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Free Cbills Cheat


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#41 Mancu

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Posted 03 December 2012 - 07:54 AM

View PostAP514, on 03 December 2012 - 07:52 AM, said:

So,you say why not just build a LAZER Boat ? well I can build a AWSLRMBOAT and have 4 LRM's w/ 1600 rounds of ammo do 1200pts damage and rake in the CBILLS...ok I rearm at %75(FREE) so now I only have 1200 rounds...still will do about 1000-1100pts damage. that will Bring in 180-200K free and clear...NO founders or PREM account


AP514


Then do it.

#42 Sifright

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Posted 03 December 2012 - 07:56 AM

View PostJoseph Mallan, on 03 December 2012 - 07:30 AM, said:

Knowing this was in place, I have always paid for my Rearming. See mechs were designed with normally 2 tons of ammo per weapon because AMMO IS EXPENSIVE!!!


No they are done with two tonnes of ammo normally because mechs should have HALF the amount of armour they do currently.

is it any surprise people double up or triple up on ammo when armour was doubled? NO BIG SHOCK.

View PostJoseph Mallan, on 03 December 2012 - 07:30 AM, said:

Players are ignoring this because the DEVs are handing them easy mode! See Lone Wolves need to pay 100% for R&R. House units shout Pay 75%(ish) because of volume discount. and Mercs depending on reputation should pay between 100%-75%.


Players are ignoring this because the devs thought holy **** we made stuff to expensive but can't be assed to put the time in to come up with some sensible numbers.

Here have 75% free.

Edited by Sifright, 03 December 2012 - 07:57 AM.


#43 AP514

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Posted 03 December 2012 - 07:59 AM

If your BROKE...that is what TRAIL MEKS are for.....

#44 Joseph Mallan

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Posted 03 December 2012 - 08:00 AM

They didn't make a dam thing to expensive. I have been paying 30K per ton of LRM Ammo for years. Or if I have Preferred customer bonuses I paid 80%. When you are carrying more than 4 tons of ammo you will feel the pinch and you should, Cause making war is F*cking expensive.

#45 Irreverence

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Posted 03 December 2012 - 08:00 AM

Would you not pay your taxes if you were 100% sure you wouldn't get caught? What if the taxman didn't even care if you paid your taxes? Would you pay anyway? Ah, the moral dilemmas of MWO.

#46 Sifright

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Posted 03 December 2012 - 08:03 AM

View PostJoseph Mallan, on 03 December 2012 - 08:00 AM, said:

They didn't make a dam thing to expensive. I have been paying 30K per ton of LRM Ammo for years. Or if I have Preferred customer bonuses I paid 80%. When you are carrying more than 4 tons of ammo you will feel the pinch and you should, Cause making war is F*cking expensive.


No they just halved the ******* amount effectiveness of each tonne of missiles with out double the number of missiles it gives.

So yes they doubled the cost.

#47 PurpleNinja

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Posted 03 December 2012 - 08:03 AM

They should raise the free ammount to 90%.
I'm always running out of ammo with 75%.

:) :wub:

#48 AP514

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Posted 03 December 2012 - 08:05 AM

Mancu...the point is that this should not be in the GAME....If your MEK is broken and you can not repair it...
1) your a total NOOB---we all were ther at one time.
2) a player that does not help out the team. Bonzi/suicide player


To fix your Cbill troubles you should
1) jump into a TRAIL MEK. thats what they are there for...(besides seeing if you like that mek style before buying it)

#49 Sifright

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Posted 03 December 2012 - 08:08 AM

View PostAP514, on 03 December 2012 - 08:05 AM, said:

Mancu...the point is that this should not be in the GAME....If your MEK is broken and you can not repair it...
1) your a total NOOB---we all were ther at one time.
2) a player that does not help out the team. Bonzi/suicide player


To fix your Cbill troubles you should
1) jump into a TRAIL MEK. thats what they are there for...(besides seeing if you like that mek style before buying it)



One shudders to imagine what inhuman thoughts lie behind your mask, what dreams of chronic and sustained cruelty.

#50 AP514

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Posted 03 December 2012 - 08:13 AM

MUUHHHAAAAHA........


Just saying

FIX IT ! ! !

#51 Xeven

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Posted 03 December 2012 - 08:15 AM

I suspect the reason they are leaving this like this right now is that they have not coded a way to charge you for only the amount of Ammo needed to fill you back up after each match. In other words if you had a 100 missles and used 50 they cannot yet just charge you for 50 replacement missles, rounds etc...so easy way out is give you 75% free until they have time to code in charging for only missles needing replacment. Not sure though and not home to check in game. Is ammo a flat fee now or does it actually charge you only for what your missing when you do rearm?

#52 Taryys

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Posted 03 December 2012 - 08:16 AM

What he said.

View PostAP514, on 03 December 2012 - 08:05 AM, said:

Mancu...the point is that this should not be in the GAME....If your MEK is broken and you can not repair it...
1) your a total NOOB---we all were ther at one time.
2) a player that does not help out the team. Bonzi/suicide player


To fix your Cbill troubles you should
1) jump into a TRAIL MEK. thats what they are there for...(besides seeing if you like that mek style before buying it)


#53 Milkshaker

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Posted 03 December 2012 - 08:25 AM

please leave this as it is :) as a non artemis user.

Oh, and in-game currency should never be used as a balancing mechanic

Edited by Milkshaker, 03 December 2012 - 08:31 AM.


#54 stjobe

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Posted 03 December 2012 - 08:25 AM

View PostXeven, on 03 December 2012 - 08:15 AM, said:

I suspect the reason they are leaving this like this right now is that they have not coded a way to charge you for only the amount of Ammo needed to fill you back up after each match. In other words if you had a 100 missles and used 50 they cannot yet just charge you for 50 replacement missles, rounds etc...so easy way out is give you 75% free until they have time to code in charging for only missles needing replacment. Not sure though and not home to check in game. Is ammo a flat fee now or does it actually charge you only for what your missing when you do rearm?

Should be easy enough to check; launch a game, fire off one round of missiles and then lay off the launch button. Check cost.
Next game, fire off more than 25% of your missiles and then lay off the launch button. Check cost.
Compare the two costs.

#55 Mancu

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Posted 03 December 2012 - 08:31 AM

View PostAP514, on 03 December 2012 - 08:05 AM, said:

Mancu...the point is that this should not be in the GAME....If your MEK is broken and you can not repair it...
1) your a total NOOB---we all were ther at one time.
2) a player that does not help out the team. Bonzi/suicide player


To fix your Cbill troubles you should
1) jump into a TRAIL MEK. thats what they are there for...(besides seeing if you like that mek style before buying it)


Oh I agree that there shouldn't be free repairs and reloads. (Personally, I don't think we should even have trial mechs. I think everyone should get a free Commando when they start the game.) But we all know that the economy is broken currently so I'm just not that worried about this issue at the moment. I would much rather have the game's core mechanics fixed first and worry about these sorts of balance issues later.

#56 wanderer

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Posted 03 December 2012 - 08:33 AM

View PostBFalcon, on 03 December 2012 - 07:35 AM, said:


Fully agree with this, tbh...

This is the reason why stock mechs only carry a couple of tons of ammo, guys...


No, the reason stock 'Mechs only carry a few tons of ammo on them is because that's how much it takes in TT for an engagement. A dozen salvos for an LRM launcher is quite enough, 18 is considered exceptional. MWO's weapons chew up ammo far, far faster and in larger amounts (especially thanks to doubled armor), which is why 8 tons for a pair of LRM 15 launchers or 30+ shots for a Gauss rifle isn't considered overdoing it here.

Quite simply, Trial 'Mechs come from a game where the amount of shots it takes to destroy a target is far, far smaller than MWO's- and that's one strike against them, a limited ammo supply.

#57 Grraarrgghh

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Posted 03 December 2012 - 08:35 AM

View PostAP514, on 03 December 2012 - 07:52 AM, said:

So,you say why not just build a LAZER Boat ? well I can build a AWS LRMBOAT and have 4 LRM's w/ 1600 rounds of ammo do 1200pts damage and rake in the CBILLS...ok I rearm at %75(FREE) so now I only have 1200 rounds...still will do about 1000-1100pts damage. that will Bring in 180-200K free and clear...NO founders or PREM account


AP514


I don't think the most important question has been asked yet.

Why do you capitalize random words?

#58 Taryys

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Posted 03 December 2012 - 08:40 AM

I completely disagree on this point.

View PostMancu, on 03 December 2012 - 08:31 AM, said:

I think everyone should get a free Commando when they start the game.)


.. and this is why (taken from the thread-that-shall-not-be-named (in my sig):

Quote

Do not .... give people a free mech: We have the trial mechs and they work OK. When combined with my ideas below, trial mechs will be just fine. Giving people a free mech right out of the gate avoids the free 2 play grind which is needed in a free to play game. If people pick a mech that they have not piloted yet, because they think looks great for them and then find out it does not, then que QQ'ing and thread rage.

DO NOT give people a free light mech either, light mechs are the hardest to pilot and the quickest to get themselves into trouble. Fast moving little deathcans that gets newbs killed quicker than anything. Que QQ'ing and thread rage. It can take a decent pilot to not die in a light mech.


This is quite correct, and because they are balanced for a different game and do not work quite so well in MWO is why they will make great learning vehicles, especially when there are some changes made to the trial system as I mention my thread-which-shall-not-be-named. :)


View Postwanderer, on 03 December 2012 - 08:33 AM, said:


No, the reason stock 'Mechs only carry a few tons of ammo on them is because that's how much it takes in TT for an engagement. A dozen salvos for an LRM launcher is quite enough, 18 is considered exceptional. MWO's weapons chew up ammo far, far faster and in larger amounts (especially thanks to doubled armor), which is why 8 tons for a pair of LRM 15 launchers or 30+ shots for a Gauss rifle isn't considered overdoing it here.

Quite simply, Trial 'Mechs come from a game where the amount of shots it takes to destroy a target is far, far smaller than MWO's- and that's one strike against them, a limited ammo supply.


#59 Mancu

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Posted 03 December 2012 - 08:41 AM

A fair point Taryys. However, giving them Heavies and Assaults as trial mechs seriously gimps their team currently. How many times have you dropped and watched your team's trial Assaults stride out into the open and get chewed in the first 2 seconds of the game because they thought 100 tons makes them invulnerable?

#60 Vechs

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Posted 03 December 2012 - 08:44 AM

I think they should remove repair costs and ammo costs, and then simply set the money gained per match to whatever amount they want us making.

What purpose do repair costs serve?

Is it balance? Better gear cost more to run? Okay, I buy an Atlas with MC then sell it. Now it's Pay2Win.

Money in this game only serves to unlock new mechs and items. That's it. You can't use purchase cost or repair costs as a way to balance things, because people can just throw money at the game and get around it instantly. (Unless you are fine with Pay2Win, if so please uninstall MWO and get off these forums.)

The only time repairs have any place in actual fun gameplay, is for Faction VS Faction warfare that lasts over a persistent campaign, where managing your campaign resources is part of the meta game.





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