=Outlaw=, on 16 March 2012 - 04:05 PM, said:
On certain maps you could also just get rid of the base objective, but leave in the capture point objectives. Or remove both secondary win conditions, but leave in the capture points to act a "res" points for use of commander strategic abilities such as UAV, Sat scan, ect.. Mix it up.
I don't think it's map specific. It's going to need maps to be designed or modified with it in mind to remove specific features, but every gametype does. Hopefully.
I think map size is the biggest problem. There's going to be some given speed difference for each map size that will make it unmanageable for the slower team. You're also going to have enormous issues when the clans come in, because of how fast their stuff is. That's tough to beat in a straight up fight, as it should be, but a capture mode when one side is a better cat and a better mouse is going to be pretty awful for the IS.
I've changed my mind. I think the base capture thing should stay. It brings teams into conflict because they're going to be going for the same points, and that's the ultimate goal. At some stage, you have to go where they are to stop them taking your junk.
I actually think you could do without the end-game capture point thing. It's the one that's going to drive a disadvantaged team to run away, because they have some hope of winning without having to kill the other guys. That hope is the last thing you want to give a player like Ruff when his team is dead, or an FC who knows his guys will lose in a straight up fight. Even if the lights are going to lose eventually, you want as few games as possible to come down to the clock.
I think the base capture is enough. When their last light is running away, you've won already, so you just need a way to finish it now. If their team is camping a mountain at the edge of the map; the game mode's goal is to make them come down and/or give the win to the non-camp team. Base caps do one or the other of those without having to wait out the timer.
Edited by Belisarius†, 16 March 2012 - 04:56 PM.





















