TruePoindexter, on 04 December 2012 - 11:07 AM, said:
I guess people just really want their laser boat online.
I guess some people really didn't read any of the posts on game balance, the analysis on how double heat sinks would affect the game or how the game's heat system has broken any balance between weapns, you haven't seen all those mechs that have mixed hard points and cannot even be used as laser boats, or all the methods how you can have better heat dissipation and better balanced weapons and even have heat neutral mechs (if you really want to build one, which I do not generally advise) that need to manage their heat.
If people ignore all that... Well, I suppose they may come to the logical conclusion that it's all laser boats.
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Nerfing DHS means you're nerfing huge chunks of the tech to come pre-emptively....oh, except ones that don't worry about heat to begin with. And Clan tech is worse- the entire basis of Clan tech is formed around DHS, not just later-era items. It'll basically jam a stick where the sun don't shine when those come in, and lube will not be an option.
Clan tech would still be superior, however. A Clan ER PPC weighs less than an IS PPC, and deals more damage. You still wouldn''t want to drive a standard clan mech configuration with it, but it would still be superior to an Inner Sphere weapon.
Unless they also nerf that.
IMO, they should. I hate clan tech power creep. I don'T eve like Double Heat SInks. I would prefer if PGI systems guy actually would sit down for a few days and work through the item list, and apply some math, spreadsheets and all that to find values for all these weapons and equipment, without changing any weight or crit cost, and balance them all against each other, making all tech a side grade rather than an upgrade.*
But so far PGI has proven incapable of doing such work, and it's just a big shame. Mechwarrior or Battletech rules are not that complicated. You don't even have to deal will alll the stuff that makes other games so complciated to balance - you don't have to deal with area effects, with buffs, with debuffs, with crowd control abilities, with stun and stun locks.
It's so incredibly simple by comparison, and they can't even seem to get that right! If only they'd communicate a bit with us, maybe there is something we are missing, some actual arguments for the way they work, some method to the (seeming) method.
*) Or if he believes we need upgrades, work out a battle value system that can be used for the match-maker so that as you upgrade your tech, you fight others with upgraded tech. THough I really prefer the side-grade method.
Edited by MustrumRidcully, 04 December 2012 - 01:18 PM.