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Average Week By An Average Player


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#21 Aidan Malchor

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Posted 30 November 2012 - 11:59 PM

If you want to win matches via teamwork then group up. If you just wanna roll the dice and lone wolf it then if you get a craptacular team well you choose to play like that.

I pug quite a bit and yeah some very special people out there without a clue on how to play, but if you play smart you can do decent enough puggin. \

Sure it's your choice on how to play but don't whine about you not liking the way you play the game.

#22 Haxburch

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Posted 01 December 2012 - 12:08 AM

This is propaganda ... and nothing worth. I could get the same list but it would hardly be the reality .

Even if he would just go afk after start, he would 40-50% of all matches still win . This is happen all time , he is not alone and he doesnt make the match alone . I am european , have a normal ping of 120 , hvy issues against jenners and my game notebook is also 3 years old but still able to bring 30-20 fps on all maps with short drops to 10 if it gets hot. So i ongly play hvy and assault because this can my hardware handle better .

Not the best Pre-requirements ,still able to play this game and depends on team i make 1-3 kill evry match and win nearly 50% of all matches with my PUG TEAMS. I am not pro.

Edited by Haxburch, 01 December 2012 - 12:12 AM.


#23 ball0fire

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Posted 01 December 2012 - 12:08 AM

funny that ppl assume its a whine thread made me lol irl

totally understandable,

thats all this place seems to be

infact, dont worry aboot it, i enjoy the games, (mostly... some BS that happens but yeah mostly) will enjoy them more IF the game survives another 6 months

#24 Roadbuster

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Posted 01 December 2012 - 12:09 AM

I'm in the same situation as you ball0fire. Sometimes I get a bunch of games where our team is 1 short at start, have someone dc or 1-2 players afk with a random suicider here and there. And that's happening every game for 5-10 matches. Then suddenly you win the next game 8:0.

It's not a matter of premades, although they can make a difference (especially if they run a team of StreakCats...).
Sometimes the matchmaker seems to put alot of weak players in a team. I've had matches with 6 of our team running trial mechs and all of the opposing team were founders.

Most of the time it's horrible to watch and I'd like to hide somewhere and shut down because it's not even worth trying to win.
People running around like beheaded chickens, afk asault mechs standing at the base till they get attacked by the whole opposing team and suddenly start moving,...

The worst thing is when suddenly half of your team is dead. This often happens in a matter of seconds.
First, you see 4-5 of your team moving towards a position, then you see kill messages pop up and press Tab and see 4 of the 5 are already dead and the 5th just got killed too.
No matter if they are lights or assault mechs. It looks like a suicide squad.

I just hopw PGI will fix the yellow/black screen bug and the random client crashes soon and do something against suiciders and afks.
Then update matchmaking with the data of win/loss and kill/death ratios to get more balanced teams and seperate trial and custom mechs.

#25 p4r4g0n

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Posted 01 December 2012 - 12:12 AM

View PostAntony Weiner, on 30 November 2012 - 11:43 PM, said:

Dude, if I had a ping of more than 100–I would not even bother to play this game. You are probably an average player, but your ping makes it impossible for you to do anything on the field. Try using a streakcat.


For those of us who live outside the US, this is normal, we adjust and we try to enjoy the game. Surprisingly, some seem to be able to excel even with those pings.

TBH, people blaming everything on netcode makes me lol sometimes.

#26 aspect

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Posted 01 December 2012 - 12:20 AM

View Postball0fire, on 30 November 2012 - 11:12 PM, said:

so here is a rough approximate to my average time playing MWO

anyone see anything wrong with it?


What's your win/loss ratio since open beta started (profile>stats)?

#27 Jacmac

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Posted 01 December 2012 - 12:22 AM

Solo players should only be matched up with other solo players, unless they want to fight as a solo player in team vs team matches. That will end the complaints about this situation once and for all. When I'm solo, I don't want to fight against or with a team on either side. When I'm playing with my team, I don't want solo player mixed in with our drops. Hard to believe PGI will let this matchmaking mess continue. 8-mans are the first step to fixing half of the problem.

#28 Sparks Murphey

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Posted 01 December 2012 - 12:23 AM

I play from Australia too, mainly driving lights. Though I'm part of a merc corp, I frequently do lone drops. And I walk out of those drops with a win more often than a loss.

It's not the ping. It's not the premades. It's just that, if this is your first week, then the vast majority of the MechWarrior Online population have more experience than you. Your screen shots look like my first week playing. You'll get better. Take the losses, and learn from them.

That said, there is a tendency for premade teams to do better. I don't think it's anything to do with premades having an inherent advantage, but is due to the personalities involved. MWO is a team game, where you have to work as a team to do well. The players who are likely to observe their teammates' situations and respond to them, even without comms, are also more likely to join a group for premade drops, simply because their innate personality drives them to work together more. Hopefully once we see some skill-based matchmaking happening (it's in the pipeline), these sorts of things will fade away.

#29 Diablobo

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Posted 01 December 2012 - 12:23 AM

The easy and obvious fix for this problem is a lobby system and to segregate the PUGs from the Premades. Then, there could also be the mixture room that has either a max 4 Premade or full 8 Premade vs either all PUGs or a mix of PUGs and 4 man Premade.
At the minimum, there should be a PUGs-only area where new players can go to keep from getting stomped by the groups. This will minimize their frustration and add to the new player experience.

#30 Dudeman3k

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Posted 01 December 2012 - 01:28 AM

Did anyone else notice that you see some of the same names??? how many people are actually playing this game?? hahahaha

AND your DMG output is GODawful.... fix your build man.

#31 Mister Haha

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Posted 01 December 2012 - 01:34 AM

60 damage for a whole round? come on. that's almost 1 alpha from my mech. just land 3 measly volleys of 4 MLA and you've got 60.


your damage output has a lot to do with whether you're winning or not. you can't swing a match around alone, but you can make the odds better in your favor if you hit a bit more.

try to up your firepower, and/or your heat efficiency to fire nonstop. focus important parts on a mech if you can.

good luck mommy

#32 Alex Wolfe

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Posted 01 December 2012 - 02:02 AM

Funny thing to note is that most of those are steamrolls, at least 3-8.

Also, same names bring us to the playerbase.

How's improving the new player experience shaping up, PGI? And no, I don't mean 3rd person, with what you're putting newbies through it doesn't matter if they can see "their" mech being savaged from the outside or the cockpit.

:)

Edited by Alex Wolfe, 01 December 2012 - 02:48 AM.


#33 ball0fire

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Posted 01 December 2012 - 02:22 AM

View PostMister Haha, on 01 December 2012 - 01:34 AM, said:

60 damage for a whole round? come on. that's almost 1 alpha from my mech. just land 3 measly volleys of 4 MLA and you've got 60.


your damage output has a lot to do with whether you're winning or not. you can't swing a match around alone, but you can make the odds better in your favor if you hit a bit more.

try to up your firepower, and/or your heat efficiency to fire nonstop. focus important parts on a mech if you can.

good luck mommy



just so you know i dont play assault mechs or even heavies very much mebbe a cat once or twice, but mostly jenner, cicada and a bit of raven, mostly my playstyle is harasser , i run off, split the enemy team up, peck at their sides , go to cap their base for 20 seconds make some turn around, that sorta thing . or even buddy up with an assault sticking with them trying to repel other lights, but this past week, by the time i get to do that my teams nearly all gone and im left in my light mech facing 4 or 5 streak cats . how else you supose i do more damage?

im not normally as bad as this week has been, somone before asked my stats
my k/d ratio is 0.97 at the moment , 122kills / 126 deaths
92 wins / 138 losses has been fairly close to 50/ 50 but lately getting worse
but my average exp per match is 522.36

i am capable of dishing out damage in my heavier mechs i just dont enjoy em as much
see like this in my cat (i think its my cat) this was several weeks ago tho

Posted Image

everyone seems to blame somthing netcode , ping , crap player

ive just been having a bad week

hence why i asked the question at the begining, what seems wrong here.

to me the thing that seems wrong was the 1 win shoulda been a few more than that.
anyhoo
interesting reading all the replies tho :)

#34 Lefty Lucy

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Posted 01 December 2012 - 02:30 AM

View PostMister Haha, on 01 December 2012 - 01:34 AM, said:

60 damage for a whole round? come on. that's almost 1 alpha from my mech. just land 3 measly volleys of 4 MLA and you've got 60.


your damage output has a lot to do with whether you're winning or not. you can't swing a match around alone, but you can make the odds better in your favor if you hit a bit more.

try to up your firepower, and/or your heat efficiency to fire nonstop. focus important parts on a mech if you can.

good luck mommy


You looked at one match where he did 60. What about the other match where he did 600? Sometimes even if you're decent, you get focus fired early and don't do much damage.

#35 Alex Wolfe

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Posted 01 December 2012 - 02:30 AM

View Postball0fire, on 01 December 2012 - 02:22 AM, said:

anything else pretty unimpressive

Catapult

1002 damage 5 kills

Why, oh why am I not surprised by such turn of events? LRMs? :)

BTW, how's the game balance shaping then, PGI? Are we in for another few months of God-King Catapult and Jenner the Space Pope, sprinkled richly with INCOMING MISSILE?

It may seem like I'm joking, but this is seriously depressing <_< .

Edited by Alex Wolfe, 01 December 2012 - 02:33 AM.


#36 Brut4ce

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Posted 01 December 2012 - 02:36 AM

First of all hi all :)
Since i am at the entry phace of this game as well i tend to agree with the initial statement to this thread. My first week was hellish enough and was being farmed constantly. I tend to do a little better now but truth is there are some serious issues with the game itsself.
First of all the issue addressed all over in the forums about matchmaking is true in my opinion,mainly because of the fantasy behind the game. Its not just an FPS, drop-go on a killing frenzy-kill or die yourself and go at it again, which seems to be the case with current matches atm. Its all about team work and to accomplish that first you have to implement the factions in the game, get people together, form the houses, alliances, clans and so on and then battle. I think it's done the other way around and its hurting the game.
Personally i have been away from gaming for more than a decade, always a huge fan mechwarrior having gone through all the titles published since the beginning (any1 remembers Crescent hawks Inception and Mechwarrior1 from ACTIVISION, one of the first 3d games ever made for pc ? ) :D As such i can only compare the current feeling with that from my days at playing mw2 on KALI net (any1 from back then btw?) And back then, the beauty of it was that ppl got together in the chat rooms, formed the clans, got into the role play FIRST and then trained and went into battle, which was the icing on the cake <_< Back then we were mostly on dial ups and huge lags but that didn't bother us, we learned to live with it, which brings me to my second and final point :
Gameplay. hmmm....lets see... i think all these fancy graphics and stuff are there just to attract ppl to play but it hurts the game too much. You've got to have an Uberpower PC to get your Frame rates right, so that you can hit anything at all and do well with weapons other than msls and move your mech the way its supposed to. I noticed the difference when i played the game on 2 different PCs. On mine which is a dual core with a 7770 radeon and couldn't hit anything faster than 20 kph and on a friends Super duper quad core gaming tuned pc and i was racking up 2-3 kills a match win or lose. So is this a measure of skill?
And last but not least 2 issues within the game. Suicider's, afk'ers just for the c-bills should be dealt with asap and kills and kill assists should be rewarded much more, need first hand attention from the devs.
Anyhows, love the game, and hope it gets straightened out or all that money i spended last night to order parts to upgrade my PC will have gone to nothing LOL :P

Fight the good fight,
Salutes!

Edited by Brut4ce, 01 December 2012 - 02:39 AM.


#37 The Amazing Atomic Spaniel

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Posted 01 December 2012 - 02:42 AM

View PostLefty Lucy, on 01 December 2012 - 02:30 AM, said:

You looked at one match where he did 60. What about the other match where he did 600? Sometimes even if you're decent, you get focus fired early and don't do much damage.


Plus, it's team losses ballOfire is experiencing, one after the other. Despite what the internet experts above say, I doubt very much that one person can drag their whole team down with them.

In my experience, you sometimes just get unlucky and get steamrollered what feels like ten times in a row against groups on comms. It's just chance. I think this is what's happened here to the OP.

For context, I don't use VOIP and only play PUGs. My own K:D is 1.01, yet I have only 244 wins against 344 losses. I suspect this makes me a very average player. I can do OK, but the advantage of 3rd party comms means players like me who don't use them will lose more matches than they win.

One think to note, though. If you play one game after another, you tend to meet players you've just fought because they have also been released into the free player pool at exactly the same moment. If you want to mix it up, wait two minutes.

Edited by RocketDog, 01 December 2012 - 02:43 AM.


#38 Kobold

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Posted 01 December 2012 - 02:43 AM

No respawn with ablative armor and kills that are (usually) not quick. This means even accidental teamwork in a pug v. pug game results in 8-2 type scores.

All it takes is one guy on one team to say "hey, let's stick together!" If four or five guys on that team follow that advice, and no one on the other team does, that will turn it into a laugher right quick.

#39 The Amazing Atomic Spaniel

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Posted 01 December 2012 - 02:48 AM

View PostKobold, on 01 December 2012 - 02:43 AM, said:

All it takes is one guy on one team to say "hey, let's stick together!" If four or five guys on that team follow that advice, and no one on the other team does, that will turn it into a laugher right quick.


Yep, this is my experience. Many of my losing matches start to go wrong when I see our Atlas walking out into the lake on its own...

#40 Alex Wolfe

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Posted 01 December 2012 - 02:57 AM

View PostKobold, on 01 December 2012 - 02:43 AM, said:

No respawn with ablative armor and kills that are (usually) not quick. This means even accidental teamwork in a pug v. pug game results in 8-2 type scores.

All it takes is one guy on one team to say "hey, let's stick together!" If four or five guys on that team follow that advice, and no one on the other team does, that will turn it into a laugher right quick.

Thing is, when pubbing you should expect a win ratio of about 1:1.

I'm an ok player despite my terrible framerate (dipping into single digits)/lag, and in CB it was like that. K/D about 2.3, W/L 1:1.

Posted Image

However, in OB pubbing suddenly turned into a nightmare, with about 3 out of 4 matches being a loss. Solo play in OB, for lack of better word, stinks. Farming and disconnects and useless trials on your team vs. a variety of kitted out missile boats on the other (for which you need teamwork, which you cannot get in a pub and which they don't need to wreck you), lack of balance and facing 4-mans constantly make for a very poor experience indeed.

Or you're doing great, but then the raidboss appears and eats up three teammates who are busy chasing a de-hunched hunchback (even if you tell them at the start "focus fire A1s or you'll die"), then kill you because streakboats can't be 1v1'd reliably by anything. Fun times either way.

Edited by Alex Wolfe, 01 December 2012 - 03:24 AM.






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