better, but between ECM and rumors of Run Hot or Die implementing a tonnage system it might(probably not though) see some serious play. Either way like boss mango says, "...a commando is just so much fun". I'm sure playing an underwhelming mech will also raise my skill level a bit. At the very least Ill relearn to be cautious again.

Edit- question is... how much harder will it be to pilot with only 12 fps.


At 12 FPS I wouldn't attempt it, although the 3xSSRM will still allow you to do good damage. Locking on at that speed will be your biggest problem as standing still is death to any light. Personally, I'd save your CBill's and look at upgrading your equipment.

#79 Der BruzZzler von Wiesndoof

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Posted 30 November 2012 - 03:58 PM

Nice score, Xatik! My personal record with the COM-2D is 4 kills with 5 assists, but i've never used Streaks in my 2D. I prefer twelve SRM's and a ML. Streaking is for wimps! ;) The COM is pure fun. Every single game is a hell of a ride. Either you're the "first blood" or you're the last one, who still standing. Got a masterlevel Jenner too, but i prefer the COM, cause it's much more challenging to pilot this midget well.

#80 MangoBogadog

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Posted 30 November 2012 - 04:00 PM

View PostCaleb Lee, on 30 November 2012 - 03:51 PM, said:


+1 And is why streaks are getting the dev nerf bat. It's auto aim, takes no skill and always hits. Right now CT was it's only lock on point but that is changing. Currently it's the perfect weapon for the weekend warrior or in the OP case the high latency overseas pilot who is a royal pain to try and hit with the current lag shield. Even in my Founder's Jenner doing 139 where my entire purpose is to take out the enemy light mechs first and running right behind hitting another light mech from overseas is a nightmare with any aimed/skill based weapon.

Also, until the Dev's actually implement combat value or tonnage limits there really isn't any point except personal preference in taking a substandard mech. Bad design on their part... hopefully they'll fix it soon but the next matchmaking is going to back to mostly 7-8 Atlas teams again as it was in closed beta.


So its substandard and OP? ;)





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