Thontor, on 11 December 2012 - 02:00 PM, said:
You do have to be careful though..
The heat doesn't have to be reduced much.
For example, if you cut the heat in half, suddenly you can fire 8 PPCs like you can fire 4 now.. Bad
I think the large laser is in a good spot with 7 heat... I was surprised at how useful they are now with DHS. My 2LL+Gauss Hunchback runs very cool. I wouldn't go that low with a weapon that does more damage, all front-loaded, like the PPC.
I would probably reduce the heat of the PPC and Large Pulse Laser by 1 point each. To 8 heat each.
And reduce the heat of the ER weapons by 2... To 11 for the ERPPC and 8 for the ER Large Laser.
Extended Range doesn't give near the advantage in MWO that it does in TT. So the cost in heat should not be as much either.
Quite right, ranged direct fire weapons don't have much of an advantage and most battles that aren't, INCOMING MISSILE, devolve quickly into sub-200m brawls. I take back my statement about not wanting to lower the heat on the PPCs.
Just remember that the PPC is currently at 9 heat, dropping it by 2 will place it at 7 heat and overlapping with the Large Laser. At 9 heat the PPC is just manageable right now with DHS.
Garth also mentioned lowering the burn time of the ER Large Laser to a possible 0.75 seconds.
Lanessar, on 11 December 2012 - 02:02 PM, said:
Not to get nitty gritty, but I think the thing making PPCs un-scary is inherent differences from TT to FPS. It was a hard-hitting weapon delivering 10 damage to a single location, and while it generated heat, it could be dispersed within a round using 5 DHS/10 SHS.
The only thing that could rival a PPC in TT was a Gauss rifle, which had it's own quirks (easily damaged, explodey). We're seeing the Gauss quirks now (and people aren't liking it), but nothing making the PPC stand out.
Additionally, and I'm not positive of this, but it does seem like there's a splash damage mechanic in play with the PPC - it's not 10 to a single point, but 6 to the target area, 2 to adjacent areas. Additionally, the PPC "bullet" being so slow doesn't help, nor does triple heat to an already high-heat item.
Just off the top of my head, if the PPC were tweaked in this fashion, I think it would see more use:
1. Deliver 10 points of damage to primary location, 1-2 points to splash locations (up to 3).
2. Adjust heat generation of the weapon downward slightly.
3. Adding the EMP effect the devs noted.
4. Speeding up the "bullet".
Devs have already mentioned 3 & 4, but honestly, I think it will require either 1 or 2 in order to become more used than the Gauss, even with the explodey changes.
I'm armchair quarterbacking this, mind you. I've used PPCs, but haven't done a full analysis on them.
We are getting a speed boost on the PPC to a whopping 2000 m/s. It wasn't that hard to aim before but no it's like lightning. (Figuratively) The EMP effects is duly noted but some other quirks add more flavor to the weapon.