

Separate Pugs From Premades Completely, Or You Loose 90% Of Gamers
#101
Posted 02 December 2012 - 11:32 AM
#102
Posted 02 December 2012 - 11:49 AM
Crazycajun, on 02 December 2012 - 11:08 AM, said:
your wrong...this game was never meant for lonewolf pukes like u... there nothing elite about it
what u guys fail to comprehend is that this game was never meant to be CoD of BF3 for YOU..
yea premade vs premade will be here tuesdays...
guess what....that unfortunately sets the tone for how MWO and the community warfare will be built to cater to the pugs from here on out.. wich will probably mark the beginning of a far more greater amount of players not playing..
understand....pugs are the minority here..
Dude there is no other way to put it - you are a freaking *****. If you think for one second this game will last based on the income from those of you that are so hardcore you can't see the basic logic in making separate queues for pugs and premades then you are going to be greatly disappointed.
You need look no further than the fact that they are thinking about putting 3rd person in the game.
#103
Posted 02 December 2012 - 11:52 AM
Armorpiercer M82, on 02 December 2012 - 03:08 AM, said:
think.
Its coming. But you know what... even after it happens no one will be able to tell a difference. Your sorry ***** will still be getting rolled by other totally random pug teams. Only then you will have nothing to cry about, and will have to finally face the reality that you, as a player, just plain suck balls.
#104
Posted 02 December 2012 - 11:52 AM
http://mwomercs.com/...re-mades-issue/
#105
Posted 02 December 2012 - 11:55 AM
Teralitha, on 02 December 2012 - 11:52 AM, said:
Its coming. But you know what... even after it happens no one will be able to tell a difference. Your sorry ***** will still be getting rolled by other totally random pug teams. Only then you will have nothing to cry about, and will have to finally face the reality that you, as a player, just plain suck balls.
So again explain to me how I lose 70% when in a PUG, but I win 99% when in a premade? I'm the same player in both instances, I average the same damage (usually) in both cases.....your logic is fail.
#106
Posted 02 December 2012 - 11:59 AM
Greyfyl, on 02 December 2012 - 11:55 AM, said:
So again explain to me how I lose 70% when in a PUG, but I win 99% when in a premade? I'm the same player in both instances, I average the same damage (usually) in both cases.....your logic is fail.
you just answered your own question. your a premade player.
#107
Posted 02 December 2012 - 12:02 PM
Devs did great in Closed Beta, but are failing in Open Beta, they have effectively Chased Players away from this game... and is hard to say if they will ever come back... PGI should have kept this game in Closed Beta for a few more months until Netcode and Match Maker was fixed
#108
Posted 02 December 2012 - 12:06 PM
Greyfyl, on 02 December 2012 - 11:55 AM, said:
So again explain to me how I lose 70% when in a PUG, but I win 99% when in a premade? I'm the same player in both instances, I average the same damage (usually) in both cases.....your logic is fail.
Because you pulled those statistics straight out of your ***. Made up numbers don't prove anything.
#109
Posted 02 December 2012 - 12:29 PM
Have any of you ever played any other online games where 2 teams(or more) compete against each other? Call of Duty games, League Of Legends, Battlefield, etc, etc, on the console or PC?
IF you have, then you've always faced PUG vs premade..always, even with the fancy match making software that limits you to only facing people of the same 'level' as yourself. I know this due to watching my own KIDS who tend to be rather...kick *** players in these same games, game the system to drop against the newbies. They simply create new accounts and drop as a team with their friends who do the same thing JUST so they can go roflstomp newbs. Nothing new there boys and girls, it's been happening for years. Me and the folks I gamed with in other games over the years as teams who were top of our respective leagues did this by simply making smurf accounts..we were doing that in the 90s...it's not a new thing and it's not a rare thing.
I'm in a group for MWO, however my hours and theirs don't jibe up real well currently so I find myself dropping solo quite a bit. My own stats are pretty good because even in a pure PUG I watch what the rest of the team is doing and work WITH them as a team member. I am TERRIBLY sorry that the rest of you who PUG only can't do this, it's a down right horrible shame that you simply refuse to work as a member of a team. It's even more horrible when you look at the fact that this is a TEAM oriented game, there is NO solo play, there are no options to drop in anything other then 8v8 groups. And yet, you want to play solo...despite PGI having said that that isn't the optimal way to play MWO.
Go on and keep complaining that you are getting beat ONLY by 8 man premades, that the ONLY reason your stats are bad is because of that. The rest of us will continue to laugh at you and your obvious lack of skills, skill to handle a Mech, skill to target properly, and your lack of skill to work with a team.
#110
Posted 02 December 2012 - 12:35 PM
Or gave PGI up on that while I wasn't looking?
seriously, balancing, bugs, performance, content, even netcode could wait, as long as the matchmaker is fair
Everyone would still be faced by the same problems, but their skill would be roughly the same, so while not perfect, probably better than what we have now
now there have been concerns raised about the matchmaker since I joined in July, and I'm shure even before that, but PGI seems to listen to the wrong folks
How's a third person view able to help a newcomer firing a Gaus in a slowturning Atlas with firing delay on a founders Jenner with lagshield?
In the first few matches I played, I had to get readjusted on playing as well, but after a little trial and error I gotten better and better at piloting a mech
no tutorial needed (in honesty, wouldn't have looked into it anyway)
if you just put noobs against noobs, they all would have the same problems and the same trial mechs, the same netcode and all that stuff
you don't even need premades against pugs, how about good expierienced pugs (there are premades that go solo from time to time too, you know) against newcomers, that's a disaster for the newcomers too
#111
Posted 02 December 2012 - 12:49 PM
Armorpiercer M82, on 02 December 2012 - 03:08 AM, said:
think.
we need this:
option 1
premades 4-8 vs premades 4-8 (the rest is filled with pugs, IF THEY WANT TO)
option 2
pugs vs pugs ONLY.
ill go only option 2. thx
Sorry. This is a horrible solution. Any game that divides their community damages itself. This is especially true if you are a niche game, which is what MWO is.
The only real solution to all these problems are server browsers so that people can play where they want in addition to playing with whom they want.
But PGI takes an easy and dangerous way out without really solving anything. AFKers and suiciders will still be a problem because of the drop in matchmaking system. With server browsers combined with rewarding players with C-bills immediately and not at the end of the match you kill all these problems.
#112
Posted 02 December 2012 - 01:02 PM
Playing in a premade is (if you dont face a other premade) absurd easy and requires no skill what so ever, other than shooting the same letter and sticking together.
Edited by ferranis, 02 December 2012 - 01:03 PM.
#114
Posted 02 December 2012 - 01:15 PM
It's a fact of the game. A fact that took me less than an hours worth of work and a day worth of time to rectify. A quick search of the recruitment forums, and post on a unit's website, an few emails back and forth, and my problem of being a pug to being a part of a team looking to maximize their effectiveness, and as a result, their enjoyment, was resolved.
The amount of time spent looking at this issue by some 'solo' players is the same amount of time it would take you to get affiliated with a unit and allowing yourself to enjoy organized unit play.
#115
Posted 02 December 2012 - 01:17 PM
If you have suggestions for the Developers, then please place them in the Suggestions forum.
If you would like to monitor the Developer's announcements and most recent comments on game features and planned content (such as changes to the Matchmaking System), then view the Developer's Corner
If you would like to politely discuss elements of MW:O's general game-play in the General Discussion section of the forums, then discuss them without insulting anybody. This particular thread is not contributing positively to anything I can see, other than fanning flames. I'm going to close it in order to stem the insults and profanity.
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