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Commando -2D [1,000 Dmg, 1600 Exp]


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#21 Lufos

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Posted 30 November 2012 - 01:29 PM

yep, i had much fun with my commando back when ssrms were overpowered. i had 7 kills and 1 assist once. but after they fixed ssrms i feel the missiles spread too much to really kill stuff(heavies,assaults).but maybe i should give my commando another try.

3xssrms is definitely the way to go, if you are playing a commando.

Edited by Lufos, 30 November 2012 - 01:30 PM.


#22 StLeco

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Posted 30 November 2012 - 01:43 PM

Congratulation on the 1000+ damage. The best I have done in the Com-2D is 416, and that was with a lot of running around.

#23 AlanEsh

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Posted 30 November 2012 - 01:45 PM

I'm only impressed that you carried enough Streak ammo in a Commando to do that much damage :D

#24 Xatik

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Posted 30 November 2012 - 01:46 PM

View PostxRaeder, on 30 November 2012 - 01:26 PM, said:

OP. I think I killed you with a single AC/20 round yesterday. Just sayin.

Anything may happen with anyone. Dont remember such thing, but... ...may be you did.

#25 JediMastaDJ

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Posted 30 November 2012 - 01:48 PM

And this is why I will still hold the position that the 2D should NOT get the ECM. It's already the best Commando. Next week we will see an influx of 2D Commandos with 3 SSRM2's and ECM running around not being able to be targeted... *sigh*

Yes. It can be built. I already tweaked one out in a mechlab program. If you forgo AMS, it fits perfectly.

#26 Kobold

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Posted 30 November 2012 - 01:49 PM

View PostJediMastaDJ, on 30 November 2012 - 01:48 PM, said:

And this is why I will still hold the position that the 2D should NOT get the ECM. It's already the best Commando.


This is only because of how PGI chose to originally implement streaks.

(Reminder for those who say we shouldn't be beholden to TT: In TT streaks did not auto-hit all the time.)

#27 JediMastaDJ

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Posted 30 November 2012 - 01:56 PM

View PostKobold, on 30 November 2012 - 01:49 PM, said:


This is only because of how PGI chose to originally implement streaks.

(Reminder for those who say we shouldn't be beholden to TT: In TT streaks did not auto-hit all the time.)


Even still, the fact they auto-hit makes the 2D pretty powerful. One of the other variants should get the ECM. I'm not saying all the Commandos should be without ECM, just that variant is the wrong one to go with.

#28 Kobold

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Posted 30 November 2012 - 01:59 PM

View PostJediMastaDJ, on 30 November 2012 - 01:56 PM, said:


Even still, the fact they auto-hit makes the 2D pretty powerful. One of the other variants should get the ECM. I'm not saying all the Commandos should be without ECM, just that variant is the wrong one to go with.


I don't have a problem with that position. However I'd prefer that they fix streaks so they aren't as massively more powerful than standard SRM 2s, like they are now.

#29 Leetskeet

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Posted 30 November 2012 - 01:59 PM

Now, I am proud of you for whooping *** in a Commando, but what happens when a Jenner that's as good as you decides he wants a piece?

#30 TseTse

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Posted 30 November 2012 - 02:00 PM

Good job man! I have no idea how you got that much damage!

View PostJacek Owens, on 30 November 2012 - 01:17 PM, said:

Probably lagshielded and enemy had ballistic weapons. It is a freak result. Interesting, but a reflection on net code more than anything. It's like if a Jenner pilot got 6 kills in a game, would it be a big deal? Not really, I shoot at them, see a hit, hear a clang from my AC20, and they just run off, nothing flashing on their damage etc.


This annoys me. I don't care how bad the other team is you can't get results like that with dumb luck. Also, why don't you hide your bad skill behind the "lagshield" more. I have knocked off more than my fair share of lights with my AC20 on my 4G. Funny how I hear about this "lagshield" all the time but I have never had it noticeably affect my matches. Just lucky I guess.....

Why can't you just give props when they are due, instead of crapping all over this thread.

#31 Mercules

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Posted 30 November 2012 - 02:04 PM

Quote

Misleading Vividness is a fallacy in which a very small number of particularly dramatic events are taken to outweigh a significant amount of statistical evidence. This sort of "reasoning" has the following form:

Dramatic or vivid event X occurs (and is not in accord with the majority of the statistical evidence) .
Therefore events of type X are likely to occur.


One instance does not invalidate claims that the Commando is a bad mech. Then again the claims that the Commando is a bad mech are often specist.

Edited by Mercules, 30 November 2012 - 02:05 PM.


#32 MrPenguin

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Posted 30 November 2012 - 02:06 PM

View PostTseTse, on 30 November 2012 - 02:00 PM, said:

Good job man! I have no idea how you got that much damage!



This annoys me. I don't care how bad the other team is you can't get results like that with dumb luck.

People here will never admit that commandos are viable, never. 3 years from now they're still going to hold on to that belief. Hence why no self-respecting commando pilot listens to them.

And to give a good situation of how these people act, some are known for team killing there own teammates if they ride a commando. Nearly happened to me actually, but my buddys on teamspeak killed him first. :D

Edited by MrPenguin, 30 November 2012 - 02:06 PM.


#33 Mercules

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Posted 30 November 2012 - 02:09 PM

View PostMrPenguin, on 30 November 2012 - 02:06 PM, said:

And to give a good situation of how these people act, some are known for team killing there own teammates if they ride a commando. Nearly happened to me actually, but my buddys on teamspeak killed him first. :D


Oh, you ran into "Him". Yeah, I haven't seen him on my side of the field yet.

#34 MangoBogadog

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Posted 30 November 2012 - 02:10 PM

Been playing commando alot recently and it is by far the most fun mech to play. Its so totally different from playing a jenner let alone any other mech. 2 mistakes in a commando and its game over, 1 when knockdowns come back in..

Btw 1000 damage in a commando is not about streaks or aiming etc but about how well you can mitigate damage against your paper thin armor.

#35 bug3at3r

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Posted 30 November 2012 - 02:10 PM

Grats, you obviously know what you're doing.

Same time though, I honestly think you can get better numbers in a jenner. Then again I nitpick the hell out of everything when it comes to balance.

#36 Captain Midnight

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Posted 30 November 2012 - 02:10 PM

View PostTseTse, on 30 November 2012 - 02:00 PM, said:

Good job man! I have no idea how you got that much damage!



This annoys me. I don't care how bad the other team is you can't get results like that with dumb luck. Also, why don't you hide your bad skill behind the "lagshield" more. I have knocked off more than my fair share of lights with my AC20 on my 4G. Funny how I hear about this "lagshield" all the time but I have never had it noticeably affect my matches. Just lucky I guess.....

Why can't you just give props when they are due, instead of crapping all over this thread.


Actually unless you can do it consistently I'd say dumb luck is exactly what it takes.

#37 Leetskeet

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Posted 30 November 2012 - 02:11 PM

View PostTseTse, on 30 November 2012 - 02:00 PM, said:

Also, why don't you hide your bad skill behind the "lagshield" more. I have knocked off more than my fair share of lights with my AC20 on my 4G. Funny how I hear about this "lagshield" all the time but I have never had it noticeably affect my matches. Just lucky I guess

For whatever reason some of you either don't notice the atrocious hit detection and lag or somehow actually aren't affected by it, but do not doubt its existence.

If it ever gets fixed I don't know if I'll be able to recover from aiming at the air with lasers 30 feet in front of lights. I naturally just try to guess where they are server side when I shoot at them. I have a ping of 60-70, which is a great ping for online gameplay, especially an FPS. It's not a ping issue.

It is literally HORRIBLE. When you're spectating and you watch people shoot just behind the enemy mech over and over and over and over and over and over and over and then on to the next person doing the same thing over and over and over and over and barely missing over and over, what you're seeing is whats actually happening on the server. They are not compensating for the lag by shooting at the air in front of the mech. That's why lights are able to run through entire times and come out of it mostly unscathed. That's why you have to pump 200 damage into the back center of that Cataphract before it finally starts turning red.

If a mech is moving perpendicular to you, you have to aim for the air in front of it, which is where it actually is on the server.

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#38 Max Dragon

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Posted 30 November 2012 - 02:15 PM

cough, Lrm boat, cough

#39 Mr Mantis

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Posted 30 November 2012 - 02:16 PM

Comando is a solid mech, especialy if you like scouting as much as i do. the other varients have their uses too, just depends on your fps. i prefer running 2 streaks and a couple lasers. I will just play the commando untill the flea comes out. but that is months away...

#40 Stormur Herra

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Posted 30 November 2012 - 02:17 PM

View PostJediMastaDJ, on 30 November 2012 - 01:48 PM, said:

And this is why I will still hold the position that the 2D should NOT get the ECM. It's already the best Commando. Next week we will see an influx of 2D Commandos with 3 SSRM2's and ECM running around not being able to be targeted... *sigh*

Yes. It can be built. I already tweaked one out in a mechlab program. If you forgo AMS, it fits perfectly.


The 2D would be worthless without ECM. Literally, worthless. What you mean is that come next week the 2D will have to pay a 1.5 ton 2 crit slot tax to be able to continue using its primary weapon system. (But only when not outnumbered by enemy ECM mechs.)





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