8100d 5p4tt3r, on 11 May 2012 - 06:53 AM, said:
I am inclined to think this will be a serious culture shock to some.
I actually find it mildly amusing.
MUHAHAHAHAHAHAHAHAHAHA!
Microsoft did a poor job with their version of MW, and the game mechanics/physics etc. Weapon ranges, mech load outs, limitations. Terrain and many other variables that affect mech combat.
I can't but hope, that MWO will not go the way of MW4 and prove to be a challenging, fun and worth while investment of time and money. Love for the Battletech Universe and a tribute to that of which many of us love about this game and related material.
For the "crotch rocket" MW4 vets and cut their teeth there but never bothered to give a go and the previous versions...
We shall see.
Look at this post.
You're making alot of assumptions. Assumptions that MW4 players:
-Never played any of the previous MW games
-Never played or understood the CBT TT game
I can tell you that you are most certainly wrong in my case, and I'm sure in many others.
I would argue that the MW4 players will have a leg up on those who didn't play MW4:
-MW4 was the only MW game with any real multiplayer experience (MW2 and MW3 had netcode that was a joke) and MWO is completely multiplayer
-The gameplay that we've seen so far is very MW4-like. MW4 vets will catch on quickly
-MW4 players will already be familiar with the hardpoint system.
The fact that weapons and mechs may be closer to CBT doesn't mean anything. Its just a change in parameters without affecting the base gameplay mechanics. MW4 players have been through three different releases of the game (Vengeance, Black Knight, and Mercs), two mech packs, MS balance patches and fan patches/mech patcks. Each of these changed weapons balance and added different mechs, so its not like MW4 players don't have experience adapting to new systems.