- Planetary Assault -
In keeping with canon and offering a truly unique game play mode I propose "Planetary Assault" The mode is simple, two teams drop to fight over orbital guns. Initially only a single lance from each team enters the match, however there are three orbital guns on the map, once a gun is captured the controlling team can drop another lance in a safe zone on the map. Seeing as how there are three guns eventually 12 players can potentially be on each side.
On the mechanics of the orbital guns in Planetary Assault
1. Orbital guns can be destroyed, allowing both teams to drop a lance with a short delay. (this could also be the guns generator to save the devs from having to animate and implement a giant cannon exploding)
2. Orbital guns can be controlled, allowing one team to drop a lance with a short delay, and the other team being denied a drop.
3. Orbital guns can be captured from the other team during their drop, causing the gun to fire on and destroy the dropship, with a random roll determining what mechs will be destroyed in the crash, and which ones will be severely damaged. Mechs with jump jets will receive a bonus against damage in a downed dropship.
4. If an orbital gun is captured while dropping an enemy lance, the capturing team will be able to drop their own lance as well (with a time delay of course.
What makes this game mode extremely dynamic is that;
1. Teams will need to drop with light and medium light killer mechs to initially capture orbital guns or go for a quick victory by eliminating the enemies initial lance.
2. The second lance to drop will be the most vulnerable to having their dropship shot down, thus the second lance has a prerogative to drop with jump jet equipped mechs (mediums and select heavies)
3. The third lance will be going in to do the heaviest brawling, so naturally they will be Assaults, as they will need to be able to destroy all enemy mechs and dropships.
Furthermore, this game mode would be great because there are multiple ways to achieve victory.
1. Capture enough guns to drop enough of your teammates and destroy all enemy forces.
2. Destroy guns and bring the match to an all out brawl.
3. Quickly destroy the enemy lance and deny them the opposing team the capability to drop.
On a last note, I envision this game mode would allow that drop ships could have external weapons (destructible of course) and that the dropships themselves were destructible while on ground. In addition, the dropships should have the capability of repairing and re-arming a single friendly mech at a time, however this mech would be severely crippled, or completely destroyed if the dropship is destroyed by enemy forces during repair.
Each side would need a commander to choose mech load outs per lance, and coordinate offensive and defensive strategies depending on the other teams tactics. During the entire match the commanders will have to balance offense and defense, in the initial phase of capturing/ destroying guns, and the second phase of defending/ destroying dropships.
The devs would have to really put some effort into the dropship mechanics, but if this game mode were ever implemented in the way I envision it "Planetary Assault" would be one of the most true to canon, as well as giving the Clan/Faction groups a serious game mode to duke it out.
Cheers,
Beef Hands
___Edit___
An amazing addition would be a non fighting commander who controls the drop ships weapon systems in lieu of having automated weapons (automated weapons could prove contentious in determining their accuracy) as well as commanding the mechs on the ground.
This game mode will not be entirely suitable for anyone who is not on C3 or TS3, It would be far and away the most team oriented mode available.
Edited by Beef Hands, 11 September 2012 - 11:06 AM.