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Culture shock for the MW4 Generation..


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#61 Tyzh

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Posted 11 May 2012 - 09:16 AM

If there is "Culture Shock" for anyone, it will be the people at the far ends on either side of the fence. Anyone with too many preconcieved notions. I'm sure there will be just as many people upset that something didn't translate well from TT as there are people upset the can't play NH/UA.

If there is any innate advantage to anyone, it will be the people who've played everything the universe has to offer: MechWarrior, MechCommander, TT, and even MechAssault. The people who just love the universe and enjoy all the games, regardless. You know, the ones who adapt. ;)

#62 Kyuui

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Posted 11 May 2012 - 09:18 AM

As a person who played BT in High school with pen and paper, I just shake my head at threads like this. I find it mildly amusing that the OP uses leet speak for his name, then goes on to bad mouth MW4 players. having played MC MW2 MW3, MW4 i find that I miss the pen and paper the most. I don't agree with some TT rules, but I don't agree with some MW rules as well. to me 630 meters is too short, but 3P is silly as hell too.

it doesn't matter to me, what matters is this, we have Mech Warrior, and soon too. That, is all that matters, WE HAVE MECH WARRIOR!

#63 Fetladral

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Posted 11 May 2012 - 09:26 AM

View PostPANZERBUNNY, on 11 May 2012 - 07:08 AM, said:

So my mech doesn't have shields?


If you mean a physical shield the only mechs that had those (as far as I know) are ones that fight in Solaris arena and even then most don't. Energy shield of some kind I don't think any had them. Unless they are blakist or mech assault ones but those don't count because they are stupid.

#64 Aegis Kleais

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Posted 11 May 2012 - 09:31 AM

View Postchewie, on 11 May 2012 - 08:16 AM, said:


I personally think the main point is that a lot of people are gonna be upset (even if they haven't gotten the message by now, like you have) that clan mechs won't be here from the beginning.

And that's just fine with a lot of us who think it makes for a better game this way, by trying to follow a timeline like they are.

It gives us all something to look forward to (or dread if that may be the case)

Oh well, if that's the point, I agree with it.

It's nice to start out earlier in the tech, get used to it, and then actually go through experiencing what pilots might have felt coming up against Clan tech. I'm not sure how PGI is going to play it all out, but I'm happy with where they're starting the game at.

#65 00dlez

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Posted 11 May 2012 - 09:32 AM

View Post8100d 5p4tt3r, on 11 May 2012 - 06:53 AM, said:

Seeing the contstant referrals to MW4 by so many that seemingly lack understanding of the previous MW series and grasping the concept of the TT rules and transition from TT to PC.

I am inclined to think this will be a serious culture shock to some.

I actually find it mildly amusing.

MUHAHAHAHAHAHAHAHAHAHA!

Microsoft did a poor job with their version of MW, and the game mechanics/physics etc. Weapon ranges, mech load outs, limitations. Terrain and many other variables that affect mech combat.

I can't but hope, that MWO will not go the way of MW4 and prove to be a challenging, fun and worth while investment of time and money. Love for the Battletech Universe and a tribute to that of which many of us love about this game and related material.

For the "crotch rocket" MW4 vets and cut their teeth there but never bothered to give a go and the previous versions...

We shall see.

THe 1st Robinson Rangers and the Skjaldborg have done a seriies of MW4 matches lately ( a great time btw) using canon designed mechs. THe Rangers have done an AWESOME job making MW4 mechs into true canon varients and few use even 2/3 of the mechs max tonnage to do so. It makes MW4 a much better experience

#66 Omega59er

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Posted 11 May 2012 - 09:35 AM

Mechwarrior 4 still has active HOLA servers.

I started playing the Mechwarrior Series at Mechwarrior 3. I'm pretty sure I was 7 years old. Not long after Mechwarrior 3, Mechwarrior 4 Vengeance released and my father bought it for the both of us. THAT game was the one that I really came to enjoy the Mechwarrior and, subsequently, Battletech universe. Mechwarrior 4 will always have that special notch in my engine. (And yes, I played with heat and limited ammo)
This new game isn't a culture shock to me because I enjoyed Mechwarrior 4. This game looks like an improvement on the lacking parts of Mechwarrior 4, which was an improvement on the many lacking points of Mechwarrior 3. (Gonna put a laser in my foot. Seems legit.)

#67 Creed Buhallin

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Posted 11 May 2012 - 09:42 AM

I'm just sad that nobody else seems to want to bring back the Crescent Hawks era. It was clearly superior to anything Activision or Microsoft ever put out!

#68 Wyzak

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Posted 11 May 2012 - 09:43 AM

I have a good background in Battletech and I think MW4 and its iterations were fun and accessible. And they didn't get obsoleted by the OS changes (like mW2 and 3). When a system is "fun" it takes a certain amount of transitional period to adjust to a new game which may initially seem less "fun" because of restrictive rules.

I'm certainly for making the rules set more like table top to a certain extent but the reality is that things will be happening a lot faster then in the board game and certain concessions may need to be made for "fun"

#69 El Death Smurf

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Posted 11 May 2012 - 09:43 AM

View PostLeetskeet, on 11 May 2012 - 07:14 AM, said:

Read a couple sentences, saw another post about TT rules and how they're god-tier perfect.

Turn based dice roll hex map game =/= Real time simulation with projectile/missile travel times and real time movement


Sorry, but the rules for taking your turn and doing your damage and movement all during the same turn don't translate well to a game where the other person is moving at the same time as you and you have to actually aim the weapons and wait for them to do damage.

This (that quote up there) is what I have been thinking the whole time. My oldest brother introduced me to Battletech, and I was the only sibling who would ever play with him. I was in love with, and played, every incarnation of the game. Mech Assault MechWarrior 1-4 (and loved mektek for what they did), mech commander, even Dark Age TT, the card game. I loved all these incarnation for what they were, and some more than others. The fast pace simplistic TT of Dark Age even. however, even though MW4 had some huge issues in respects to TT rules, and the camping, spawn raping, long range ridiculousness (I had a shadow cat with 2 Arrow IV artillery, I’m not positive, but that should break some rule, right?)
Anyways…
A dice and hexes world where moving and holding still and shooting at a mech that hasn't taken its turn in the same ritual yet doesn't translate to ANY format perfectly. I would like to see another 100 meters on the LRMs, and yes, my MW4 experience has everything to do with that. But if my beloved catapult can't stand of and annoy the hell out of the big guys, ill adapt. If MW4 taught me anything, it was how to adapt. I will understand perfectly fine if in a year I can’t make a nova cat that can kill ANYTHING in 2 shots.

Edited by El Death Smurf, 11 May 2012 - 09:45 AM.


#70 Garth Erlam

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Posted 11 May 2012 - 09:45 AM

I used to be with it, but then they changed what it was. Now what I'm with isn't it, and what's it seems weird and scary to me, and it'll happen to you, too.

#71 Vesper Darktide

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Posted 11 May 2012 - 09:51 AM

View PostGarth Erlam, on 11 May 2012 - 09:45 AM, said:

I used to be with it, but then they changed what it was. Now what I'm with isn't it, and what's it seems weird and scary to me, and it'll happen to you, too.




DEEEAAAATHHHHHHH! /points

#72 Rear Admiral

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Posted 11 May 2012 - 09:52 AM

Haha, good one, Garth Erlam!

I am old and i feel it. But being old gives one the perspective and wisdom not to post in pointless flamer threads like this one.

Oh... wait.

Well, since i'm here already, let me just say: HTFU and adapt or die!!!!!!11

#73 Claw55

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Posted 11 May 2012 - 10:00 AM

MechWarrior isn't for everyone. It requires a mindset diffrent from other mech games, and I'm sure I don't need to explain why to anyone here. And as much as I want MWO to be profitable, I do hope that the difficulty proves too daunting for the COD crowd. I'm new enough to the francise to know that the mechanics are easy enough to ease into, and if you're in a group of more experienced players, they are often more than willing to teach you how to be a good MechWarrior. What I'm hoping for is that mature people will recognise this, and further improve the MWO community 'gene pool' (for lack of a better word), and that immature people who are simply looking for a generic giant robot game will be disapointed enough that they leave us alone.

I know this sounds awfully elitist, but rest assured its just my opinion, nothing more. To be fair, if MWO draws in the casual crowd, it willl irritate some, self included, but it will also extend MWO's life expectancy, so its not a completely bad thing.

#74 Vesper Darktide

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Posted 11 May 2012 - 10:01 AM

To make a real post about this topic:

Sentiment like that expressed by the OP is IMHO part of the first inkling of elitism. Its groundless posturing pure and simple.

I haven't played any of the TT versions of battletech but that won't suddenly cast me into some pit of unknowing when the game is released. If anything it seems like it may leave me more open to the changes that will need to be made so as to adapt quicker. I personally have no quelms with the "LR of LRMs" or if the game is being brought to brawler heaven. We are in a non-feature complete stage of the game, lots of changes are still to be made and those cumulative changes will all be new to everyone.

#75 Joseph Calvert

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Posted 11 May 2012 - 10:02 AM

MWO, from what I've seen, is a mixture of Battletech and Mechwarrior. Where in that range it will end up? I don't know, I just hope It will be a kicka** game to play and last on my hard drive for years.

We will all have to adapt or be fragged.

Edited by Joseph Calvert, 11 May 2012 - 10:04 AM.


#76 Ghost73

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Posted 11 May 2012 - 10:04 AM

OP: See sig.

#77 Orzorn

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Posted 11 May 2012 - 10:08 AM

I think many of you are misinterpreting why so many of use the TT in our arguments (although, that isn't to say that some people don't use it like you're saying they are).

I use the TT not because of direct rules adherence, but because I want direct spiritual adherence. I want MWO to be like Battletech's universe, not like Battletech's tabletop dice rolling game. Does the AC/2 have to do 2 damage at 720 meters? No, but it should be a long range plinking weapon. Does the AC/20 need to do 20 damage with only 5 rounds of ammo per ton? No, but it needs to be a powerful scary weapon with a major ammo drawback.

I don't want Mechwarrior: The Tabletop: The Game, but I do want the best damn representation of the Battletech universe that we've ever gotten.

#78 Thorn Hallis

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Posted 11 May 2012 - 10:12 AM

There are people who played every Mechwarrior game out there, there are people who played since Mechwarrior 2, there are people that played since Mechwarrior 3, there are people that played since Mechwarrior 4 and there will be people who never played any Mechwarrior game before. The great thing is that with MWO we will all start at the same point - zero.

#79 OnLashoc

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Posted 11 May 2012 - 10:14 AM

We've heard this same song and dance after the first patch for MW4: Vegence, then for MW4:Mercenaries release, then for Mekteks patches...

Look I'm a gamer and a fierce competitor along with many of the brothers and sisters I've winged with or against over the past 12 years. We will be fine and will dominate. That's what our generation does. We came, we saw, we dominate no matter the game and I ain't even the best at what I do.

Like me or hate me, but at the end of the day if it has anything to do with blowing up, shooting, aiming, advance tactics, superior load outs, communicating, or working as a team, we will adapt and over come while you are stuck on why your table top mega mek uber setup didn't work for the 100th time.

Seriously, no culture shock, just a new game to learn. *gets of soap box*

#80 Insidious Johnson

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Posted 11 May 2012 - 10:24 AM

View PostOnLashoc, on 11 May 2012 - 10:14 AM, said:

We've heard this same song and dance after the first patch for MW4: Vegence, then for MW4:Mercenaries release, then for Mekteks patches...

Look I'm a gamer and a fierce competitor along with many of the brothers and sisters I've winged with or against over the past 12 years. We will be fine and will dominate. That's what our generation does. We came, we saw, we dominate no matter the game and I ain't even the best at what I do.

Like me or hate me, but at the end of the day if it has anything to do with blowing up, shooting, aiming, advance tactics, superior load outs, communicating, or working as a team, we will adapt and over come while you are stuck on why your table top mega mek uber setup didn't work for the 100th time.

Seriously, no culture shock, just a new game to learn. *gets of soap box*

Bingo, we have a freaking winner. To add to that note, we have long and well remembered "favored" target lists, please welcome the OP to it.





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