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Commando -2D [1,000 Dmg, 1600 Exp]


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#41 Taemien

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Posted 30 November 2012 - 02:18 PM

View PostMangoBogadog, on 30 November 2012 - 02:10 PM, said:

Been playing commando alot recently and it is by far the most fun mech to play. Its so totally different from playing a jenner let alone any other mech. 2 mistakes in a commando and its game over, 1 when knockdowns come back in..

Btw 1000 damage in a commando is not about streaks or aiming etc but about how well you can mitigate damage against your paper thin armor.


This right here.

People are only hating on this because they cannot get similar results in their FOTM configs or gimp configs like the GaussCat or StreakCat. Yes, those are gimp configs, or as my teammates and myself say, free kills.

Any mech is viable with the proper configuration and pilot behind the controls, including the Commando. Now I'd love to see the results people get with the Spider and Flea when they are available.

#42 Stormur Herra

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Posted 30 November 2012 - 02:23 PM

View PostTseTse, on 30 November 2012 - 02:00 PM, said:

Good job man! I have no idea how you got that much damage!



This annoys me. I don't care how bad the other team is you can't get results like that with dumb luck. Also, why don't you hide your bad skill behind the "lagshield" more. I have knocked off more than my fair share of lights with my AC20 on my 4G. Funny how I hear about this "lagshield" all the time but I have never had it noticeably affect my matches. Just lucky I guess.....

Why can't you just give props when they are due, instead of crapping all over this thread.


Threads like this hide the very real problems that commandos face and can potentially get in the way of them being balanced properly against Jenners which currently do just about everything better than the Commando. (This isn't a light vs. heavy situation where there are real trade-offs. This is a mech that's just as fast and unhittable but can carry much heavier armament and armor.)

The Commando on its best days is a glass cannon (well... glass shotgun)? Sure, you occasionally wreck the other team. Other times you screw up just a bit and end up dead faster than any other mech in the game.

I've killed 6 people in a single match in the commando once. That doesn't mean it's the greatest mech ever. It just means I was lucky enough to run into a particularly uncoordinated set of noobs, have LRM boats at my back good enough to soften them up but not finish them off, etc.

#43 Helbourne

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Posted 30 November 2012 - 02:23 PM

I cannot wait till they put collisions back in the game. Nothing quite like hip checking a light mech with your Atlas, watching them fall on their face, and blasting them with an alpha strike in the back <KABOOM> smokin. I did that to a Jenner once. Normally those lights scurry around like little rats :D

#44 Zakie Chan

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Posted 30 November 2012 - 02:28 PM

mmm lag shieldz

#45 Woodpeckr

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Posted 30 November 2012 - 02:30 PM

This isn't proof that the commando is good.

This is just more proof that SSRMs in their current form are overpowered.

#46 SpiralRazor

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Posted 30 November 2012 - 02:31 PM

Streaks have nothing to do with that damage count...the commando simply cant load enough ammo for that to be a major contributing factor.


/thread.

#47 Stoicblitzer

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Posted 30 November 2012 - 02:34 PM

View PostCaptain Midnight, on 30 November 2012 - 01:24 PM, said:

Serious post: I saw Jenners break 1,000 regularly before the streak buff, and after the streak nerf the 2D will be a useless variant just like all the others.

ecm

#48 Mercules

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Posted 30 November 2012 - 02:36 PM

View PostLeetskeet, on 30 November 2012 - 02:11 PM, said:

If a mech is moving perpendicular to you, you have to aim for the air in front of it, which is where it actually is on the server.


No... YOU have to aim for the air in front of it. I have to aim for the mech.

View Postbug3at3r, on 30 November 2012 - 02:10 PM, said:

Grats, you obviously know what you're doing.

Same time though, I honestly think you can get better numbers in a jenner. Then again I nitpick the hell out of everything when it comes to balance.


I honestly think he probably can't. The Commando is not a 10 ton lighter Jenner. The mechs do not react the same. I can't do as well in a Jenner as I can in a Commando, I honestly can't.


View PostStormur Herra, on 30 November 2012 - 02:17 PM, said:


The 2D would be worthless without ECM. Literally, worthless. What you mean is that come next week the 2D will have to pay a 1.5 ton 2 crit slot tax to be able to continue using its primary weapon system. (But only when not outnumbered by enemy ECM mechs.)


Because?????? You are forgetting that you can load things that are not affected by ECM? IN FACT... I believe one ECM comes into the game I will be loading normal SRMs on my COM-2D again.

#49 Kobold

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Posted 30 November 2012 - 02:36 PM

View PostMangoBogadog, on 30 November 2012 - 02:10 PM, said:

Btw 1000 damage in a commando is not about streaks or aiming etc but about how well you can mitigate damage against your paper thin armor.


Even more importantly, it requires that your team be pretty terrible and not killing any of the opponents before you manage to get to them.

Also "mitigating damage" has a lot to do with:

1) Current netcode
2) Enemy team loadout
3) Enemy team skill

#50 197mmCannon

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Posted 30 November 2012 - 02:38 PM

It was a good game too. Only a few mechs left standing.

#51 Dasht e Lut

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Posted 30 November 2012 - 02:38 PM

I love running my Commandos! It's the only mech chasis I own. The 2D is the last one I purchased and I'm currently working it up to elite.

For what it's worth, I tried the ssrm build with it and just didn't like it. So I switched it back to regular srms. Now I'm running with 1x6 srm, 1x4 srm, 1x2 srm, and a medium laser.

I'm just having a ridiculously good time with this thing! Do I die alot, oh yeah! But I'm working on that. (I'm a scout and that's how I support my team. But I will always come to the aid of a fellow teammate. And then there's the times when I get tangled up and I just can't disengage... Or get smoked by a PPC or AC or LRM barrage... sigh...)

But what I really love is popping 12 srms at close range into the face of an onrushing Jenner! Such pretty lights! And using srms means that I can take those snap-shots in a close range engagement. And I'm really developing my gunnery skills with the standard srms!

Also note that it's a really great mech for working on piloting skills. I try and play as though I can be knocked down and so be ready for when I will be knocked down. Same thing for the gunnery with the srms when ECM comes online.

However: To the OP, Outstanding work! You've made your name to shine! Bravo!

#52 JediMastaDJ

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Posted 30 November 2012 - 02:39 PM

View PostStormur Herra, on 30 November 2012 - 02:17 PM, said:


The 2D would be worthless without ECM. Literally, worthless. What you mean is that come next week the 2D will have to pay a 1.5 ton 2 crit slot tax to be able to continue using its primary weapon system. (But only when not outnumbered by enemy ECM mechs.)


Untrue, sir. The 2D is already the favored Commando variant. The 2D is the Jenner hunter. Since Jenners won't have ECM, then the 2D will be crazy OP over Jenners. I'm not sure how you think that without ECM, that the 2D will be obsolete. Clarification, please?

I say this as a Jenner pilot. If I die, it's usually to a 2D. The auto-hit for SSRM's make it almost impossible to stand toe to toe with them, even with the a 10 ton weight differential in my favor. Currently, my only saving grace is being allowed to call in LRM fire. With the 2D rolling out with ECM, I won't even be able to do that. Yes, I equip TAG on my Jenner, but I'll have to circle dodge incoming LRM and SSRM fire all while maintaining a TAG just to get it locked. I bet those buggers will learn to duck and weave around me instead of circling so I can never maintain that TAG long enough for LRMs.

Honestly, I'll be completely abandoning my Jenners and jumping into a Raven. I see that it will be more effective for my play style. I wanted to be a support/scout light mech. My only grief with the 3L Raven is the inability to add Jump Jets. In fact, it's the reason why I went with Jenners in the first place. Hopefully we'll get some ECM equipped Spiders and I'll be able to wreak havoc through the air that way. :D

#53 Sikosis

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Posted 30 November 2012 - 02:43 PM

its that impressive because he can run around untouched, no collision + lag shield x dumb fire weaponry = God MechStomp'n

put collision back in, just SIMPLE mech v mech collision with no dmg even, just knock down / stopping . . . and watch that kind of stuff stop

#54 Barnaby Jones

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Posted 30 November 2012 - 02:43 PM

I have to point out that 1k dmg in streaks is just under 67 salvos where ALL 6 missles connected which at 6 per salvo is 400 missles, or 4 tons of ammo. which would barely fit in a commando with the fastest xl, endo, FF and NO AMS. and nothing else.

Its more likely that the game is calculating the damage by giving him credit for the damage done by ammo crits on his targets rather than just actual damage inflicted.

#55 Leetskeet

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Posted 30 November 2012 - 02:43 PM

View PostMercules, on 30 November 2012 - 02:36 PM, said:

No... YOU have to aim for the air in front of it. I have to aim for the mech.

Yeah, if you say so.

#56 Khobai

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Posted 30 November 2012 - 02:44 PM

streaks are op

#57 Captain Midnight

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Posted 30 November 2012 - 02:49 PM

View PostBarnaby Jones, on 30 November 2012 - 02:43 PM, said:

I have to point out that 1k dmg in streaks is just under 67 salvos where ALL 6 missles connected which at 6 per salvo is 400 missles, or 4 tons of ammo. which would barely fit in a commando with the fastest xl, endo, FF and NO AMS. and nothing else.

Its more likely that the game is calculating the damage by giving him credit for the damage done by ammo crits on his targets rather than just actual damage inflicted.


Astute observation.

#58 MrPenguin

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Posted 30 November 2012 - 02:59 PM

So much denial in this thread. You guys will literally say anything to not admit that the commando is an actual valid mech. xD

#59 Captain Midnight

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Posted 30 November 2012 - 03:01 PM

View PostMrPenguin, on 30 November 2012 - 02:59 PM, said:

So much denial in this thread. You guys will literally say anything to not admit that the commando is an actual valid mech. xD


Because it isn't [REDACTED]. The ONLY variant that is on par with a Jenner is the 2D because it is using OP streaks. If streaks weren't insanely overpowered skill-free weapons the 2D would be trash as well.

Every OTHER variant of the Commando is slower than a jenner, worse hardpoints than a jenner, less armor than a jenner, no jumpjets, and 10 less tons to spend on AMS or heatsinks or whatever. You're the denier buddy. You're clinging to ONE anecdotal screenshot, when ingame everyone knows commandos die easily and do little for the team. One guy got lucky once in a Commando and blew up a bunch of ammo whilst abusing streaks, therefore commandos are what you would rather have on your team than a Jenner? I think not. It's possible to like a mech and still admit it sucks BTW.

Edited by Helmer, 30 November 2012 - 06:04 PM.
Edited for content that adds nothing to the conversation. Insults.


#60 stjobe

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Posted 30 November 2012 - 03:07 PM

View PostMrPenguin, on 30 November 2012 - 02:59 PM, said:

So much denial in this thread. You guys will literally say anything to not admit that the commando is an actual valid mech. xD

Not only that, they'll say anything to not admit that the OP played a good game.

Well done OP, good game.





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