I have an idea for a VIP Escort with some interesting twists. Probably would work best as a competitive Merc group game mode but could work as an open game type.
The map has 1 base at either end, i'm imagining a larger than normal map for this. One mech designated as the VIP must survive & reach the other base to scan it to outright win(ie:remain standing in close proximity of the enemy base for a certain amount of time, maybe at least 45 seconds uninterrupted). As a secondary objective would be to assassinate the opposing teams VIP for a team C-bill winnings bonus.
Smack bang in the middle of the map is a radar array which begins as neutral. Whichever teams captures the tower will be at an advantage having the entire enemy teams locations shown on their maps say every 20 seconds or so
This is where the fun begins with team decisions

Will you leave some mechs near home base to try & ambush the enemy VIP? How many will rush to try & cap the radar tower? How many mechs will stick with the VIP, or will you all stay close & try to rush your VIP to the objective enemy base?
The start of a match you would have to try & second guess the enemies gameplan to try & counter it. I can imagine alot of heated combat around the radar tower early on, then once your radar scan is up, game plans will change dramatically and you can go on the offense. After communicating with your lancemates, you could then split your teams lance up to intercept the enemy VIP, choose to hunt down small groups of enemy mechs whilst also being able to keep your VIP relatively safe.If you lose the array then you have to switch plans accordingly back to defense as you will be the ones hunted down!!
My vision of the game would play out would be that most teams would attempt to get their VIP as close to the enemy base as possible whilst trying to cap the radar array. Once the array is secured the controlling team will go on the offensive to reap the maximum c-bills for damage.Then when the time is right move in for the base cap.
Problems i can see are who wants to be VIP? They probably wont get to shoot much but if a player volunteers to be VIP will gain a substantial C-bill bonus endgame if you win and even if your team loses. If everyone wants to be VIP then it is chosen randomly from those that have volunteered. Any mechs escorting (being within a certain proximity) a VIP would gain a small c-bill bonus accordingly for time spent within that proximity over the course of the whole game. That would also be to offset people not wanting to stay and protect the VIP. More than likely i think that the VIP& escorting co will see a fair bit of action.
And when the enemy VIP reaches 1/3 distance from you base your team will receive a voice over warning "Warning, the enemy has breached the base perimeter" the first time they crossover so you will have a chance at least to change your game plan to try and counter. Its no fun if the enemy VIP is a light mech & they try to rush just for a quick win.
Even If your teams VIP has been taken out it is still possible to win by annihilating the opposing team.
Just as a last second thought to add a bit of fluff to the game type, your teams main mission is to scan your enemies base to receive blueprints of new enemy weapon tech. So if your team wins by scanning the enemy base, all members of that team will receive a weapon blueprint which in real world terms would mean a once off small discount on a randomly chosen weapon in mech bay. If anyone has played blacklight retribution they should get what i mean. In blacklight when you level up you might receive kinda like a voucher in your inbox to trial a weapon or upgrade for X amount of days. For MWO maybe the discount voucher or free use of a purchasable upgrade for X amount of days?
I reckon this is a pretty awesome idea if i do say so myself. Hope u guys think so too!!!
Even if it might be a bit flawed at the moment, with a bit of tweaking i think this could be a real winner
Edited by Justsumnoob, 24 July 2012 - 11:49 AM.