Tennex, on 03 December 2012 - 09:05 AM, said:
thats wh you tweek the weapons. right now heat/heat sinks are just complicating balance for PGI. Assume that Stock variants are all relatively balanced around each other, make adjustments to weapons and heat sinks so that they are and go from there. "zero your scale" so to speak
They didnt complicate much IMO.
All they did was let us fire our weapons at 3x the rate. Nothing is wrong with the weapons, you are just choosing to overheat yourself.
A heat neutral mech should not be easy to make, or too powerful, because then you run into the laserboat problem. Besides, it also makes heat an actual gameplay element instead of an afterthought once you have enough heatsinks.
The only problem that came from this, IMO, is that it made the gauss rifle even more attractive. Hopefully the explosion effect will balance it out.
DPS and spreadsheets never translate into an action game, so it should not be the balancing factor.
Edited by Roughneck45, 03 December 2012 - 09:11 AM.