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Third Person View - Pgi Got Taken For A Ride


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#1 Rex Budman

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Posted 30 November 2012 - 07:17 PM

If you can't tell where your feet are pointing, even with the massive white arrow on your minimap you are an *****.

But we are supposed to believe that THIS is the reason they want to impliment it? Nah. It is because Noobs want tactical third person advantage.

Anyone played BF3? I was a Jet Pilot in BF3. It had near simulator mechanics. This person view ruined the simulation, and allowed a tactical advantage. I stopped playing after that.

PGI got taken for a ride by morons. They do everything the noobs say.

Guys, you can't yield to everyones wishes! If this game is a simulator then so be it! If someone wants to play, they have to learn, just like all other games out there.

Why not just give them all free bots and hacks and let them roam free?

Edited by Rex Budman, 30 November 2012 - 07:37 PM.


#2 Skylen

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Posted 30 November 2012 - 07:27 PM

this person view?

#3 Rex Budman

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Posted 30 November 2012 - 07:36 PM

Oh Fuc....

#4 Pyrrho

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Posted 30 November 2012 - 07:58 PM

Aside from the fact that "near simulator mechanics" doesn't mean anything, if you think BF3's jets have "near simulator mechanics" you need to visit www.hitechcreations.com.

#5 Rejarial Galatan

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Posted 30 November 2012 - 08:04 PM

time to flaunt my geek. I have played every single iteration of Microsoft Flight Simulator that came to pass. I have as much time flying those games set to REAL WORLD SETTINGS as many airline pilots have doing this for REAL, I am talking hundreds of THOUSANDS of hours flying simulators here. I even have real life flight experience as a model aircraft pilot, and let me tell you something. Third Person Perspective can screw things up in a HURRY.

Anyway, BF3, was NOT near simulator quality in flight. I should know, I mastered Attack Helicopters and Jets.

#6 Secundus

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Posted 30 November 2012 - 09:48 PM

View PostRex Budman, on 30 November 2012 - 07:17 PM, said:

If you can't tell where your feet are pointing, even with the massive white arrow on your minimap you are an *****.

But we are supposed to believe that THIS is the reason they want to impliment it? Nah. It is because Noobs want tactical third person advantage.

Anyone played BF3? I was a Jet Pilot in BF3. It had near simulator mechanics. This person view ruined the simulation, and allowed a tactical advantage. I stopped playing after that.

PGI got taken for a ride by morons. They do everything the noobs say.

Guys, you can't yield to everyones wishes! If this game is a simulator then so be it! If someone wants to play, they have to learn, just like all other games out there.

Why not just give them all free bots and hacks and let them roam free?


I enjoyed BF3 a lot, and played mostly jets and helos, but the game was not anywhere close to real simulator mechanics, not even the slightest. It was incredibly arcadey. Did the game even have 3rd person view? If it did it certainly didn't seem to make a difference as I never used it.

#7 Shiney

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Posted 30 November 2012 - 10:02 PM

Well the community, 97% said NO NO NO!

#8 Jman5

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Posted 30 November 2012 - 10:10 PM

My suggestion to the developers would be to introduce some 3rd person auto-pan for the first dozen games in a trial mech when a player is clearly in need of help.

What I mean by that is if a mech is throttled up but not moving (because he's headbutting a wall) for 3-4 seconds, the game will automatically pan out to give the beginner a third person view of why his mech isn't getting anywhere. Then it flashes a big red message across his screen: "Hold C to center Torso!" A few seconds after he gets everything squared away, the game slides back into first person mode.

Honestly, the last thing we need is more fracturing of the player group with 1st and 3rd person players. All that will happen is one game mode will dominate and the other will be completely depopulated.

#9 CTsai

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Posted 30 November 2012 - 10:28 PM

View PostRejarial Galatan, on 30 November 2012 - 08:04 PM, said:

time to flaunt my geek. I have played every single iteration of Microsoft Flight Simulator that came to pass. I have as much time flying those games set to REAL WORLD SETTINGS as many airline pilots have doing this for REAL, I am talking hundreds of THOUSANDS of hours flying simulators here. I even have real life flight experience as a model aircraft pilot, and let me tell you something. Third Person Perspective can screw things up in a HURRY.

Anyway, BF3, was NOT near simulator quality in flight. I should know, I mastered Attack Helicopters and Jets.


umm....trolling much....?

#10 Thorn Hallis

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Posted 30 November 2012 - 10:38 PM

So what, the 3rd person players will stay among themselves. You are not forced to play with or against them.

#11 Franchi

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Posted 30 November 2012 - 10:49 PM

View PostThorn Hallis, on 30 November 2012 - 10:38 PM, said:

So what, the 3rd person players will stay among themselves. You are not forced to play with or against them.

That's just it I would bet one of my tier 2 tech A1's we WILL play with them, there is just no way they can segregate them and make community warfare work.

#12 Valder

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Posted 30 November 2012 - 10:52 PM

View PostRejarial Galatan, on 30 November 2012 - 08:04 PM, said:

time to flaunt my geek. I have played every single iteration of Microsoft Flight Simulator that came to pass. I have as much time flying those games set to REAL WORLD SETTINGS as many airline pilots have doing this for REAL, I am talking hundreds of THOUSANDS of hours flying simulators here. I even have real life flight experience as a model aircraft pilot, and let me tell you something. Third Person Perspective can screw things up in a HURRY.

Anyway, BF3, was NOT near simulator quality in flight. I should know, I mastered Attack Helicopters and Jets.

This reminds me of that South Park episode where everyone is playing Guitar Hero. And then Randy tried to teach his son to play a real guitar and is told he's lame. Why wouldn't you just go and spend all that time learning to fly a real plane and becoming a pilot if it matters that much to you?

Oh, I almost forgot. You said "hundreds of THOUSANDS" of hours. Let's take the smallest amount that could be... 200,000 hours. That's 8333 separate 24 hour periods. That's nearly 23 years of 24 hour days. Or, nearly 46 years of spending 12 hours a day playing. Since the very first (and terrible) version of Microsoft Flight Simulator was released in 1980, you would have had to spend about 16 hours a day, every single day, since 1980 playing it to accrue that many hours.

#13 Thorn Hallis

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Posted 30 November 2012 - 10:53 PM

View PostFranchi, on 30 November 2012 - 10:49 PM, said:

That's just it I would bet one of my tier 2 tech A1's we WILL play with them, there is just no way they can segregate them and make community warfare work.


They could exclude 3rd person view from community warfare.

#14 ball0fire

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Posted 30 November 2012 - 10:55 PM

cant take pretty screenshots
or make movies without 3rd person camera options


so mwo is doomed to only have ugly cockpit shots

ive played arma / operation flashpoint for over 10 years and that game would be considered a lite simulator
and its had 3rd person view in it for ever and it also a hotly contested subject , especially for pvp missions
but you cant make pretty pics like this without it
Posted Image


instead all you'll see is
Posted Image

every single player screenshot will only be this, and the end of battle screen , how boring, infact im gunna make a thread with all screenshots and mebbe link it her to see how boring it is

so i dont really care if 3rd person view is implemented , i kinda hope it does purely cos i like taking screenshots like the above arma shot (and many more)

Edited by ball0fire, 30 November 2012 - 10:57 PM.


#15 StandingCow

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Posted 30 November 2012 - 11:03 PM

If you want pretty screen shots allow 3rd person spectator.

#16 MW Waldorf Statler

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Posted 30 November 2012 - 11:18 PM

View Postball0fire, on 30 November 2012 - 10:55 PM, said:

cant take pretty screenshots
or make movies without 3rd person camera options


so mwo is doomed to only have ugly cockpit shots

ive played arma / operation flashpoint for over 10 years and that game would be considered a lite simulator
and its had 3rd person view in it for ever and it also a hotly contested subject , especially for pvp missions
but you cant make pretty pics like this without it
Posted Image


instead all you'll see is
Posted Image

every single player screenshot will only be this, and the end of battle screen , how boring, infact im gunna make a thread with all screenshots and mebbe link it her to see how boring it is

so i dont really care if 3rd person view is implemented , i kinda hope it does purely cos i like taking screenshots like the above arma shot (and many more)

in addition to suicides framers and AFk, now even narcissistic dreamer who admire in 3D her mech, instead of fighting? was in OFP it enough time without fights where this worked, is in MWO no time to fast times for the posing to rotate the camera outside, for something would be a recorder camera in BF2 much better

#17 Kurayami

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Posted 30 November 2012 - 11:40 PM

In arma just like in falshpoint before 3d person in most cases gives you disadvantage since you cant clearly see things like that one RPG soldier in bushes while you can clearly see him in fps mode. same with heli, planes etc - while better fov is indeed good it is what you can clearly see actually counts.

in bf you can see every damn soldier from up here and planes\heli are arcadish as hell so 3d person gave them ridiculous advantage.

similar with MWO - you will lose absolutely nothing switching to 3d person - there is no downside - only bonuses. There is no need in precise targeting - nothing you cant do in 3d person. There is a little to no need for details about your enemy so 3d person look is ok. and there is that handy bonus of landscape look - you can actually see that nasty building behind you (well its not like you cant see it on the map and minimap). S olets look at it without whole "breaking immersion" thingy.

Think for a second about a Jenner or some other fast light pilot. basically they just shooting at random since there is not much time to precise targeting in hit and run attacks and most of the time they dont see where they going since weapons and cabin are facing the enemy, Now give them 3d person - vualya they can still fire with the same efficiency but now they are also able to see where are they going.

Think about lrm sap mech - you can see light up target but dont know where is it exactly - you point of view is too low. now with 3d person you will be looking from slightly up there which allows you to have a way better understanding of your enemy location.

Think about brawler - its not like 3d person targeting is inferior to fps targeting up close but in 3d person you absolutely sure that you need exactly 3 steps back and one left to hide behind that building. Or that gauss cannon of your atlas is not obstructed by your cover etc.

It is actually close to useless to long range sniper types but hey they are too fight up close from time to time.

And it is absolutely good for command types - who needs satellite picture command console and such when you can go 3d person find some high ground hide there and see everything better then ever without risk of detection.

It is a simple approach without all the nasty thing like poptarting etc - just the thing that any sane implementation of 3d person will give you. and as i already told - there is no downsides to 3d person in mwo - only bonuses.

So yes nice screenshots - im all for it - make it like in air rivals - you hold the button and do what you whant - rotate, enlarge or make panoramas.... but you cant shoot or make maneuvers (well there was a trick to make both but i dont want to discuss it) so for example you toggle button and your mech is doing last thing you commanded or even better - stopping and freezing in pose you chosen before toggling. You can do this in the middle of battle - i don't care actually (well as long as you are not on my side).

But as for battle mode - sorry, but NO. I always played in fps mode in all mechwarrior titles and im painfully aware of what that means. So i prefer to not have any even slightly serious matches (and we will have plenty of really serious territory control battles, trial battles etc) on unequal ground. And by unequal i mean not only allowing advantage of 3d person but also disadvantage for people who played solely in 3d person being forced to play in 1st person.

You cant escape those types of situations. The more "community" features this game will get the more problems will be with implemented 3d person. As was already stated core players, diehard fans etc - people who will drive community warfare are all FPS diehards. So choices are **** them off and hey will leave game or allow them to drive us forward but literally kill all who want to play 3d person only since this will be like "You want to battle for this factory using 3d person? FK U! FPS ONLY"

Of course there is a ways to make artificial disadvantages like less rewards etc but those are meaningless in the long run and wont fix aforementioned.

So sorry people, but i prefer to say NO to battle mode 3d person now than being sorry for all flames and hate later.

#18 Hennessey

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Posted 30 November 2012 - 11:55 PM

Oh... you mean screenshots like this?
Posted Image

(I call it 'NINJAS'...)

3PV is not needed.

#19 aspect

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Posted 01 December 2012 - 12:08 AM

View PostRex Budman, on 30 November 2012 - 07:17 PM, said:

BF3


View PostRex Budman, on 30 November 2012 - 07:17 PM, said:

near simulator mechanics


:)

Also, 3rd person view in jets was not added later like you infer for some reason...all the battlefield games have always had 3rd person view for all vehicles. In BF3, efficient use of 3rd person is part of the game imo. Pretty hard to hit a sherman tank with a bomb from a zero without using it.

If you want people to listen to your perspective, don't insert half-truths in an attempt to bolster your point.

#20 Devils Advocate

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Posted 01 December 2012 - 12:10 AM

Stop. Making. New. Threads. We have enough. We have enough, and this is the reason why these boards are garbage.





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