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So Commandos Are Invincible Underwater?


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#1 JayVrb

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Posted 01 December 2012 - 11:42 PM

Noticed this in River City

It appears [to me] that Commandos are immune to laser fire if they are in deep enough water. I didn't test on missiles or ballistics, but I have confirmed with lasers. A Commando overheated where just his head and a little bit of his shoulders were out of the water, and I fired lasers at his center torso and no damage was registered.

Is this intentional?

#2 Valaska

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Posted 01 December 2012 - 11:45 PM

lol in a way it is yeah.

#3 El Penguin

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Posted 01 December 2012 - 11:47 PM

I can't remember what the effects are on being underwater but I did have a moment where a commando overheated on land and I alpha striked him with no damage registering. It could be that his hitbox stayed in front of him even when shutdown and still?

#4 dave88

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Posted 01 December 2012 - 11:50 PM

i had that happen on a river run he was deep in the water no damge ?

#5 Valaska

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Posted 01 December 2012 - 11:57 PM

View Postdave88, on 01 December 2012 - 11:50 PM, said:

i had that happen on a river run he was deep in the water no damge ?


Weapons detonate on the surface of the water.

#6 CocoaJin

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Posted 01 December 2012 - 11:57 PM

The devs stated that water should only decrease damage, not eliminate it.

#7 ViKingOmega

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Posted 02 December 2012 - 12:05 AM

im pretty sure this is supposed to be happening. any experienced TT players that want to correct me feel free, but as i remember laser fire and i think other weapons suffer a significant damage reduction when used on targets that are submerged in water. sounds legit to me.

p.s. you can still get hit with streaks and take damage in water, not sure if its reduced.... this has happened to me in light mechs before...

#8 Ocaro

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Posted 02 December 2012 - 01:04 AM

As it currently seem to work, shooting a part of a mech that's underwater just kinda registers as hitting water with no mech in it. No damage indication on the hud at all. As if water was a solid surface, just like a mountain or a building that you can cover behind. At least that's my experience in River City.

Whenever I saw a Jenner/Commando in the water, I just ran the hell away.

#9 Inveramsay

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Posted 02 December 2012 - 03:06 AM

But you should be alot slower in water though, no?

#10 Hayashi

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Posted 02 December 2012 - 03:57 AM

They're not immune, I have legged Commandos in water before, and been legged in a Jenner. But the damage is reduced.

If you see zero damage it's probably a netcode problem, and not the water itself per se.

However, I think ballistics and missiles do zero damage once they hit the water, so you have to hit the parts of them that are above water if you're using that.

The damage reduction is a nice tactical advantage, I have won a 1v4 when in the water before while piloting a Jenner. Would have just completely died if they tried to move to higher ground.

#11 Stingz

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Posted 02 December 2012 - 06:24 AM

Considering how fragile the Commando chassis is, it's smart use of terrain. I've used deep water before to save myself from LRMs and Streaks.

Only the Commando chassis as of now is short enough to use full-body water shielding. Other mechs stick out enough to still get hit.

Edited by Stingz, 02 December 2012 - 06:42 AM.


#12 Hayashi

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Posted 02 December 2012 - 06:28 AM

Ravens, Jenners and probably Cicadas can also cloak their legs in water, but you can hit their Centre Torso above water.

Unless there's nothing else to shoot, I very rarely engage a Commando in water. He'll come out eventually, and when he does...

[/Somebodygonnagetahurtrealbad]

#13 Catalinasgrace

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Posted 02 December 2012 - 08:19 AM

well it sure as heck doesn't tune down their damage when hitting back from under water... lol...

Also I have to agree with the post above... Water should slow you down A LOT!!! The deeper you are the slower you should be...

#14 JayVrb

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Posted 02 December 2012 - 11:55 AM

View PostCatalinasgrace, on 02 December 2012 - 08:19 AM, said:

well it sure as heck doesn't tune down their damage when hitting back from under water... lol...


This is a VERY good point. If I can't hit him by firing lasers INTO water he shouldn't be able to damage me from firing lasers OUT OF water.

/end.

#15 Kobura

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Posted 02 December 2012 - 03:12 PM

View PostVrbas, on 02 December 2012 - 11:55 AM, said:


This is a VERY good point. If I can't hit him by firing lasers INTO water he shouldn't be able to damage me from firing lasers OUT OF water.

/end.


He can't. Same restrictions. On the other hand, fire from above (the lower base's concrete slab for instance) downwards, with missiles or anything else, much higher chance of scoring a hit against the (probably immobile) enemy. It's become SOP for me and mine.

#16 BR0WN_H0RN3T

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Posted 02 December 2012 - 03:52 PM

What i DO object to is the fact that small mechs can run around under water ar FULL SPEED. Nerf that immediately pls.

View PostKobura, on 02 December 2012 - 03:12 PM, said:


He can't. Same restrictions. On the other hand, fire from above (the lower base's concrete slab for instance) downwards, with missiles or anything else, much higher chance of scoring a hit against the (probably immobile) enemy. It's become SOP for me and mine.


Since PPCs are electrical i propse they do AOE in the water. That should do it.

#17 PL Harpoon

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Posted 02 December 2012 - 04:55 PM

Well, since water bends light and lasers are... uhm... beams of light then for me it's perfectly fine that they don't deal damage.

#18 Kobura

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Posted 02 December 2012 - 05:10 PM

View PostPL Harpoon, on 02 December 2012 - 04:55 PM, said:

Well, since water bends light and lasers are... uhm... beams of light then for me it's perfectly fine that they don't deal damage.


The lasers in the game are usually actually electron cannons, or gas-emission lasers. Light lasers wouldn't be very useful.

Or, maybe they are, and that's why they're outclassed by AC/missiles right now...

#19 Stingz

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Posted 02 December 2012 - 05:13 PM

View PostKobura, on 02 December 2012 - 05:10 PM, said:


The lasers in the game are usually actually electron cannons, or gas-emission lasers. Light lasers wouldn't be very useful.

Or, maybe they are, and that's why they're outclassed by AC/missiles right now...

[Laser Types]

They are apparently do damage though high heat, since the armor is ablative (falls off).

Edited by Stingz, 02 December 2012 - 05:14 PM.


#20 Shinzok

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Posted 02 December 2012 - 10:09 PM

Well , I've been trying to damage mech parts that are under water , but i think only the bigger lasers do damage to mechparts. cause the small lasers do NO DAMAGE. doesn't matter how deep or shallow the water is .. they just don't do damage.





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