A Question On Dhs.
#1
Posted 03 December 2012 - 08:05 PM
why do "double heatsinks" work 1.4x as efficiently, yet take up 3x the space?
theres nothing double about that...
#2
Posted 03 December 2012 - 08:07 PM
#3
Posted 03 December 2012 - 08:12 PM
but the ones outside aren't?
how does that make sense?
they can't work at different values but be the same thing, thats just silly
#4
Posted 03 December 2012 - 08:14 PM
Are you trolling or did you really not notice alllllll the other posts about this, like the two currently on the first page of general discussion?
2.0 breaks all kinds of **** when all heatsinks are 2.0. Like letting 9 med laser swaybacks run around alpha-ing every cooldown without ever overheating.
#5
Posted 03 December 2012 - 08:16 PM
Valder, on 03 December 2012 - 08:14 PM, said:
Are you trolling or did you really not notice alllllll the other posts about this, like the two currently on the first page of general discussion?
2.0 breaks all kinds of **** when all heatsinks are 2.0. Like letting 9 med laser swaybacks run around alpha-ing every cooldown without ever overheating.
I keep hearing that, but we don't have them ,so how could we ever know?
also wouldn't it just mean everyone would need it as an upgrade? then everyone would be on an even playing field
#6
Posted 03 December 2012 - 08:21 PM
Fiyabwal, on 03 December 2012 - 08:16 PM, said:
also wouldn't it just mean everyone would need it as an upgrade? then everyone would be on an even playing field
They don't want everyone to need it. They want it to be a lateral upgrade.
And, if they've confirmed with internal testing that it's borked, then why the **** would they add it in? I don't want more broken **** in here.
#7
Posted 03 December 2012 - 08:22 PM
Valder, on 03 December 2012 - 08:14 PM, said:
No.
It will only give hunchies a 5 - 12% improvement since engine sinks are already double. Stop feeding false information!
#8
Posted 03 December 2012 - 08:31 PM
Valder, on 03 December 2012 - 08:21 PM, said:
And, if they've confirmed with internal testing that it's borked, then why the **** would they add it in? I don't want more broken **** in here.
all that internal testing sure worked keeping all those bugs out of the game.
with that as a track record, you're willing to simply take them at their word?
jesus i thought "gold vision" was a joke...
#9
Posted 03 December 2012 - 09:20 PM
With the xp efficiencies, every math I have run shows that the sinks average out at 1.9 each. The game is already giving some people true DHS, they just have to do some work to get it. The game has not fallen apart.
Give everyone true DHS, and then lower the xp efficiencies as necessary.
#10
Posted 03 December 2012 - 09:24 PM
Valder, on 03 December 2012 - 08:07 PM, said:
So shouldn't they be called 1.4xHS and not DHS? Even I'm blind and I can see PGI is failing at math.
#11
Posted 03 December 2012 - 09:24 PM
Fiyabwal, on 03 December 2012 - 08:31 PM, said:
with that as a track record, you're willing to simply take them at their word?
jesus i thought "gold vision" was a joke...
Let me guess, we've never landed on the moon either? Feed me moar tears plz.
#13
Posted 03 December 2012 - 09:28 PM
Take any mech you can think of, well at least 8 engine sinks, and do the math.
X engine sinks at 2.0
Y engine sinks at 1.4
+15% boost from xp
If you find one that ISN'T at 1.9 or something per unit, please tell me. We are GETTING DHS in such a roundabout bullshart way and the devs to my knowledge haven't made their plans known on engine sinks. The argument that 2.0 DHS is broken is invalid, because people who bother to use the XP system already have them.
#14
Posted 03 December 2012 - 09:33 PM
Vermaxx, on 03 December 2012 - 09:28 PM, said:
Take any mech you can think of, well at least 8 engine sinks, and do the math.
X engine sinks at 2.0
Y engine sinks at 1.4
+15% boost from xp
If you find one that ISN'T at 1.9 or something per unit, please tell me. We are GETTING DHS in such a roundabout bullshart way and the devs to my knowledge haven't made their plans known on engine sinks. The argument that 2.0 DHS is broken is invalid, because people who bother to use the XP system already have them.
If all DHS were 2.0 wouldn't we be getting more like 2.3 then?
#15
Posted 03 December 2012 - 09:46 PM
Heeden, on 03 December 2012 - 09:33 PM, said:
If all DHS were 2.0 wouldn't we be getting more like 2.3 then?
Yes, and that is why I said they won't ever raise everything to 2.0, because they don't want us that high.
They need to set everything to a point like 1.7, where we can get back to what we have now with xp and work, or they just need to lower the xp bonuses or change what they do entirely.
#16
Posted 03 December 2012 - 09:48 PM
Vermaxx, on 03 December 2012 - 09:46 PM, said:
They need to set everything to a point like 1.7, where we can get back to what we have now with xp and work, or they just need to lower the xp bonuses or change what they do entirely.
#17
Posted 03 December 2012 - 09:48 PM
#18
Posted 03 December 2012 - 09:51 PM
Vermaxx, on 03 December 2012 - 09:46 PM, said:
They need to set everything to a point like 1.7, where we can get back to what we have now with xp and work, or they just need to lower the xp bonuses or change what they do entirely.
It would make sense for the efficiency to unlock the use of DHS and set them to 2.0, but odds on they wouldn't be able to give C-Bill refunds for those who paid for the upgrades and the qq would be immense.
Perhaps set them to 2.0 and get the efficiency to increase capacity only or something.
#19
Posted 03 December 2012 - 10:01 PM
And yes, I'm mad that when I come on the forums all the negativity puts me off... Because honestly... this is a very viable game. All the QQing is lol, because the people that ***** the most are the most addicted to the core gameplay. So they must be getting something right...
#20
Posted 03 December 2012 - 10:10 PM
Valder, on 03 December 2012 - 10:01 PM, said:
And yes, I'm mad that when I come on the forums all the negativity puts me off... Because honestly... this is a very viable game. All the QQing is lol, because the people that ***** the most are the most addicted to the core gameplay. So they must be getting something right...
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