Jump to content

Tracking W/l By Streak Cat


53 replies to this topic

#21 Kaemon

    Member

  • PipPipPipPipPipPipPipPip
  • 1,924 posts
  • LocationMN

Posted 03 December 2012 - 12:40 PM

View PostGrym, on 03 December 2012 - 11:57 AM, said:


Just a quick FYI.

It also makes those components more vulnerable...meaning they have a deal with it like my post says. And considering the other factors of lag and travel time it makes SRMs that much harder to use than SSRMs.

What exactly is your point?

SSRM cats are getting nerfed eventually.

Just like ac20s/Gauss canons exploding when you sneeze on them.

Just like UAC5s jamming all of the time.


FTFY... The best part is when my UAC-5's both jam before the first shot...wheee! At least you don't have to Contra code them anymore.

#22 xMEPHISTOx

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,396 posts

Posted 03 December 2012 - 12:49 PM

View PostGrym, on 03 December 2012 - 11:57 AM, said:


Just a quick FYI.

It also makes those components more vulnerable...meaning they have a deal with it like my post says. And considering the other factors of lag and travel time it makes SRMs that much harder to use than SSRMs.


Indeed, that is the risk...yet when i ran my srm cat boat i had 0 problems with them being open. And not once did I lose an arm due to them being open.

Quote

What exactly is your point?


That whiners who run about yelling OP are more likely just lacking in skill and common sense on the battlefield then the mechs they whine about actually being OP. That sir is my point.

Quote

SSRM cats are getting nerfed eventually.

Just like ac20s/Gauss canons exploding when you sneeze on them.

Just like UAC5s jamming 25% of the time.


Indeed...they just may.
I do not necessarily blame the whiners for said nerfs but instead PGI for caving in to them is more appropriate. Would you like all things good nerfed until all is the same and there is no need for tactics or use of common sense on the battlefield, i mean if thats the case I would suggest going to play Hawken.
In some cases (very rarely) nerfs are needed, ie. lrm boats a few months ago were definatley OP, or more recently the UAC's never jamming. In these 2 cases the nerf was in order.
Also in relation to the ssrm nerf, it wont be done until after they release the ECM units as it will counter them a bit.


Whatever though...your entitled to your opinion. Whether or not they nerf them or not I wont take a hit as it is but one of my many mechs that all get the job done because as I said it is not the mech that is OP but instead maybe the player or the lack thereof in the opponents who whine.

#23 Grym

    Member

  • PipPipPipPipPip
  • 171 posts

Posted 03 December 2012 - 01:06 PM

View PostxMEPHISTOx, on 03 December 2012 - 12:49 PM, said:


That whiners who run about yelling OP are more likely just lacking in skill and common sense on the battlefield then the mechs they whine about actually being OP. That sir is my point.



Here is my point.

A mech that can auto aim, move faster, have more armor, have jump jets, has a 100% chance to hit torso, can rotate its torso near 180 degrees, with weapons that weigh little, have 50 shots per ton, continually shaking its target's cockpit, that will only be counterable by a few mechs is overpowered.

Its the perfect brawler. That which Catapaults were not meant to be. They turn the tide of every match ive seen them in.

You may be right about ECM's. But your point of view seems more based on your against all nerfs rather than balancing the game.

#24 Icebound

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • 1,148 posts

Posted 03 December 2012 - 01:09 PM

View PostGrym, on 02 December 2012 - 12:12 PM, said:

In all but one occasion, the side with more streak cats won the match.

That's been my opinion lately. Face a team with 3+ Streakcats and you don't have much of a chance no matter what your team is bringing.

#25 xMEPHISTOx

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,396 posts

Posted 03 December 2012 - 01:17 PM

Well...I think all should wait until after the release of ECM to condemn the streak cat. I think that it will help immensley if ofc it works as it should. As it would seem it has been implemented w/slightly different end results in previous MW releases.
  • In MechWarrior IV: Mercenaries, the ECM is a selectable component for certain 'Mechs. It increases missile lock time for enemies and reduces the range at which the 'Mech can be detected.
  • In MechCommander 2, the ECM is also a component for certain 'Mechs. It makes the 'Mech in question undetectable by sensors. It appears to have no effect on missiles, due to the way in which the game handles weapons fire.
^^^^^^taken from Sarna information - http://www.sarna.net/wiki/ECM

#26 PropagandaWar

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 2,495 posts
  • LocationCalifornia

Posted 03 December 2012 - 01:24 PM

[color=#222222][color=#222222]2 problems with Streaks and AC/2s ok only one with AC/2s but still and they are both being addressed. The first is the streaks hitting torso 90% of the time. PGI is now making every location viable. The second is the shake. Now what’s funny is I'm bothered by the shake more because they are light weapons. I was getting hit with 4 ac/5s and barely noticed but one AC2 sends you rocking should be the opposite in my opinion. And streaks? They actually do less damage than most ballistics so why do they rock you worse than others? Both are being taken care of so it’ll probably be a mute point soon. [/color][/color]

#27 xMEPHISTOx

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,396 posts

Posted 03 December 2012 - 01:26 PM

View PostIcebound, on 03 December 2012 - 01:09 PM, said:

That's been my opinion lately. Face a team with 3+ Streakcats and you don't have much of a chance no matter what your team is bringing.



Well if your running solo that would likely be the case as many pug battles are chaotic and the lack of team work puts all at a disadvantage when facing a streakcat. But this is a team based game so when you add that element they definatley become less of a threat.

When I run solo on my alt account I do have more of a problem with them, however I never play solo on my main acct and only roll into battle with clan mates. In those cases I dont care how many streak cats are out there since I know I have support from my clanmates and we coordinate. Team work as well as common sense and piloting skills are what defeat streak cats. Not to mention shots to the cockpit. ;)

#28 Icebound

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • 1,148 posts

Posted 03 December 2012 - 01:27 PM

View PostxMEPHISTOx, on 03 December 2012 - 01:26 PM, said:



Well if your running solo that would likely be the case as many pug battles are chaotic and the lack of team work puts all at a disadvantage when facing a streakcat. But this is a team based game so when you add that element they definatley become less of a threat.

When I run solo on my alt account I do have more of a problem with them, however I never play solo on my main acct and only roll into battle with clan mates. In those cases I dont care how many streak cats are out there since I know I have support from my clanmates and we coordinate. Team work as well as common sense and piloting skills are what defeat streak cats. Not to mention shots to the cockpit. ;)

When 2 streakcats wipe out all your pugs in the first 2 minutes of the game there's not a whole lot strategy is going to do for you.

#29 xMEPHISTOx

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,396 posts

Posted 03 December 2012 - 01:34 PM

View PostPropagandaWar, on 03 December 2012 - 01:24 PM, said:

[color=#222222][color=#222222]2 problems with Streaks and AC/2s ok only one with AC/2s but still and they are both being addressed. The first is the streaks hitting torso 90% of the time. PGI is now making every location viable. The second is the shake. Now what’s funny is I'm bothered by the shake more because they are light weapons. I was getting hit with 4 ac/5s and barely noticed but one AC2 sends you rocking should be the opposite in my opinion. And streaks? They actually do less damage than most ballistics so why do they rock you worse than others? Both are being taken care of so it’ll probably be a mute point soon. [/color][/color]


Yeah the shake generated by both ssrms and ac2's is a bit excessive and seems equal to the shake generated by larger caliber weapons.

For the spread, I think its fine atm. The prior nerf had went to far where they had them (ssrms) missing and hitting arms and legs. Thats not what they are designed to do. They should be spread out from R L and center torso which is what they did on the patch after the nerf.
However when reading info on ssrms on sarna I could not find anything that says where it should/would be precisley hitting a mech.
http://www.sarna.net/wiki/SSRM

#30 BigJim

    Member

  • PipPipPipPipPipPipPipPip
  • 1,458 posts
  • LocationChesterfield, England

Posted 03 December 2012 - 01:37 PM

View PostxMEPHISTOx, on 03 December 2012 - 01:17 PM, said:

Well...I think all should wait until after the release of ECM to condemn the streak cat.


I don't condemn the streak-cat; It's not even a real thing, it's just some information on a server somewhere.

I condemn the people who play them. Those people deserve to be shunned, and the odd TK (i'm not admitting to anything :D ) shouldn't be off the table either.. ;)

#31 Nihelbet

    Rookie

  • The Hunter
  • The Hunter
  • 5 posts

Posted 03 December 2012 - 01:47 PM

I originally started using streak cats to hunt lights. Streaks are the most effective weapon against the poor hit detection on light mechs going super fast. Sure you can lead a target and still hit, but that takes some trial and error to find the sweet spot and thus wasted shots till you figure it out perfectly, and when your in a big fight, you want the quickest and easiest way to target a fast moving mech and get it down, or make it run asap.

Its just unfortunate that the mech set up is such a nasty opponent to just about every other mech out there. The problem is, untill the hit detection is fixed for fast moving lights, nerfing streaks will buff light mechs even more. So how do we fix streak cats effectiveness against all weight classes without removing one of the best light counters.

#32 xMEPHISTOx

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,396 posts

Posted 03 December 2012 - 01:48 PM

View PostBigJim, on 03 December 2012 - 01:37 PM, said:


I don't condemn the streak-cat; It's not even a real thing, it's just some information on a server somewhere.

I condemn the people who play them. Those people deserve to be shunned, and the odd TK (i'm not admitting to anything :ph34r: ) shouldn't be off the table either.. ;)



^^^ Good luck with that...LOL.

Posted Image

Edited by xMEPHISTOx, 03 December 2012 - 01:48 PM.


#33 xMEPHISTOx

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,396 posts

Posted 03 December 2012 - 01:52 PM

View PostNihelbet, on 03 December 2012 - 01:47 PM, said:

I originally started using streak cats to hunt lights. Streaks are the most effective weapon against the poor hit detection on light mechs going super fast. Sure you can lead a target and still hit, but that takes some trial and error to find the sweet spot and thus wasted shots till you figure it out perfectly, and when your in a big fight, you want the quickest and easiest way to target a fast moving mech and get it down, or make it run asap.

Its just unfortunate that the mech set up is such a nasty opponent to just about every other mech out there. The problem is, untill the hit detection is fixed for fast moving lights, nerfing streaks will buff light mechs even more. So how do we fix streak cats effectiveness against all weight classes without removing one of the best light counters.


Best counter to lights is the re-addition of COLLISIONS.
All these light mechs atm running around with presumed impunity are developing some really bad habits and when collisions are once again implemented they will all be dying quickly and miserably. Primarily the newer players who have yet to play lights with collisions on.

#34 Ectar

    Member

  • PipPip
  • 41 posts

Posted 03 December 2012 - 02:22 PM

Another post when everybody crying about Streak Cats.

Learn how to play, period. << Should I make this BOLD ?

One thing I can say, damage of SSRM is a bit high by canons, it should be 2 not 2.5. That is it.
Nothing wrong with A1 variant with Streaks, Streak arm Mechs were always killers, in any other Mech game.

Many StreakCats? May be this is question to the balancer/matchmaker but not to the player? May be when we going to play 8x8 there will be reserved slot only for 2-3 heavy and the is it....

And what are you going to say when Vulture A will be introduced eventually ;)
This one even faster has 6 missile pods + laser + ballistic...

Massive hysteria again about OP StreakVulture? LOL :ph34r:

Edited by Ectar, 03 December 2012 - 02:23 PM.


#35 fxrsniper

    Member

  • PipPipPipPipPipPip
  • 234 posts
  • LocationEast Coast

Posted 03 December 2012 - 03:12 PM

View PostHANGMAN1962, on 03 December 2012 - 07:16 AM, said:

omg what "no guascat" rants!!!
jees streaks now work like there supposed to and its a crying game!
was the same for guaskitty's too!
i've been playing a streakcat sence late june and now that thay finily fixed streaks we,re going to have a whine fest over them omg!
seams every time the devs get something working as intended from canon,its a whinefest to change it?!
dblsinks?! NERFED!!
engine sizes? NERFED!!!
now you want streaksNERFED!!
LRM BOATS NERFED!!!
BUT NINE LASERED HUNCHY NO NERF,4XAC5 PHRACT NO NERF,DUAL GUASCAT NO NERF!!
now whats up? you cant conter it soo nerf it?! omg pls!!

Its people like you that dont see the issue , if you nothing informative or Constructive to say then dont post otherwise stop trolling

View PostxMEPHISTOx, on 03 December 2012 - 11:29 AM, said:

Alright...the whole streak cat being OP is old...get over it and find the counter to the damn thing. Cats are not meant to be brawlers and their obvious weakness is the excessively large cockpit. Take advantage of it and succeed or cower in fear and die like the rest. If are a bad shot go for legs, once a leg is gone the streak cats advantage of speed is gone and is a sitting duck without the manueverability that requries both legs.
I fear for streak cats and lrm cats being nerfed more often than anything else in the game, and for the most part its due to those who are incapable of countering a mech using its weaknesses instead they simply whine OP instead of rising to the challenge. It is my opinion that the streak cat is not so much OP as the players whining are UP and simply need to use a little more intelligence and skill to defeat it.
I personally show no fear when I see one regardless of what mech im rolling in, I actually enjoy facing up w/one due to the fact that not all streak cat pilots are skilled enough to deserve to be feared, many do not have the adequate engine (315) to make it great or they simply do not have the piloting skills to manuever and jj around as is a prerequisite to a streak cats success.
So in short nut up or shut up.



just a quick fyi in relation to ^^^ - no they (srm boat cats) do not have to wait for the missle bay doors to open. There is a command button (i set to R, forget the default) that opens the missle bay doors and they dont close until it is hit again.

It is getting old because they are OP and nothing is being done about 100% torso hit every time is OP

Edited by fxrsniper, 03 December 2012 - 03:53 PM.


#36 Grym

    Member

  • PipPipPipPipPip
  • 171 posts

Posted 03 December 2012 - 03:22 PM

View PostEctar, on 03 December 2012 - 02:22 PM, said:


Massive hysteria again about OP StreakVulture? LOL ;)


Probably not since streak cats are going to cause a huge nerf to SSRMs. :ph34r:

#37 xMEPHISTOx

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,396 posts

Posted 03 December 2012 - 04:06 PM

View Postfxrsniper, on 03 December 2012 - 03:12 PM, said:

It is getting old because they are OP and nothing is being done about 100% torso hit every time is OP


^^^ Whine much...

Posted Image

yeah yeah yeah...today its the streaks tomorrow it will be whatever mech/weapon is beating you down next, which may mean theres going to be alot more OP claims and requests for nerfing. This goes for MWO as it did with WoT...and as in WoT where it was usually UP players whining it seems to be same here.

#38 fxrsniper

    Member

  • PipPipPipPipPipPip
  • 234 posts
  • LocationEast Coast

Posted 03 December 2012 - 04:19 PM

View PostxMEPHISTOx, on 03 December 2012 - 04:06 PM, said:


^^^ Whine much...

Posted Image

yeah yeah yeah...today its the streaks tomorrow it will be whatever mech/weapon is beating you down next, which may mean theres going to be alot more OP claims and requests for nerfing. This goes for MWO as it did with WoT...and as in WoT where it was usually UP players whining it seems to be same here.

Not whining stating a fact there 100% accurate but ballistics dont always hit where the Cross arrows are 80% of the time so yeh there OP never said they were beating me down just making a statement that by looking at all the post about it, its a problem

Edited by fxrsniper, 03 December 2012 - 04:19 PM.


#39 CocoaJin

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,607 posts
  • LocationLos Angeles, CA

Posted 03 December 2012 - 04:20 PM

View PostJohn T Quirk, on 03 December 2012 - 08:43 AM, said:

I would like to propose a method to dealing with streak cats and those who pilot them.

1. Identify the streak cat- have all team members aware that there is a streak cat out there, give its target designation and location.

2. Form up with your team - Form a hunting party to go after the cat.

3. engage the cat - go for the ears first to efectivly neuter the steak cat.

4. Criple it - Take out one of its legs to criple it.

5. Maximum repair bill - procede to destroy every section of the mech without completely killing it, causing highest possible repair bill

6. Finish it - Procede to kill streak cat.

I am aware that the situations in combat and various player skill would and could prevent this plan from working, but the gereral idea is to cause streak cat players as much grief as possible for the grief they give us.


Easy enough to do with comms...hard to pull off in a PuG, especially without getting the team pummeled due to tunnel vision. Streak Cats are pretty good about using their speed to drag over-zealous opponents into ambushes.

#40 Ransack

    Member

  • PipPipPipPipPipPipPipPip
  • 1,175 posts

Posted 03 December 2012 - 04:25 PM

View PostHANGMAN1962, on 03 December 2012 - 07:16 AM, said:

omg what "no guascat" rants!!!
jees streaks now work like there supposed to and its a crying game!
was the same for guaskitty's too!
i've been playing a streakcat sence late june and now that thay finily fixed streaks we,re going to have a whine fest over them omg!
seams every time the devs get something working as intended from canon,its a whinefest to change it?!
dblsinks?! NERFED!!
engine sizes? NERFED!!!
now you want streaksNERFED!!
LRM BOATS NERFED!!!
BUT NINE LASERED HUNCHY NO NERF,4XAC5 PHRACT NO NERF,DUAL GUASCAT NO NERF!!
now whats up? you cant conter it soo nerf it?! omg pls!!


I'm glad someone else said it.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users