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A Question On Dhs.


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#1 Fiyabwal

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Posted 03 December 2012 - 08:05 PM

was looking through the upgrades.
why do "double heatsinks" work 1.4x as efficiently, yet take up 3x the space?

theres nothing double about that...

#2 Valder

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Posted 03 December 2012 - 08:07 PM

Ones inside the engine are 2.0. Ones you add to the engine or chassis are 1.4. They take up more space because they cool you off better. They're called double because that's what they were called in other games that have little resemblance to our current heat system, and they decided to keep the name convention.

#3 Fiyabwal

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Posted 03 December 2012 - 08:12 PM

the ones in the engine are double?

but the ones outside aren't?

how does that make sense?

they can't work at different values but be the same thing, thats just silly

#4 Valder

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Posted 03 December 2012 - 08:14 PM

Dear. God.

Are you trolling or did you really not notice alllllll the other posts about this, like the two currently on the first page of general discussion?

2.0 breaks all kinds of **** when all heatsinks are 2.0. Like letting 9 med laser swaybacks run around alpha-ing every cooldown without ever overheating.

#5 Fiyabwal

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Posted 03 December 2012 - 08:16 PM

View PostValder, on 03 December 2012 - 08:14 PM, said:

Dear. God.

Are you trolling or did you really not notice alllllll the other posts about this, like the two currently on the first page of general discussion?

2.0 breaks all kinds of **** when all heatsinks are 2.0. Like letting 9 med laser swaybacks run around alpha-ing every cooldown without ever overheating.

I keep hearing that, but we don't have them ,so how could we ever know?
also wouldn't it just mean everyone would need it as an upgrade? then everyone would be on an even playing field

#6 Valder

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Posted 03 December 2012 - 08:21 PM

View PostFiyabwal, on 03 December 2012 - 08:16 PM, said:

I keep hearing that, but we don't have them ,so how could we ever know?
also wouldn't it just mean everyone would need it as an upgrade? then everyone would be on an even playing field

They don't want everyone to need it. They want it to be a lateral upgrade.

And, if they've confirmed with internal testing that it's borked, then why the **** would they add it in? I don't want more broken **** in here.

#7 Mister Blastman

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Posted 03 December 2012 - 08:22 PM

View PostValder, on 03 December 2012 - 08:14 PM, said:

2.0 breaks all kinds of **** when all heatsinks are 2.0. Like letting 9 med laser swaybacks run around alpha-ing every cooldown without ever overheating.


No.

It will only give hunchies a 5 - 12% improvement since engine sinks are already double. Stop feeding false information!

#8 Fiyabwal

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Posted 03 December 2012 - 08:31 PM

View PostValder, on 03 December 2012 - 08:21 PM, said:

They don't want everyone to need it. They want it to be a lateral upgrade.

And, if they've confirmed with internal testing that it's borked, then why the **** would they add it in? I don't want more broken **** in here.

all that internal testing sure worked keeping all those bugs out of the game.
with that as a track record, you're willing to simply take them at their word?

jesus i thought "gold vision" was a joke...

#9 Vermaxx

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Posted 03 December 2012 - 09:20 PM

Yeah the whole claim of true doubles held real weight up until we realized engine sinks were actually doubles.

With the xp efficiencies, every math I have run shows that the sinks average out at 1.9 each. The game is already giving some people true DHS, they just have to do some work to get it. The game has not fallen apart.

Give everyone true DHS, and then lower the xp efficiencies as necessary.

#10 Blind Gamer

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Posted 03 December 2012 - 09:24 PM

View PostValder, on 03 December 2012 - 08:07 PM, said:

Ones inside the engine are 2.0. Ones you add to the engine or chassis are 1.4. They take up more space because they cool you off better. They're called double because that's what they were called in other games that have little resemblance to our current heat system, and they decided to keep the name convention.


So shouldn't they be called 1.4xHS and not DHS? Even I'm blind and I can see PGI is failing at math.

#11 Valder

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Posted 03 December 2012 - 09:24 PM

View PostFiyabwal, on 03 December 2012 - 08:31 PM, said:

all that internal testing sure worked keeping all those bugs out of the game.
with that as a track record, you're willing to simply take them at their word?

jesus i thought "gold vision" was a joke...

Let me guess, we've never landed on the moon either? Feed me moar tears plz.

#12 Blind Gamer

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Posted 03 December 2012 - 09:27 PM

View PostValder, on 03 December 2012 - 09:24 PM, said:

Let me guess, we've never landed on the moon either? Feed me moar tears plz.

Posted Image

#13 Vermaxx

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Posted 03 December 2012 - 09:28 PM

Valder. Seriously.

Take any mech you can think of, well at least 8 engine sinks, and do the math.

X engine sinks at 2.0
Y engine sinks at 1.4
+15% boost from xp

If you find one that ISN'T at 1.9 or something per unit, please tell me. We are GETTING DHS in such a roundabout bullshart way and the devs to my knowledge haven't made their plans known on engine sinks. The argument that 2.0 DHS is broken is invalid, because people who bother to use the XP system already have them.

#14 Heeden

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Posted 03 December 2012 - 09:33 PM

View PostVermaxx, on 03 December 2012 - 09:28 PM, said:

Valder. Seriously.

Take any mech you can think of, well at least 8 engine sinks, and do the math.

X engine sinks at 2.0
Y engine sinks at 1.4
+15% boost from xp

If you find one that ISN'T at 1.9 or something per unit, please tell me. We are GETTING DHS in such a roundabout bullshart way and the devs to my knowledge haven't made their plans known on engine sinks. The argument that 2.0 DHS is broken is invalid, because people who bother to use the XP system already have them.


If all DHS were 2.0 wouldn't we be getting more like 2.3 then?

#15 Vermaxx

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Posted 03 December 2012 - 09:46 PM

View PostHeeden, on 03 December 2012 - 09:33 PM, said:


If all DHS were 2.0 wouldn't we be getting more like 2.3 then?

Yes, and that is why I said they won't ever raise everything to 2.0, because they don't want us that high.

They need to set everything to a point like 1.7, where we can get back to what we have now with xp and work, or they just need to lower the xp bonuses or change what they do entirely.

#16 LaserAngel

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Posted 03 December 2012 - 09:48 PM

View PostVermaxx, on 03 December 2012 - 09:46 PM, said:

Yes, and that is why I said they won't ever raise everything to 2.0, because they don't want us that high.

They need to set everything to a point like 1.7, where we can get back to what we have now with xp and work, or they just need to lower the xp bonuses or change what they do entirely.
While annoying, I don't mind working back up to the ~2.0 value using my skills. I might be able to make a case for those still in trial mechs and without XP for skills.

#17 Sean von Steinike

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Posted 03 December 2012 - 09:48 PM

Consider it a misnomer.

#18 Heeden

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Posted 03 December 2012 - 09:51 PM

View PostVermaxx, on 03 December 2012 - 09:46 PM, said:

Yes, and that is why I said they won't ever raise everything to 2.0, because they don't want us that high.

They need to set everything to a point like 1.7, where we can get back to what we have now with xp and work, or they just need to lower the xp bonuses or change what they do entirely.



It would make sense for the efficiency to unlock the use of DHS and set them to 2.0, but odds on they wouldn't be able to give C-Bill refunds for those who paid for the upgrades and the qq would be immense.

Perhaps set them to 2.0 and get the efficiency to increase capacity only or something.

#19 Valder

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Posted 03 December 2012 - 10:01 PM

I dunno man. Personally I like it where it's at. You could be right, we could be at approx 1.9 right now. But I use really hot mechs personally, and I am fine with waiting on cooldowns and balancing as it is in regards to heat (with the exception of PPC's). I don't own a swayback personally, but when I die and there's around I'll watch, and they don't seem to run as hot as I imagined they would... they tend to be pretty cool, if built right and can shoot a lot. A %12 increase to that would be very significant.

And yes, I'm mad that when I come on the forums all the negativity puts me off... Because honestly... this is a very viable game. All the QQing is lol, because the people that ***** the most are the most addicted to the core gameplay. So they must be getting something right...

#20 LaserAngel

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Posted 03 December 2012 - 10:10 PM

View PostValder, on 03 December 2012 - 10:01 PM, said:

I dunno man. Personally I like it where it's at. You could be right, we could be at approx 1.9 right now. But I use really hot mechs personally, and I am fine with waiting on cooldowns and balancing as it is in regards to heat (with the exception of PPC's). I don't own a swayback personally, but when I die and there's around I'll watch, and they don't seem to run as hot as I imagined they would... they tend to be pretty cool, if built right and can shoot a lot. A %12 increase to that would be very significant.

And yes, I'm mad that when I come on the forums all the negativity puts me off... Because honestly... this is a very viable game. All the QQing is lol, because the people that ***** the most are the most addicted to the core gameplay. So they must be getting something right...
Are you watching Small Laser or Medium Laser Swaybacks? Some builders even just limit the "hunch" to just 4 ML, not 6 and compensate with Large Lasers on the arm. You may lose the hunch but you have a Medium Laser in the Heat and a Large Laser on the left arm.





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