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When do you know where your oppoonents are?


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#1 Paladin Brewer

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Posted 11 May 2012 - 03:22 PM

This seems like a silly question, but I was watching your developer videos, for example:



And assuming that is an actual game terrain and that is the beginning of the drop, it only took about 5 seconds to know the location of the enemy. I truly hope battles dont just begin right away and there is no hunting ;)

#2 Saren21

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Posted 11 May 2012 - 03:39 PM

I think they did that to cut down on time wasted. I think the video was made to show gameplay with the current combat system they have in place to give us an idea of what we will be working with then the game comes out.

I think there will be some hunting and ambushes its just not shown in this video.


Ohh and Pew pew lasers are cool to see too :blink:

Edited by Saren21, 11 May 2012 - 03:41 PM.


#3 CoffiNail

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Posted 11 May 2012 - 03:45 PM

I think it is a smaller map for one, to test things with out having to walk for a few minutes and it also looks like the footage started a bit after the match did, those Jenner scouts are probably a hundred or more meters out when the Atlas started plodding forward.

#4 Deathz Jester

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Posted 11 May 2012 - 03:45 PM

Wonder if sensors can be damaged...?

#5 Garth Erlam

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Posted 11 May 2012 - 03:46 PM

LOS was 'if you can see it' IE. if a laser from your eye to the 'Mech is unobstructed - it was done for easier showing of how the game looks. Currently it is not like that.

#6 Redshift2k5

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Posted 11 May 2012 - 03:47 PM

It's a press presentation, of course they're going to cut straight to the interesting part :blink: Ads part of the press relations, it's more for the masses who don't know about the game yet, and less for the people already hooked (who are hingry for much more in-depth information!)

Maybe some day soon we'll get a video of a whole match played through :)

#7 Bryan Ekman

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Posted 11 May 2012 - 05:54 PM

View PostGarth Erlam, on 11 May 2012 - 03:46 PM, said:

LOS was 'if you can see it' IE. if a laser from your eye to the 'Mech is unobstructed - it was done for easier showing of how the game looks. Currently it is not like that.


Unfortunately, this is incorrect Mr Erlam. :blink: What we're seeing is indeed the most recent build. To the left of the screen is the inlet, a wide open area. The enemy forces ran into the open and the enemy positions were relayed to all the friendly mechs because friendly units had direct LOS. Forest Colony IS a smaller map, and LOS happens quickly.

The only change that will happen from now until launch, is this relay requires a module, and LOS/D will take much longer, even if you have direct LOS. So it will be a bit less immediate.

The other thing to note. Russ' teammates are a few seconds ahead of him. The match probably started .. 10 secs previous (max), based on their locations relative to the spawn point (where Russ is at 0:00). You can see the base capture box.

#8 Vashts1985

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Posted 11 May 2012 - 05:57 PM

dont think this is to OT but how do you know when you have a lock on a target, i saw the catapult vid and it looked like he just looked at something and fired. i didnt notice and indication of a lock.

#9 Redshift2k5

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Posted 11 May 2012 - 05:59 PM

Enemy location data relay module

gimme :blink:

#10 Bryan Ekman

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Posted 11 May 2012 - 06:01 PM

View PostVashts1985, on 11 May 2012 - 05:57 PM, said:

dont think this is to OT but how do you know when you have a lock on a target, i saw the catapult vid and it looked like he just looked at something and fired. i didnt notice and indication of a lock.


The big red circle is the lock. It's not instant.

#11 JakeNzC

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Posted 11 May 2012 - 06:05 PM

wondering if you knock out the opposing command mech does that translate into loss of team radar/targeting data, command units will definitely become a high priority target in that scenario.

#12 Aegis Kleais

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Posted 11 May 2012 - 06:09 PM

That's good to hear Bryan.

Some of my concerns had to do with LOS/D happening near instantly, even on Mechs that you could see, but were very far away. Surely, this module for sharing targeting data will be very popular, especially for fire support Mechs.

I'm assuming that a "spotter-provided LOS/D" on a target will only signal your Mech of the lock when your Mech is (a) Not already performing a manual lock on a target (which would take precedence over the spotter's lock data), and (:blink: that the support fire Mech is actually within range for his weapons to actually get to the spotted target.

Does a unique sound effect play when a target has been either successfully targeted via LOS/D + Target sharing module and when a target has been successfully NARC'd?

#13 Lycan

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Posted 11 May 2012 - 06:17 PM

My only nitpick is that the terrain looks indestructible.

#14 StandingCow

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Posted 11 May 2012 - 06:22 PM

View PostLycan, on 11 May 2012 - 06:17 PM, said:

My only nitpick is that the terrain looks indestructible.


They said before, that is just because it is early beta.

#15 Bryan Ekman

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Posted 11 May 2012 - 06:24 PM

Terrain (the ground) will never deform. Trees will fall soon™.

#16 Lycan

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Posted 11 May 2012 - 06:30 PM

View PostStandingCow, on 11 May 2012 - 06:22 PM, said:


They said before, that is just because it is early beta.


I caught that but then when Mr Ekman said that what we were seeing is the most recent build, my brain went "And thus all is as it shall be on release".

I blame it on being sick. :blink:

View PostBryan Ekman, on 11 May 2012 - 06:24 PM, said:

Terrain (the ground) will never deform. Trees will fall soon™.


Awesome . . . totally awesome.

Thanks for replying.

#17 StoneTJwall

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Posted 11 May 2012 - 06:34 PM

View PostBryan Ekman, on 11 May 2012 - 06:24 PM, said:

Terrain (the ground) will never deform. Trees will fall soon™.


It would be great if there was even limited terrain deformation. I would love to see, after a glorious victory, the lanscape cratered from off-target LRMs and smoking from poorly aimed beam weapons.

Also, what about buildings in urban maps? Could you destroy them to damage enemy 'Mechs (like in the announcement video), or to block a narrow street?

#18 Scav

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Posted 11 May 2012 - 06:41 PM

Ya'll never see me. I'll be always on your six. :blink:

#19 Paladin Brewer

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Posted 11 May 2012 - 06:48 PM

I just wanted to make sure it had me worried there :blink: Carry on!

#20 Paladin Brewer

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Posted 11 May 2012 - 06:54 PM

Quote


The other thing to note. Russ' teammates are a few seconds ahead of him. The match probably started .. 10 secs previous (max), based on their locations relative to the spawn point (where Russ is at 0:00). You can see the base capture box.


Actually this doesn't make me feel any better. 15 Seconds to find your enemy is still bad. Are you confirming this is all it will take? An Atlas could scout that :blink:





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