Garth Erlam, on 05 December 2012 - 09:40 AM, said:
Well it's a 50% increase in damage, so it meant I could literally hold my fire button(s) down on 6ML's while running around at 120km/h. For quite awhile.
And 240 damage is a lot of damage to put out before overheating, and I only had 18/19 DHS. At 2.0, you get more than 20 DHS on a Mech, and there are a lot of weapons you can simply fire forever without heat being an issue at all.
Put another way, I was doing a dual-gauss worth of damage every cycle. And I could do that (roughly) eight times in a row.
Seriously, I don't benefit from DHS being 1.4 - my favourite Mech was vastly superior with it being 2.0 - but there's a reason it isn't, and I understand it.
EDIT: I'm at home (and patching), so I don't have my armour values, but I have a 300 XL, Endosteel, 6 medium lasers, and 19 Dual Heatsinks on my CDA-2A. So an alpha = 30 damage; 8 alphas = 8 x 30 = 240 damage.
Ever considered that maybe the medium laser is the problem, not Double Heat Sinks?
Medium Lasers were already deemed very powerful in the table top game, but they are more powerful in MW:O because we have weapon convergence here, instead of random hit generation. In addition, you gave all weapons effectively 1.5 times the range they had in the table top, by using their maximum table top range as their "normal" range without any penalties, and their top range twice that with a linear damage fall off. In addition, in the table top, it was more difficult to hit a target at 180m with a Medium Laser than it was in a Large Laser. ALl you did so far to compensate this as to increase their heat, but you actually also had to look at their damage value, and probably reduce both by about 25 to 50 %.
In pretty much any evaluation I made on weapon balance, two trends emerge clearly:
Ballistics and missiles perform high heat/damage/range energy weapons notably.
Small and Medium Lasers are extremely efficient.
With Single Heat Sinks, the Medium Laser is as efficient as the AC/20 for a 20 second firing endurance and a target goal which is in the range of your CIcada's damage goal. It is still outperformed however by longer range ballistics like the AC/5 or the Ultra AC/5.
With the current Double Heat Sink mechanics, the Medium Laser outperforms every ballistic weapon. But at the same time, the PPC, ER Large Laser and ER PPC and the Large Pulse Laser suck considerably.
You either need to nerf the medium (and small) Laser and give us 2.0 DHS and see what will come from that, or you need to buff the PPC, ER PPC, Large Pulse Laser and ER Large Laser. And projectile speeds, beam durations and EMP effects will be useful, but fundamentally, they won't do enough good if you don't also improve damage or heat values.
And your Autocannon stats are also still all over the place -why are the low range weapon less efficient than the high range weapon?
And have you decided so far whether you want higher tech levels to be real genuine upgrades (that means more damage/effect for the same weight or less weight?), or sidegrades?
Edited by MustrumRidcully, 05 December 2012 - 09:57 AM.