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Separate Pugs From Premades Completely, Or You Loose 90% Of Gamers


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#61 BoomDog

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Posted 02 December 2012 - 08:13 AM

View PostSevaradan, on 02 December 2012 - 08:04 AM, said:



only 2 of the losers were in trial mechs, try again.


He was pointing out that he was obviously fighting a 8 man premade. Read the posts.

#62 Naeron66

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Posted 02 December 2012 - 08:15 AM

View PostHaxburch, on 02 December 2012 - 07:38 AM, said:


Sound like complete elitist BS and Nerdrage wich fear his easy stat pushers run away , i dont care !


Funny thing is that I don't care what my stats are, they are just a way of seeing if I am improving my skills. I am only an average player and I was one of those arguing strongly that 8 mans should not drop vs pugs.

#63 Oy of MidWorld

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Posted 02 December 2012 - 08:17 AM

View PostHaxburch, on 02 December 2012 - 07:50 AM, said:


You dont get it or? Sure they will feel stomped , conspiracy is evrywehre. Even if u are rigth it has to be clear and fair rules and the QQ stop . PGI need this to raise and you great elite player want your challenge . OK get one figth ur self and let the poor pigs first learn.


Actually i really fail to get the meaning of what you just wrote...

#64 Bguk

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Posted 02 December 2012 - 08:18 AM

View PostBoomDog, on 02 December 2012 - 08:13 AM, said:


He was pointing out that he was obviously fighting a 8 man premade. Read the posts.


How do we know for 100% certainty it was an 8 man premade? An educated guess can be made yes but a 100% degree of certainty is not there due to no in game mechanics letting us know that it was a premade.

That's part of the problem. A lot of people have, and still are, throwing around the I lost to a premade fact without knowing, for a fact, that it was a premade. Until that day happens we have no idea what the percentage was/is of going against a premade.

You can ask in game which will give a rough idea, I'll give you that.

#65 Sevaradan

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Posted 02 December 2012 - 08:19 AM

View PostBoomDog, on 02 December 2012 - 08:13 AM, said:


He was pointing out that he was obviously fighting a 8 man premade. Read the posts.


how do you know this? could be 4 +4 or 4 +1+1+1+1 for all YOU know.

#66 Streeter

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Posted 02 December 2012 - 08:23 AM

View PostBoomDog, on 02 December 2012 - 08:13 AM, said:


He was pointing out that he was obviously fighting a 8 man premade. Read the posts.


might have been but I dont think getting stomped can prove that it was a cordinated 4+4 drop?

what I find a little amusing is that the Pugs cried about this with 8man, so they cut it back to 4man... which made it crap for all the players that wanted to have fun with 7 friends and at the same time effectively doubled the amount of premades and the chances of running into them. Pretty much made both parties unhappy with the one move LOL

#67 Haxburch

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Posted 02 December 2012 - 08:25 AM

View PostNaeron66, on 02 December 2012 - 08:15 AM, said:


Funny thing is that I don't care what my stats are, they are just a way of seeing if I am improving my skills. I am only an average player and I was one of those arguing strongly that 8 mans should not drop vs pugs.


Fine and now you know exactly where I stand. If i feel the game it is worth and grows then i join a clan maybe and play also in premades. But to give the game a chance PGI have to do the basics and dont kill your cashcows .

Edited by Haxburch, 02 December 2012 - 08:26 AM.


#68 Bishop Steiner

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Posted 02 December 2012 - 08:30 AM

View PostMack1, on 02 December 2012 - 03:53 AM, said:


Yeah there should never be a situation where pug's face organised groups and if the so called group players had any skill at all they would be backing this 100% but if you check similar threads they argue against this. I guess they just like easymode and Premade v Pug is as easy as it gets and it is ruining this game for new players and lone wolf players.

MWO is just as much a solo game as it is a group game, people have different lives and some, like me hardly ever have time to run in a group, I rely on being able to jump in for a quick solo game and expect to have fun, premades make this game no fun and no fun = no spending on MC and that means game loses money which means game goes bust.

All we need is an option to join a solo queue, how hard must that be to implement? No problem at all and it fixes everything, it's a no brainer.

that option doesn't exist precisely because MW:O is NOT a solo game. You can go lone wolf, but without at least a nod to trying to act as a group, you will lose, almost every time. If it was meant to be solo, you wouldn't drop as 2 8v8 TEAMS, but as 16 solo mechs (like MW4 Solaris)

Quote


Paul Inouye
Mistake #1: Thinking you’re going to “lone wolf” your way to greatness and carry your team to victory…

The glaring problem new players run into when starting MechWarrior Online is the run and gun mentality of other first-person shooters. This mentality will have you dead and sitting in a smoldering pile of metal within the first few minutes of a match starting.
In MechWarrior Online, it is important that players keep their teammates informed of what is happening on the changing strategic battlefield. Information sharing and strategic gameplay are the key components to success in the game. A breakdown of information sharing will spell failure for you and your team plus a lot of cost in repairs! Remember this: YOU will NOT carry your team by getting the most kills. Doing hit and run attacks on your enemy’s flanks, not only softens them up for you and your teammates, but relays valuable intel to your whole team. Your TEAM will then carry YOU with good communication.


#69 Naeron66

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Posted 02 December 2012 - 08:31 AM

View PostHaxburch, on 02 December 2012 - 08:25 AM, said:


Fine and now you know exactly where I stand. If i feel the game it is worth and grows then i join a clan maybe and play also in premades. But to give the game a chance PGI have to do the basics and dont kill your cashcows .


But there is no real issue of going up against 4 man premades as a solo. Firstly Phase 2 will reduce the numbers of 4 mans as they will be running in 8 mans fighting each other and Phase 3 will help separate the bad from the good players. My W/L and K/D ratios do not change that much when soloing or in a 4 man.

#70 Budor

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Posted 02 December 2012 - 08:33 AM

View PostShiney, on 02 December 2012 - 04:03 AM, said:

90% of pre-mades will play with 8 man groups. Moreover I think people 'blame' premades when things go sour more often than is the case. I even find myself assuming so if I lose at times if I'm pugging or whatever. Not sure it's very accurate, sometimes people 'JUST' out do you that game, such is war.


No they wont. Only a small percentage has 8 players ready. Even if they have 8 man, a lot of them will get tired of 8vs8 catapult matches or of getting owned repeatedly because they suddenly realise that they totally suck at this game and the only edge they had was voicecomms...

Edited by Budor, 02 December 2012 - 08:35 AM.


#71 Bishop Steiner

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Posted 02 December 2012 - 08:36 AM

View PostMack1, on 02 December 2012 - 03:53 AM, said:


Yeah there should never be a situation where pug's face organised groups and if the so called group players had any skill at all they would be backing this 100% but if you check similar threads they argue against this. I guess they just like easymode and Premade v Pug is as easy as it gets and it is ruining this game for new players and lone wolf players.

MWO is just as much a solo game as it is a group game, people have different lives and some, like me hardly ever have time to run in a group, I rely on being able to jump in for a quick solo game and expect to have fun, premades make this game no fun and no fun = no spending on MC and that means game loses money which means game goes bust.

All we need is an option to join a solo queue, how hard must that be to implement? No problem at all and it fixes everything, it's a no brainer.

This is funny. Especially since, in my several hundred drops I have seen more people assume they were facing a premade than in actual drops against them. This is usually because ones side actually used text chat and the command map to have some rudimentary organization. The other side runs out like a bunch of solo heroes and gets killed to the man. Lesson? One doesn't need teamspeak to PUGstomp. One just needs coordination. But PUGnation (or the vocal minority, usually made up of folks who get stomped constantly because they keep insisting that this really is a Gee Whiz Solo Internet Stompy Robot Game) refuses to believe it, and instead have made Premades into their catchall boogey man.

Why am I against "enforced PUG v PUG and Premie v Premie"? Simply because I don't like being told I HAVE to do one or the other. We should have the choice. If I wasn't to drop against an 8 man Premie with either a partial group, or solo, I should have that option.

And for the record, I have a purely solo, non founders account I run regularly. And no, I will never reveal that Pilot's name! NEVER!

#72 Budor

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Posted 02 December 2012 - 08:43 AM

View PostBishop Steiner, on 02 December 2012 - 08:36 AM, said:

Simply because I don't like being told I HAVE to do one or the other. We should have the choice. If I wasn't to drop against an 8 man Premie with either a partial group, or solo, I should have that option.


Actually this is funny...the choice to pugroll! Mad skills n stuff! My choice...

Edited by Budor, 02 December 2012 - 08:43 AM.


#73 Darth JarJar

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Posted 02 December 2012 - 08:44 AM

Wow! Look at this. ANOTHER post crying about premades. Whatever happened to all the predictions and chest-beating from the public sector about how once premades are broken down to 4's, suddenly we were going to discover that "premade players aren't actually very good" or "Pubs will own premades if they are limited to 4 mans" ?! ( there are countless sources for this, look at the forums yourself cause I can' be bothered to look them up) Instead, here we have ANOTHER QQ thread about premades.

@budor- We keep 3 to 5 8-man teams ready to go. I doubt that you will find ANY serious unit whose only edge over pubs is voicecoms.......

#74 Haxburch

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Posted 02 December 2012 - 08:46 AM

View PostNaeron66, on 02 December 2012 - 08:31 AM, said:


But there is no real issue of going up against 4 man premades as a solo. Firstly Phase 2 will reduce the numbers of 4 mans as they will be running in 8 mans fighting each other and Phase 3 will help separate the bad from the good players. My W/L and K/D ratios do not change that much when soloing or in a 4 man.

I fully agree .

But most will not agree because conspiracy is everywhere . As long as it is not written down in black and white they scream cheat . That will make for a bad mood and reports, and the game will fail .

#75 Bguk

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Posted 02 December 2012 - 08:46 AM

Even if there was a 2 person group cap we'd have a qq thread about it.

#76 Greyfyl

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Posted 02 December 2012 - 08:49 AM

The sad part is that many of the guys claiming that they hate rolling pugs and want true 8v8 will be back doing 4 man premades to make money once their win % drops drastically in 8v8. Most of the players doing premades are very average, the good teams will eat them up and spit them out like there's no tomorrow. It will actually be quite hilarious.

But at the end a week or two at the most the 4 man premades will spring back to life in full glory to beat up on pugs. I wonder what their excuse will be then?

#77 Dr B00t

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Posted 02 December 2012 - 08:49 AM

View PostHekalite, on 02 December 2012 - 03:49 AM, said:


90% of all statistics are 45% bogus.

wrong...i read that 90% of all internet statistics are made up....
Source: The internet.
:huh:

#78 Vernius Ix

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Posted 02 December 2012 - 08:55 AM

Google Translate is your friend

#79 The Amazing Atomic Spaniel

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Posted 02 December 2012 - 08:59 AM

View PostSevaradan, on 02 December 2012 - 08:19 AM, said:

how do you know this? could be 4 +4 or 4 +1+1+1+1 for all YOU know.


The screenshot dates from before the four-man cap. Prior to that I had a lot of games like that one where all the founder's tags were on one side and all the white tags were on my team. Of course, one can't prove anything just from the screenshots, but it wouldn't surprise me if the founder's were a team on comms.

However, it's not the premade or comms that is inappropriate about the MM result here; it's the pitching of all the new players against a team of those who presumably have a lot more experience as evidenced by their founder's tags. It's not a problem if it happens occasionally, but if it's too frequent then it will discourage the very new players PGI needs to support future development of the game.

PGI have all the match stats and obviously thought there was a danger of this sort of match driving away new players so they introduced the four-man cap. The games I played actually got quite a lot better after the four-man cap came in, but my first few days of OB consisted of my team getting flattened 8-0 in the majority of matches. I only play for fun and don't take it very seriously, but a lot of people probably gave up at that point.

#80 Budor

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Posted 02 December 2012 - 08:59 AM

View Postvon Bremerhaven, on 02 December 2012 - 08:44 AM, said:

@budor- We keep 3 to 5 8-man teams ready to go. I doubt that you will find ANY serious unit whose only edge over pubs is voicecoms.......


I am 100% sure that at least 50% of all guilded players are not better than the regular pug player. Their only advantage over PUGS is the communication method and the actual will to use it. You dont really think that only joining a team makes you a better player do you?

Btw. i think the system is pretty good now, no need to introduce long queue times for 2-4 player groups.



My point is:

When someone even mentions that groups should be only matched vs other groups all the superskilled pughaters suddenly have this funny objections "I need the choice...", "But the queue times...", "My mom told me i can pugro...outsmart pugs allday!" blahblah.

They are ******** their pants allready and after over 20years wasted on competitive online games i know that most of them just suck and their only advantage in fact is being carried by a group and coordinating stuff.

That is ok. But people should admit that they need the fallback option to faceroll uncoordinated trial mech teams after getting owned repeatedly by other 8mans because this is what will happen after december the 4th. But they dont, they boast about rolling pugs allday...



View PostGreyfyl, on 02 December 2012 - 08:49 AM, said:

The sad part is that many of the guys claiming that they hate rolling pugs and want true 8v8 will be back doing 4 man premades to make money once their win % drops drastically in 8v8. Most of the players doing premades are very average, the good teams will eat them up and spit them out like there's no tomorrow. It will actually be quite hilarious.

But at the end a week or two at the most the 4 man premades will spring back to life in full glory to beat up on pugs. I wonder what their excuse will be then?


/thread

Edited by Budor, 02 December 2012 - 09:00 AM.






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