Sug, on 04 December 2012 - 09:09 AM, said:
Why do so many people think heat is broken? It's SUPPOSED to be something you need to manage!! If your mech is overheating it's either a bad config or you're firing too often. Bunch of spoiled brats ruined by running MW4 with No Heat/Infinite Ammo checked off.
Why do people not read other people's post in where they explain how and why heat is broken, and instead always say generalities like "heat is supposed to be managed"?
Maybe some questions will forever be left unanswered.
Vermaxx, on 04 December 2012 - 09:12 AM, said:
Or maybe the 'spoiled brats' from tabletop who realize that the 3049+ tech settings already made heat obsolete. PGI didn't set this game at the 'hardcore' difficulty level of 3025, they chose the carebear Battletech. Clan stuff was there to try to keep people playing BT, speed up games, and make things more appealing to younger players. Like what Games Workshop is doing with 40k.
The neckbeards who prided themselves on playing "real man's battletech" stayed with the 3025 rules. No gauss, no streaks, no XL, no endo, no FF, no DHS, no ER anything. Just you and your mech and the heat gauge.
Hehe, I like it, "real man's battletech". It's a bit pretentious, but I like it.
Personally - I would love to have a 3025 games, but I would also love to have more weapon choices. I like the idea of having ER weapons and Pulse weapons and Ultra or Rotary Autocannons. They just need to be balanced appropriately.
Without Battle Value.
Heck, Double Heat Sinks could be fine - 1.25 tons, 3 Crits, and no engine heat sink doubling (that's just cow excrement.)
Edited by MustrumRidcully, 04 December 2012 - 09:20 AM.