Themittani.com: Russ Says Stock Mechs Are Extremely Good
#401
Posted 10 December 2012 - 07:50 AM
#402
Posted 10 December 2012 - 07:52 AM
Joseph Mallan, on 10 December 2012 - 07:50 AM, said:
Canon design with less then cannon heat dissipation "per turn".
And if the weapon is bad, you can't call it "very good"...
Edited by Purlana, 10 December 2012 - 07:55 AM.
#403
Posted 10 December 2012 - 07:57 AM
Joseph Mallan, on 10 December 2012 - 07:50 AM, said:
In a way I think it was bad that PGI implemented the Mech Lab so early. If they had developed it later, and stock was all you had, these balancing issues would have been much more important early on. Of course, maybe the lack of a Gauss Cat would also have just forced everyone to accept that overheating in 9 seconds is okay. I don't know.
#404
Posted 10 December 2012 - 08:06 AM
#405
Posted 10 December 2012 - 08:42 AM
Joseph Mallan, on 10 December 2012 - 08:06 AM, said:
I don't know the Grasshopper stats, but I know that the Jagermech in MW:O will be able to overheat in less than 6 seconds. It's like MW:O is just stealing item names and mech designs from some completely different game.
Kinda like what Battletech did to other franchises.
#406
Posted 10 December 2012 - 08:57 AM
On the plus side, I feel like I've personally benefited from having to manage my heat better while getting the hang of the ropes here. Made some mistakes, that was unavoidable. But in the end I feel a lot more confident about managing heat in my custom mech, after 3 days straight of the trial Awesome. That wouldn't have been the case if you'd given me a supercooled beamspammer, and I feel as if that approach would bring in the needless crutch syndrome. Besides, without an elo system in place, no matter which loadouts of mech you serve to the trials, they're just going to get obliterated when facing premades.
While I'm not nearly as knowledgeable about these things as you lot are, I felt like my posting could have had some merit since it brought in the proverbial "newbie" perspective on the state of things, and it's us who are stuck using these trial mechs for a while.
Stock Mechs Are
#407
Posted 10 December 2012 - 09:04 AM
MustrumRidcully, on 10 December 2012 - 08:42 AM, said:
Kinda like what Battletech did to other franchises.
Grasshopper
1 large
4 Mediums
1 LRM5
22 Single sinks
Full (or near) armor
Same speed as a hunchie and 4 Jump jets.
By right is should be heat neutral!
Jager was a little hot, 5s over deuces plus 2 medium on 10 sinks... not blistering heat but more than the sinks could fully handle. however you are right in the MMO it will self destruct rather quickly.
#408
Posted 10 December 2012 - 09:22 AM
Joseph Mallan' said:
In real men's Battletech, Medium Lasers generate only 3 heat, so the total was 10 heat per turn from weapon fire. Of course, if you were moving, you would heat up a bit.
#409
Posted 10 December 2012 - 09:46 AM
#410
Posted 10 December 2012 - 10:00 AM
MustrumRidcully, on 10 December 2012 - 09:22 AM, said:
In real men's Battletech, Medium Lasers generate only 3 heat, so the total was 10 heat per turn from weapon fire. Of course, if you were moving, you would heat up a bit.
*Shrug* Never liked the Jager myself, weapons to light (damage not tonnage), armor to light, and just no good over all.
#411
Posted 10 December 2012 - 10:02 AM
XenomorphZZ, on 10 December 2012 - 09:46 AM, said:
Not sure. Let's look at everyone's favorite mech - the Timber WOlf, aka Mad Cat.
It's Prime Variant comes with:
2 Clan ER Large Lasers
2 ER Medium Lasers
1 Medium Pulse Laser
2 LRM 20s
2 Machine Guns.
15 Engine Heat Sinks, 15 Out-of Engine Heat Sinks. That means 15 * 2 + 15 * 1.4 = 51 heat sinks.
Heat Capacity: 81. Dissipation rate: 5.1 H/sec
let's assume all Clan weapons have the same cooldowns as now. FOr the ER medium Laser, I wold raise the heat by 1 as it was done for the Medium Laser.
That means:
ER LL: 2.35 H/sec
ER ML: 1.5 H/sec
MPL: 1.33 H/Sec
LRM 20: 1.26 H/sec
Total: 4.7 + 3 + 1.33 + 2.52 = 11.5 H/sec
Net Average Heat Gain per second: 6.4 H/sec
81 / 6.4 = ~12.65 seconds to overheat.
Well, it's not as hot as the Jagermech would be. And I believe the Awesome 8Q and 9M are both worse.
(Note, however, that this mech probably would have about twice the firepower of the AWS-8Q. And that it was heat neutral in the table top game)
#412
Posted 10 December 2012 - 10:03 AM
Purlana, on 10 December 2012 - 07:52 AM, said:
Canon design with less then cannon heat dissipation "per turn".
And if the weapon is bad, you can't call it "very good"...
But how can you tell if the weapon is bad if the heat is broken? Garth got 128 damage out of 6 medium lasers before shutting down An Awesome firing 3 ER PPCs should do the same. THAT is weapon balance!
#413
Posted 10 December 2012 - 10:20 AM
XenomorphZZ, on 10 December 2012 - 09:46 AM, said:
#414
Posted 10 December 2012 - 10:23 AM
XenomorphZZ, on 10 December 2012 - 09:46 AM, said:
i'm going to lol when a kodiak with an ER large, 8 ER mediums, an ultra AC/20, and 2 SSRM6 spends more time shut down than the trial awesome. 20 DHS on that sucker is about 20 too little.
#415
Posted 10 December 2012 - 10:27 AM
Moungrym, on 09 December 2012 - 06:39 PM, said:
I've only just recently started playing MWO, a few days ago to be exact.
Keep in mind what's the purpose of having trial mechs. They're just there to ease in new players,
like myself. And I must say, I had no trouble at all playing trial. I found this weeks
Awesome rather enjoyable (as for the overheating: boohoo, don't be so ppc greedy).
I'm willing to bet that most of ye debating here are deep into your mech counts anyways.
By the way, notice that most of those "n00bs" that ruin your game gain exp at the end of the match.... Just saying ...
Anyways, enjoying the game a lot (old mw fan ), trial mechs did right by me.
Have a nice day, and pardon my engrish.
i didn't complain at all until I used the 9M. That Mech fails at it's mission completely. It is direct fire support main BattleMech and it cannot fire the PPCs twice without shut down. that Mech fired 5 times OR alternated a 3/2 cycle all game. making it what it is supposed to be... deadly!
#416
Posted 10 December 2012 - 10:29 AM
#417
Posted 10 December 2012 - 10:31 AM
MustrumRidcully, on 10 December 2012 - 10:02 AM, said:
It's Prime Variant comes with:
2 Clan ER Large Lasers
2 ER Medium Lasers
1 Medium Pulse Laser
2 LRM 20s
2 Machine Guns.
15 Engine Heat Sinks, 15 Out-of Engine Heat Sinks. That means 15 * 2 + 15 * 1.4 = 51 heat sinks.
Heat Capacity: 81. Dissipation rate: 5.1 H/sec
let's assume all Clan weapons have the same cooldowns as now. FOr the ER medium Laser, I wold raise the heat by 1 as it was done for the Medium Laser.
That means:
ER LL: 2.35 H/sec
ER ML: 1.5 H/sec
MPL: 1.33 H/Sec
LRM 20: 1.26 H/sec
Total: 4.7 + 3 + 1.33 + 2.52 = 11.5 H/sec
Net Average Heat Gain per second: 6.4 H/sec
81 / 6.4 = ~12.65 seconds to overheat.
Well, it's not as hot as the Jagermech would be. And I believe the Awesome 8Q and 9M are both worse.
(Note, however, that this mech probably would have about twice the firepower of the AWS-8Q. And that it was heat neutral in the table top game)
#419
Posted 10 December 2012 - 10:40 AM
Why do you have no skill at Mech management??
#420
Posted 10 December 2012 - 10:41 AM
Taizan, on 03 December 2012 - 07:12 AM, said:
Let me translate that for you.
"By MC so I don't loose my (insert personal asset here) and get yourself an owned Mech or else suffer the garbage that is Trial Mech;s."
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