Belisarius†, on 13 March 2012 - 08:12 PM, said:
While I think we see eye to eye on a fair few points, I feel like you don't really know what NR looks like in practice. Scouts are possibly the most important unit on the battlefield in a gametype won and lost by out-maneuvering your opponent's lance. You can't do that if you don't know where they are, and you unfortunately also can't do that on a cramped solaris-style map.
Indeed. Take that Ostscout Mech from my example, why would I really bother fielding that one in a Solaris match (apart from possibly being a glutton for punishment)? I wasn't so much referring to you as to another prior post, let me quote:
Quote
[...]
However in NR matches once you're dead, you're gone and who cares what the objective had you do. Plus you don't really need objectives taking focus from the match. They just get in the way, since killing a mech in NR is its own objective...and a very rewarding and satisfying objective I might add.[...]
The role I can possibly see for me in an Ostscout in that kind of NR match sounds utterly boring. Running around and spotting enemy Mechs occasionally. Right, sounds thrilling.

Not likely I'd even fire my one MedLas, as there's no secondary static objective (infantry, static defence, enemy encampment, whatever) where that might be useful. So I can use my advanced sensor system to report spotted enemies and then just run off. Again and again. Instead of e.g. getting to an enemy base and play "artillery spotter" for my commander, For the secondary objective "you don't really need". Or using my speed to take out unarmed comm beacons quickly (which I could with even only one MedLas) that jam our unit's capability to call in air-/artillery strike. For the secondary objective "you don't really need". Etc.
I could quote more examples, but let's leave it at these. Now you might claim just "running around" and spotting/reporting enemies is fine. It might be to some degree. But it is still limiting the capabilities of me in my Mech. Just because someone else in a Mech which might be too slow to do any of these jobs thinks "you don't really need" them.

And let's talk about reward structure. Unless you straightaway decree that damage/kills/hits inflicted on enemies will have
no influence/relevance whatsoever on XP/monetary/salvage rewards, where does that leave me in my Ostscout? Yep, exactly, holding the short end of the stick again.
Why would I even bother actively playing in that case? Could as well go AfK after joining the match in a location where I have good visuals of the surrounding landscape. Thus by making the whole NR mode rather unattractive for me in my scout Mech, by marginalizing my role's
potential, we land exactly where we have been once before again - Assault Mechs Online. Thrilling.
Could as well play a scout tank on WoT in that case, at least there I can occasionally kill enemy artillery additionally. Would be more interesting than what someone envisins for MWO NR mode. Considering how low an opinion I meanwhile hold of that game, that is saying quite much.

Oh yeah, WoT is NR only, BTW, and looking at my stats there I should have some knowledge "what NR looks like in practice", thank you very much.
Edited by Dlardrageth, 13 March 2012 - 08:54 PM.