Suicide Scripters: A Stop-Gap Solution?
#1
Posted 27 November 2012 - 06:40 AM
A gold founder premade and a pug know this.
To fix this problem, PGI has said to report them, and something will be done, "we promise".
Under no circumstance are we to name them and warn people about them.
Reported people are banned from the forum for a while; ineffective but we still can't do anything.
"No good can come of it."
I propose a different, more direct method to deal with these griefers.
Shoot their side torsos out and then their left leg. No weapons and a lot of repair costs.
Meanwhile you're down a member... that you'd be without regardless.
Don't kill them.
Undertand this.
Killing them leads to your own cost more than you need.
Everyone should aim for the weapon ports to stop access to most energy weapons.
Now, this may sound mean-spirited, but once you're regularly facing it, you'll care less.
Useless report functions don't stop them, and this gives a little bit of a message:
Karma has come for your actions.
Even the most cocksure scripter will notice a dip in AFK profit if we all do this together.
My brothers, let us assist their suicides.
#2
Posted 27 November 2012 - 06:50 AM
How To Reduce The Grind And Create A Great New User Experience
Report them @ Support@MWOMercs.com and let the mods handle it.
Stop Hazing and Start Raising...
#3
Posted 27 November 2012 - 06:55 AM
#4
Posted 27 November 2012 - 07:05 AM
A solution might be: Code in if a player kills himself he/she get no C bills. Quick and easy solution.
#5
Posted 27 November 2012 - 07:07 AM
#6
Posted 27 November 2012 - 07:11 AM
#7
Posted 27 November 2012 - 07:24 AM
#8
Posted 27 November 2012 - 07:29 AM
#9
Posted 27 November 2012 - 07:32 AM
#10
Posted 27 November 2012 - 07:32 AM
Clay Pigeon, on 27 November 2012 - 07:07 AM, said:
Still, they can run straight against the enemy team and die pretty quickly.
Punishing then won't solve the problem, they need to fix the reward system, but that's has been a looong discussion since closed beta, and the system stays the same.
#11
Posted 27 November 2012 - 07:35 AM
Once they get enough cbills to buy the mech they feel will let them dominate the battlefield, they'll be taken apart by everyone else who has played and gained the skills needed to be good at this game.
They're shorting themselves as well as making me a better pilot. You can only get better by facing a better opponent. When my side is down a mech, either from farmers or glitched mechs, it ramps up the challenge. My chances of winning will be decreased, but win or lose, I'm gaining valuable knowledge.
#12
Posted 27 November 2012 - 07:36 AM
-k
#13
Posted 27 November 2012 - 07:37 AM
Kdogg788, on 27 November 2012 - 07:36 AM, said:
-k
That's what this entire thread is about. Plz read better.
#14
Posted 27 November 2012 - 07:38 AM
Desrtfox, on 27 November 2012 - 07:29 AM, said:
#15
Posted 27 November 2012 - 07:38 AM
Clay Pigeon, on 27 November 2012 - 07:07 AM, said:
So then they will go out of bounds.
#16
Posted 27 November 2012 - 07:40 AM
Clay Pigeon, on 27 November 2012 - 07:37 AM, said:
That's what this entire thread is about. Plz read better.
The post explains not to kill the AFK suiciders. The problem was he was already dead (by his own means) and disconnected. The question now is, does any damage done to his fallen mech actually register?
-k
#17
Posted 27 November 2012 - 07:41 AM
PurpleNinja, on 27 November 2012 - 07:32 AM, said:
Not when they're bots made to look up and shoot everything.
Kdogg said:
Yes. But I haven't had to pay for the damage for the whole time I'm doing it. I think they've taken that out.
You just lose stuff for making a team KILL, not a team maining. Because we're all babbies who can't avoid friendly fire from time to time.
Edited by Merovigian, 27 November 2012 - 07:46 AM.
#18
Posted 27 November 2012 - 07:42 AM
Taryys, on 27 November 2012 - 07:38 AM, said:
Or minimize it. The win/loss bonus has too much effect. You could AFK or suicide for a winning team and make more than doing your best and dying in a close fought battle, which is just wrong. The experience gains for winning vs. in game actions are even more skewed.
-k
#19
Posted 27 November 2012 - 07:42 AM
Kdogg788, on 27 November 2012 - 07:40 AM, said:
The post explains not to kill the AFK suiciders. The problem was he was already dead (by his own means) and disconnected. The question now is, does any damage done to his fallen mech actually register?
-k
What post? You didn't quote anyone originally.
#20
Posted 27 November 2012 - 07:43 AM
Does said mech just start firing until overheat and boom? Yes = -30,000 Cbills, -1000 MXP is -100 GXP
Does the mech go out of bounds in the first 2 minutes? Yes = -30,000 Cbills, -1000 MXP is -100 GXP
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