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Culture shock for the MW4 Generation..


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#41 zorak ramone

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Posted 11 May 2012 - 08:27 AM

View Post8100d 5p4tt3r, on 11 May 2012 - 06:53 AM, said:

Seeing the contstant referrals to MW4 by so many that seemingly lack understanding of the previous MW series and grasping the concept of the TT rules and transition from TT to PC.

I am inclined to think this will be a serious culture shock to some.

I actually find it mildly amusing.

MUHAHAHAHAHAHAHAHAHAHA!

Microsoft did a poor job with their version of MW, and the game mechanics/physics etc. Weapon ranges, mech load outs, limitations. Terrain and many other variables that affect mech combat.

I can't but hope, that MWO will not go the way of MW4 and prove to be a challenging, fun and worth while investment of time and money. Love for the Battletech Universe and a tribute to that of which many of us love about this game and related material.

For the "crotch rocket" MW4 vets and cut their teeth there but never bothered to give a go and the previous versions...

We shall see.



Look at this post.

You're making alot of assumptions. Assumptions that MW4 players:
-Never played any of the previous MW games
-Never played or understood the CBT TT game

I can tell you that you are most certainly wrong in my case, and I'm sure in many others.

I would argue that the MW4 players will have a leg up on those who didn't play MW4:
-MW4 was the only MW game with any real multiplayer experience (MW2 and MW3 had netcode that was a joke) and MWO is completely multiplayer
-The gameplay that we've seen so far is very MW4-like. MW4 vets will catch on quickly
-MW4 players will already be familiar with the hardpoint system.

The fact that weapons and mechs may be closer to CBT doesn't mean anything. Its just a change in parameters without affecting the base gameplay mechanics. MW4 players have been through three different releases of the game (Vengeance, Black Knight, and Mercs), two mech packs, MS balance patches and fan patches/mech patcks. Each of these changed weapons balance and added different mechs, so its not like MW4 players don't have experience adapting to new systems.

#42 Name140704

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Posted 11 May 2012 - 08:28 AM

View PostAdridos, on 11 May 2012 - 07:21 AM, said:


Agreed. But MW 3 and 2 were superior to the 4th game. ;)



By far. For their times, they are way superior. When I booted MW4 for the first time I thought I had not changed the graphics from software to hardware...sure enough I did. Also, I can't believe I agreed with a Cappie.

#43 FinnMcKool

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Posted 11 May 2012 - 08:29 AM

View PostTerbius, on 11 May 2012 - 08:25 AM, said:

if this game only appeals to die-hard TT fans, then it will not succeed as a business venture, because that is a very narrow niche market. it had better be fun for regular gamers, who dont give a hoot about history or canon, or else the game is doomed.

.
.
Dont worry if I got this right, this game will have more than enuff ways to play and still work together as a whole.

#44 Adridos

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Posted 11 May 2012 - 08:29 AM

View PostTerbius, on 11 May 2012 - 08:25 AM, said:

if this game only appeals to die-hard TT fans, then it will not succeed as a business venture, because that is a very narrow niche market. it had better be fun for regular gamers, who dont give a hoot about history or canon, or else the game is doomed.

Noone said it is. It's just following the lore a bit more than previous game in terms of range for instance. It's the same as if the game got a patch that tweaked the values a little to make it more balanced. ;)

#45 Tannhauser Gate

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Posted 11 May 2012 - 08:29 AM

View Postzorak ramone, on 11 May 2012 - 08:27 AM, said:



Look at this post.

You're making alot of assumptions. Assumptions that MW4 players:
-Never played any of the previous MW games
-Never played or understood the CBT TT game

I can tell you that you are most certainly wrong in my case, and I'm sure in many others.

I would argue that the MW4 players will have a leg up on those who didn't play MW4:
-MW4 was the only MW game with any real multiplayer experience (MW2 and MW3 had netcode that was a joke) and MWO is completely multiplayer
-The gameplay that we've seen so far is very MW4-like. MW4 vets will catch on quickly
-MW4 players will already be familiar with the hardpoint system.

The fact that weapons and mechs may be closer to CBT doesn't mean anything. Its just a change in parameters without affecting the base gameplay mechanics. MW4 players have been through three different releases of the game (Vengeance, Black Knight, and Mercs), two mech packs, MS balance patches and fan patches/mech patcks. Each of these changed weapons balance and added different mechs, so its not like MW4 players don't have experience adapting to new systems.


Agreed. The community will adapt to MWO’s TT balance about 30 seconds after it’s released.

As for the MW4 series, they are not bad games even without TT balancing. Mercs in particular sustained the community for almost a decade. Mektek and Jehosephat continued to add mechs (100+ total) and patch the game to keep it secure, stable, and balanced. I have nothing but profound gratitude for them.

Edited by LakeDaemon, 11 May 2012 - 08:33 AM.


#46 Griswald V

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Posted 11 May 2012 - 08:33 AM

Shouldn't we just stop whining and be happy that a legitimately interesting MW game is coming out soon? I found MW4 quite charming thanks to its crappy yet somehow amazing (in a Bruce Campbell way) live action cut scenes.

Im just glad we got more MW on the way.

#47 CSG Gunslinger

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Posted 11 May 2012 - 08:34 AM

View PostKanatta Jing, on 11 May 2012 - 08:21 AM, said:

Woo! Age War!

Geriatrics get over on that side of the line and brandish your canes in a menacing fashion...

Young punks get over on other side... I don't know do whatever it is you young punks do these days...


Get Off My Lawn! Dang Kids.... ;)

#48 TyR

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Posted 11 May 2012 - 08:37 AM

View PostGriswald V, on 11 May 2012 - 08:33 AM, said:

Shouldn't we just stop whining and be happy that a legitimately interesting MW game is coming out soon? I found MW4 quite charming thanks to its crappy yet somehow amazing (in a Bruce Campbell way) live action cut scenes.

Im just glad we got more MW on the way.

I am guessing that most people are happy, but they just need something to do until the game is released. And thanks, now I kind of want to see Bruce Campbell in a mech just to see what would happen.

#49 KingCobra

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Posted 11 May 2012 - 08:37 AM

The old MW2 planetary players said the same thing when MW3 came out no one will be able to adapt and what a shock it will be yadayadayada they did adapt and even though the game was totally different in weapons load outs mech speeds etc 99% of the old guard and players accepted the game and played MW3.It was the same for MW4,and MW4 mercenaries.It will be the same for MWO the old guard like me ;) will adapt and come back to kick all your butts and adapt as will thousands from all the past PC/Xbox mechwarrior games.

#50 PANZERBUNNY

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Posted 11 May 2012 - 08:38 AM

View PostDespaxas, on 11 May 2012 - 07:57 AM, said:


WHAT....I am gonna have to ask for a source on this. Not one dev has come out and said this.
If I can't have sheilds I am just not gonna play. all i ask for....no DEMAND in a free game is Shields.....

Wait....what are we Talking about again.


None of us remember the Ragnarok from Mechassult 2? haha

Toggle down activate shields!!!

Actually...I'm sort of surprised the World of Blake never dev'd up a rare unstable portable shield technology for their super mechs.

#51 CeeKay Boques

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Posted 11 May 2012 - 08:41 AM

View PostPANZERBUNNY, on 11 May 2012 - 08:38 AM, said:

None of us remember the Ragnarok from Mechassult 2? haha

Toggle down activate shields!!!

Actually...I'm sort of surprised the World of Blake never dev'd up a rare unstable portable shield technology for their super mechs.



*staggers* Keep going guys...I... I...

#52 shameless

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Posted 11 May 2012 - 08:42 AM

I agree playing with the old tech is going to be fun, it's balanced everyone's going to be on a level playing field in that regard. It's once the clans come that things will probably become unbalanced. I really hope they make them every bit as fearsome as they were in the books/lore/TT. I've been playing over twenty years now, and I still remember the first time I was in my Crusader, and watched a 20 ton Dasher drop an Atlas.

I don't think head shots should take a motionless target, there's always randon chance, and I've hit plenty in motion in various games over the years. I think players will adapt fast, or they'll hate it enough to not come back

#53 LordKnightFandragon

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Posted 11 May 2012 - 08:48 AM

View PostSquareSphere, on 11 May 2012 - 06:58 AM, said:

eh i think the casual UA/NH MW4 player might be in shock but most league/org playing vets will adapt quick enough. The one majore difference play wise is the pace of combat. It seems much slower in MWO, there are scenes where a whole lance gangs up on one medium but it doesn't go down for quite a while.

In MW4 that medium would have gone down in secs from the first volly of alphas.


lol, I didnt find but a single server on MW4 that had ammo and heat limitations.....judging from that this MWO will be the culture shock the OP is refering to. All those players who for so long simply took a Behemoth II, loaded it up with Capacitor PPCs and jump jet insta killed everything they met...I went online to one of those servers....quit within a minute...it was pretty damn boring. I played the MW4 campaign with ammo OFF but NEVER heat off. I can work with ammo limits just fine, heat isnt a huge issue for me..I usually manage heat fairly well. I played MW4 time and time and time again but it just never felt like MW...the models, the gameplay...MW3 and MW2 were muhc better..sadly I never did get a chance to play MW3 through. MW2 I only got through like 7 missions on either side....up until I was dropped in a Kitfox against a Summoner during a trial.

View PostPANZERBUNNY, on 11 May 2012 - 08:38 AM, said:

None of us remember the Ragnarok from Mechassult 2? haha

Toggle down activate shields!!!

Actually...I'm sort of surprised the World of Blake never dev'd up a rare unstable portable shield technology for their super mechs.


Mechassault in general was just utterly retarded...I felt like I was playing Mario Bros or something, not Mechwarrior....360 degree traverse, Oh, I need health, runrunrunrunrun....Health pack, +50% HP...Oh cool, Super rockets, lvl 1! nice, PPC level3 +D Super charge!!! KAPOW!!!!! Yeah, then Raganrock.....that thing was just utterly retarded as hell.....

#54 Karaya1

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Posted 11 May 2012 - 08:51 AM

Well I like MW4 a lot too. I was brought to battletech by Mechcommander, then I played MW2 for some time, then later played the MW4.

Cant say much about MW2, since I couldnt speak english at that time, so I had little understanding of things in game, and the graphics was too oldschool for me. But I kind of liked it.

But l loved MW4. The game didnt lack anything for me at its time. Lots of good looking mechs, very fun to play on a joystick, good action. Never played multiplayer, but finished singleplayer at least 10 times. Last time with the mekktek pack about 2 years ago, still great. Also cant see what OP ment by bad terrain (bad maps?) in MW4. We already know maps in MW:O will be much smaller than the big maps in MW4 (at least that is what I understood from the devs blogs and discussions here), which is also probably the reason why they nerfed LRM to 600 metres or so. What was wrong with maps in MW4? What do you want from a mechwarrior map? I have only one critical demand: it shouldnt be small. I dont care for graphic at all, I jump from playing Skyrim to Carmageddon 1 without problems.

Will I be in shock from MW:O? I hope, in a good way:-) Otherwise, I doubt so, I play many hard core flight sims for many years, and MW:O will still be more like an arcade game imo, with the feeling of sim, but with rather simple physics. If someone will come from playing nothing but WoT, then yes, he might be in a shock:-)

This said, I am looking forward to MW:O very much, basically ever since they canceled Mechwarrior 5 in 2003 or so.

Sorry for my terrible english.

#55 Tannhauser Gate

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Posted 11 May 2012 - 09:01 AM

Your english is better than many native speakers I know.

#56 Max Grayson

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Posted 11 May 2012 - 09:03 AM

View PostTyR, on 11 May 2012 - 08:37 AM, said:

And thanks, now I kind of want to see Bruce Campbell in a mech just to see what would happen.



OMG SO ******* THIS!.........................."Hail to the king baby!"

Edited by Max Grayson, 11 May 2012 - 09:03 AM.


#57 Kenyon Burguess

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Posted 11 May 2012 - 09:03 AM

i think theres only 4 people and an escaped zoo monkey that hasnt played all of the mech games they could get their greedly little hands on over the years. that being said, we will all adapt in a quick and efficent manner to enjoy the game im sure. as for suffering shock, the only person who might suffer from it, is if they played mechassault only...poor, poor ignorant XXXXXXX's

#58 a rabid chihuahua

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Posted 11 May 2012 - 09:04 AM

View PostKanatta Jing, on 11 May 2012 - 08:21 AM, said:

Woo! Age War!

Geriatrics get over on that side of the line and brandish your canes in a menacing fashion...

Young punks get over on other side... I don't know do whatever it is you young punks do these days...

That's it ..I just got new tennis balls on my walker and I'm coming over to...ZZZZZZzzzzzzzzzzzz..

#59 Tyrant

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Posted 11 May 2012 - 09:13 AM

View Post8100d 5p4tt3r, on 11 May 2012 - 06:53 AM, said:

Seeing the contstant referrals to MW4 by so many that seemingly lack understanding of the previous MW series and grasping the concept of the TT rules and transition from TT to PC.


Wrong assumption.

View Post8100d 5p4tt3r, on 11 May 2012 - 06:53 AM, said:

Microsoft did a poor job with their version of MW, and the game mechanics/physics etc. Weapon ranges, mech load outs, limitations. Terrain and many other variables that affect mech combat.


The wonderful term used by PGI, "Role Warfare" already existed in MW4, but PUG players did not use it, as the overhead of getting everyone to agree what to bring was too high, and that was a limitation of the design, maybe even a technical limitation.

MW4 was a superior game to MW3 and MW2, mechs, maps and weapons were all deigned, it was a much better game because they were not shackled by Canon or some abstract like TT rules.

I would ask you to load and play MW2 then MW3 and finally MW4, what you will find is that the map design was horrific in both MW2 and MW3, weapon ranged were insignificant and the customizations system was a joke when min-maxed.
All of the Microsoft maps, weapons and mech were designed. For example, if you load Frost Bite a map from MW4:Veng and actual look at it you will notice that it was well thought out and designed, it’s not a mirror map ala League of Legends or SC2 but it always allowed for engaging gameplay and positional combat with terrain that mattered.

Many of the MW4 system were probably restricted by the technology of the times but they are not inferior to the previous games, also if your judgment was based on the single player campaign then you opinion is automatically void.

View Post8100d 5p4tt3r, on 11 May 2012 - 06:53 AM, said:

I can't but hope, that MWO will not go the way of MW4 and prove to be a challenging, fun and worth while investment of time and money. Love for the Battletech Universe and a tribute to that of which many of us love about this game and related material.
For the "crotch rocket" MW4 vets and cut their teeth there but never bothered to give a go and the previous versions...

We shall see.


It is a product and products make money by appealing to more people, WoW is a perfect example of this, and this is exactly why I am not worried about unannounced designed decisions by PGI: they have to report to stake holders who would rather see the product mainstream rather that remain in a very small niche and make less money than it would otherwise. The beauty of free to play.
I also hope that MWO will be a challenging, fun and worth while investment of time and money.

I also fully expect MWO to be superior to MW4 just as MW4 was superior to MW3 or MW2.

As for culture shock, well I truly hope my crew has the opportunity to play you and change your opinion in the only way we know how.

Edited by Tyrant, 11 May 2012 - 09:14 AM.


#60 Havoc2

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Posted 11 May 2012 - 09:13 AM

View PostLordKnightFandragon, on 11 May 2012 - 08:48 AM, said:


lol, I didnt find but a single server on MW4 that had ammo and heat limitations.....

Either you
1) Didn't look very hard
or
2) Started playing MW4 well after the mektek/mech packs era.

I quit playing MW4 about a year after the first mech packs were introduced. I can tell you when MW4 was active and FUN there were usually 100+ lobbies running and maybe 10 of them were NH/UA.

Planetary leagues and ladder matches are what made MW2:Mercs and MW3 fun. Not the random dropping, not the single player (though the SP in Mercs was the BEST of either MW2 or all the MW3 packs combined IMO). The fun and greatness of the game came from the co-op play IMO.

MWO is going to be a co-op, PvP game. I relish the chance to light another 'Mech up again and picture the QQ going on behind another computer.

MWO IS NOT going to be TT on-line. It's not going to be a dice, roll, chance game or it WILL NOT SURVIVE. You may as well play Rock, Paper, Scissors On-line if that's what you're looking for.

The ranges will not matter, so long as the maps support that range. A major problem with MW4 were certain maps that were flat and almost designed for snipe/LRM wars.





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