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House Kurita CoC Table of Organization


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#1 DCM Mandark

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Posted 28 May 2012 - 11:03 PM

I have read a lot of post about units and merc and faction this and that let us all keep in mind that we are all Kuritains loyal to this great house and its the members and there loyalty that made us so feared

just because there is no "OFFICAL COC" that never stopped any of us no matter what form of this game it was we ALWAYS managed to set up a COC and make it work for those of us that remember AOL MPBT and GameStorm MPBT know that there was no official structure in those but i damn sure remember taking and then later giving out the rank test with those that had the exp to gain a rank so no matter what this game has in store for us we have a CoC and are well organized and soon as the old players and the new player find common ground we will do great things once again

here is the COC i pull off the net it is Cannon and i feel if we are not given the ability to set up units when the game launches then we should at the very least set up merc units with these names

i am also looking into a dedicated TS3 server that will be JUST FOR MECHWARRIOR ONLINE AND HOUSE KURITA AS A WHOLE if anyone wants to help me with this send me a pm

Now for the hard part we need people to step up to take leadership roles with in House Kurita

we as Kuritans need a new House Leader Tarl Cabot was the last man i remember calling House Leader so we need to elect a new House Leader and then Leaders for each Prefecture for this game and go on from there that way when the game goes live we will hit the ground running and not with caught with our pants down and if the game launches some kind of IS battles then we will defiantly be several steps ahead of the game
well these are my thoughts as a former Sho-Sa and if any of my ideas sound good let me know and lets try to get them in place for the benefit of the House




Table of Organization

Benjamin Mil. District

Buckminster Prefecture
***************************
2nd Sword of Light
4th Arkab Legion
6th Arkab Legion
39th Ice Warriors

Kajikazawa Prefecture
*************************
2nd Benjamin Regulars
17th Benjamin Regulars
Brion's Legion
1st SotD Rgt

Proserpina Prefecture
**************************
9th Benjamin Regulars
Matar Milita
9th Sun Zhang AC
2nd Arkab Legion

Xinyang Prefecture
**************************
15th Benjamin Regulars
11th Benjamin Regulars
2nd Draconis SF (PR12)
2nd SotD (PR2)

Irurzun Prefecture
*********************
3rd Benjamin Regulars
6th Benjamin Regulars
Chian Milita
2nd Amphigean LAG

Dieron Military District

Kessel Prefecture
********************
3rd Dieron Regulars
3rd Draconis Strike Force
11th Legion of Vega
4th SotD Rgt.

Vega Prefecture
*******************
2nd Legion of Vega
14th Legion of Vega
2nd Dieron Regulars
36th Dieron Regulars

Al Na'ir Prefecture
********************
5th Sword of Light
Tooth of Ymir
8th Dieron Regulars
15th Dieron Regulars

Ashio Prefecture
*******************
27th Dieron Regulars
12th Dieron Regulars
1st Night Stalkers
9th Dieron Regulars

Algedi Prefecture
********************
24th Dieron Regulars
22nd Dieron Regulars
18th Dieron Regulars
3rd SotD Rgt.


Galedon Military District

New Samarkand Pref.
*************************
New Samarkand Milita
3rd Proserpina Hussars
5th Galedon Regulars
8th Galedon Regulars

Kaznejov Prefecture
***********************
17th Galedon Regulars
Wolf's Dragoons
Ryuken
8th Sword of Light

Matsuida Prefecture
***********************
Black Dragons
McGee's Cutthroats
Sun Tzu Cadre
12th Galedon Regulars

Oshika Prefecture
********************
16th Galedon Regulars
4th An Ting Legion
2nd Galedon Regulars
4th Draconis Strike Force

Tabayama Prefecture
*************************
19th Galedon Regulars
21st Galedon Regulars
5th SotD Rgt.
6th SotD Rgt.

Pesht Military District

Kagoshima Prefecture
*************************
3rd Pesht Regulars
Otomo
1st Sword of Light
Wisdom of The Dragon Cadre

Albiero Prefecture
********************
9th Pesht Regulars
Lone Star Regiment
Kensai Kami Cadre
7th SotD Rgt.

Ningxia Prefecture
*********************
7th Pesht Regulars
Helmut's Hermits
Kingston Caballeros
8th SotD Rgt.

Qandahar Prefecture
************************
10th Pesht Regulars
6th Pesht Regulars
7th Sword of Light
1st Draconis SF (PR11)

Bjarred Prefecture
*********************
4th Pesht Regulars
2nd Night Stalkers
Vandelay"s Valkyries
12th Sun Zhang AC

Rasalhague Mil. District

Radstadt Prefecture
***********************
8th Rasalhague Regulars
St. Cyr Heavy Asslt Group
1st Amphigean LAG
9th SotD Rgt.
Kirchbach Prefecture
17th Rasalhague Regulars
Alten Market Militia
5th Rasalhague Regulars
2nd An Ting Legion

Rubigen Prefecture
**********************
5th Amphigean LAG
1st Proserpina Hussars
4th Proserpina Hussars
1st Sun Zhang AC

Alshain Prefect.
******************
13th Rasalhague Regulars
22nd Rasalhague Regulars
9th Rasalhague Regulars
10th SotD Rgt.

Trondheim Prefecture
**************************
20th Rasalhague Regulars
Rasalhague Dist Gym Cadre
5th Sun Zhang AC
5th Draconis SF

#2 Paladin Brewer

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Posted 28 May 2012 - 11:15 PM

Couple of problems, but the one I will point out most is that this list of units is from MPBT: 3025. Which means 1) Not all of these units are cannon, and 2) wrong year setting. Rasalhague Military District does not exist anymore, they are the FRR and now we have Alshain.

Edited by Paladin Brewer, 28 May 2012 - 11:20 PM.


#3 DCM Mandark

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Posted 28 May 2012 - 11:39 PM

true enough but its a starting point and we need a point to start from we can edit the detail later to be for the correct year

#4 xMEPHISTOx

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Posted 28 May 2012 - 11:45 PM

Indeed...would be nice to see some structure even if it may be jumping the gun a bit as there are sure as hell a lot of variables still with the game itself being so far off and a great deal of details not available as of yet.
But to at least see some attempt at rallying the HK loyalists togother and show some unity and desire to maintain a foundation to build on as more information becomes available in the future.

just my humble opinion on the matter ofc.

#5 Paladin Brewer

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Posted 29 May 2012 - 12:15 AM

It's not really, because the canon regiments will be in the game and not will be player leadable, from what I have read. Can I say player leadable? Im tired.

#6 Tarl Cabot

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Posted 30 May 2012 - 02:51 AM

Elect a HL? I was.../looks over shoulder...kindly walked into that position /feels blood spots where the knives had pricked the skin..

What was I saying... :)

Should review the other house threads, particularly the Davion one. There is also the thread where Brewer had setup a general DCMS/Kurita website and that did not go well, initially. The devs will control the Houses' CoC. With what has been posted, it will not come even close to what has been used, be if from EGA to AOL/Gamestorm/EA to the MW2-3-4 Leagues. It is likely to be more akin to the other FPS games with an example being SOE Planetside. You join a side, and in that side you can make or join a unit.

The devs will likely have control where battles will take place, that is what specific planets. Tis not clear on whether mercs have a slight leeway or not on the planets they can hit (raid-wise). Core worlds will not be able to be seized. We do not even know if supply lines can be cut, much less there being supply lines. Afaik, there will not be any controllable strategic shell.

Basically what should be done is for those who already have units (regimental) assembled to communicate such, with leaders who will be able to detach from the regiment and start up another unit, particularly since there may be a cap on a unit's size.

Now, once the game is going, I would highly encourage unit commanders, for those who are willing to work together, to hold council. Until then to come up with any type of CoC beyond the unit (regiment/battalion/company) size will simply generate too much conflict, ESPECIALLY since it will likely not be supported in-game.

I would propose a thread be started, if not here then on the housekurita.org forums, and commanders post who they are and the number of pilots they are have right now who will be playing, and their non-canon names/nicknames. If there are caps on unit size, would also suggest creating and skeleton staff the feeder/training units. And the initial or 2nd post should be updated with the information as it comes in, to have all units information in one or two posts.

Again, this is based on what has been posted, speculation and inferred on the forums. This would help create the base structure. Without a solid foundation anything created ontop of it will simply fold.

Quote

Quote Bryan

Alright... long overdue, much distraction in between.

Players will NOT be able to claim canon units as their own. When it comes to Mercenary Units/Corps/Companies, these names will not be available during MC creation. Trying to circumvent the naming system will result in the Merc Corp being renamed/denied.

Faction units are being handled slightly different. When a player aligns themselves with one of the major factions, say House Kurita, they will have the opportunity to join famous house units as the rank up by earning loyalty points. Some house units will require additional feats of excellence and challenges to achieve before membership is granted. Since these units are not run by the players, and we can reserve/restrict access to very active/famous units for sake of preserving the BattleTech timeline.

Our general stance on player run merc units is simple - create your own legacy! It's very unfair for players to stake ownership over a canon unit, and creates a host of politic and pr issues. So we're avoiding the complexities and edge cases associate with players assuming the role of these units by encouraging you to forge your own destiny.

This is our launch POV. As always, we listen to your feedback and ways to improve the system.

AFFS CoC

Edited by Tarl Cabot, 30 May 2012 - 03:03 AM.


#7 Kyone Akashi

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Posted 30 May 2012 - 05:46 AM

Indeed, it would help to know more about exact unit structure beforehand, but from what has been said so far it seems clear that the canon units will not have any chain of command whatsoever, just members. Which I believe is preferential, as it replaces the “first come, first serve” mentality with a merit-based model.

Perhaps it would be possible to set up individual lances with lance leaders in the canon formations, but anything above this level should probably not be done for the sake of compatibility. A regiment can have 27-45 lances, which should be enough space for the various teams, though command lances should obviously remain vacant. The only thing that needs to be organized in this case would be the distribution of lance numbers so as to avoid “clone units”, but this should be much fairer than squabbling over the much more important regimental names.

If players wish to set up their own command structure to full effect, they should (hopefully) be able to do so once the option to create non-canon DCMS formations becomes available.

#8 PANZERBUNNY

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Posted 30 May 2012 - 08:20 AM

oh I can feel the conflict of people with in game rank and experience to lead during certain matches, but just because a meta command structure is in place and if they happen to jump in with people who aren't part of their team or "side game", they butt heads.

I think you should make some form of "charter" regarding interaction with in game rank and this "out of game" command structure. ( If it gets put together)

I support Lance commanders and units, but anything else could get sticky. Electing leaders to be the "voice" of a House would simply be your side game if it isn't supported by game features.

For the record, I think we should never be able to make non-canon DCMS formations, but units of lances within the existing canon formations.

That's what the appeal of a Merc company is. The ability to make a unit up and add it to the universe. Take that away and there really aren't many reasons to be Mercs.

#9 Targun Darklighter

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Posted 30 May 2012 - 08:28 AM

this looks like the TOE for 3025. by 3049 there was no Mercenaries commands in the Draconis Combine. "Death to all Mercenaries" order as not been lifted by Coordinator Takashi Kurita. not til after his death is that order lifted.

#10 Minoru Tetsuhara

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Posted 30 May 2012 - 09:53 AM

Remember, even between 3025-49 there were quite a few 'Non-Standing' and 'Unofficial' 'Mech formations (Units) operating in the Combine. Including but not limited to: Planetary Militias, Yakuza or Organized Crime, Personal Units of Wealthy or Politically connected individuals and Secretive organizations such as the Order of 5 Pillars. DCMS 'retired' many Important but 'Dishonored' Mechwarriors to 'Monasteries' throughout the Combine. I suspect there were more than a few 'Retired' or talented but dispossessed 'Ronin' that provide the Mechwarriors for these organizations. The Genyosha was composed with warriors such as these. Great work Mandark! Lots of room for Role-Playing and new units formations! Let's not paint ourselves in a corner, but a 'Official T.O.& E. for the DCMS is a great place to start. Posted Image

#11 Kyone Akashi

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Posted 30 May 2012 - 11:41 AM

View PostTargun Darklighter, on 30 May 2012 - 08:28 AM, said:

by 3049 there was no Mercenaries commands in the Draconis Combine. "Death to all Mercenaries" order as not been lifted by Coordinator Takashi Kurita. not til after his death is that order lifted.
I believe this may be incorrect.

Simonson's Cutthroats are an example of a mercenary unit that remained in service to the Combine even after this order had been issued. Is it possible that the actual meaning of the edict is misunderstood? I have yet to find a source that actually clearly describes what this order does. Perhaps the order is referring only to mercenaries not in the employ of the Draconis Combine? Could it be an attempt to permanently bind mercenary units to the Combine ("either you're with us, or you're against us"), like it was already attempted with the company store?

Also, the order is rescinded by Coordinator Takashi himself, after the Kell Hounds and the Wolf's Dragoons helped out in the Battle of Luthien 3052.

#12 PANZERBUNNY

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Posted 30 May 2012 - 12:23 PM

No....there was a purge or they gave them time to leave...I can't remember for sure.

Something to read up on tonight I guess!

#13 Kyone Akashi

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Posted 30 May 2012 - 01:19 PM

View PostPANZERBUNNY, on 30 May 2012 - 12:23 PM, said:

Something to read up on tonight I guess!
Should you discover anything, enlightenment would be appreciated. Domo!

I have read about the edict, of course, but all I could find was very vague, offering much potential for interpretation.

However: Even if mercenary commands would be out of the question, how about simply forming new DCMS regiments? Looking at sarna.net, wouldn't it be easy to just take, for example, one of the military districts of the Combine and invent a new formation by adding an as-of-yet unused number? This way, new formations could be added without contradicting anything, hai?

#14 Targun Darklighter

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Posted 30 May 2012 - 01:26 PM

yes Coordinator Taskashi did rescinded that order but only because the Smoked Kittens and Nova Fur Balls was about to drop 6 Galaxies on Luthien.now i just look though my 20 year updtae by FASA and there are No Mercenaries Command listed in the Dragon's TOE.

the death to all mrec order as to do wil the Dragon/Wolf war of 3028-3030

#15 Minoru Tetsuhara

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Posted 30 May 2012 - 05:58 PM

The whole order is spelled out in 'Wolves on the Border' I remember Minobu Tetsuhara was too embarrassed to read it to Jaime Wolf but he was forced to. It was something like 'join the DCMS or abandon your 'Mechs and leave the Combine'.

Posted Image
Mechwarrior since '87

#16 Kyone Akashi

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Posted 30 May 2012 - 06:14 PM

View PostMinoru Tetsuhara, on 30 May 2012 - 05:58 PM, said:

The whole order is spelled out in 'Wolves on the Border' I remember Minobu Tetsuhara was too embarrassed to read it to Jaime Wolf but he was forced to. It was something like 'join the DCMS or abandon your 'Mechs and leave the Combine'.
I see - so there could be "ex-mercenary" formations that formally belong to the DCMS but still have their own name and livery, like the Amphigean Light Assault or the Shin Legion?

Of course, like the Shin Legion, they would be regarded as second class warriors and receive an appropriately low amount of respect and support, but it could be an option for some players who want to fight for the Dragon whilst retaining a certain amount of "merc identity".

#17 Targun Darklighter

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Posted 31 May 2012 - 04:26 AM

The Amphigeon Light Assault Group was never mercs. Retired MW who still wished to service the Dragon.Shin Legion where a Liao unit til the end of the 4th War.

#18 Kyone Akashi

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Posted 31 May 2012 - 05:14 AM

View PostTargun Darklighter, on 31 May 2012 - 04:26 AM, said:

The Amphigeon Light Assault Group was never mercs. Retired MW who still wished to service the Dragon.Shin Legion where a Liao unit til the end of the 4th War.
Is sarna.net incorrect on the Amphigeon Light Assault, then? As the website lists this group as being composed partially of mechwarriors hired as mercenaries by the Amphigean Agriculture corporation, at times "loaned" to the Combine~

The Shin Legion was listed solely as an example of another "foreign" unit in service to the Combine that was allowed to keep a unique name and heraldry (and thus separate identity) rather than being absorbed into uniform DCMS nomenclature or even being assimilated into an existing formation.

#19 Targun Darklighter

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Posted 31 May 2012 - 06:35 AM

Will have to look at my DC book by FASA when I get home ALAG was a chain gang unit at 1St

#20 Minoru Tetsuhara

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Posted 31 May 2012 - 09:37 AM

I think we also have to take in consideration the main mission of Mercenaries in the Combine: Bandit Hunting! Both Galedon & Pesht Districts were plagued by Rim-Pirates & Davion Irregulars (Think of them having 'Letter of Marque') that constantly harassed Kurita border-planets. These Merc units were full of dispossessed & near-dispossessed that fought for battlefield scavenger rights. Not Honorable at all. In times of strife these units would overthrow planetary governments and set up fiefdoms that lasted for years. Most planetary systems may have 1 HPG, control that and you could rule for decades. Then again, you now have Comstar on your butt too!

Posted Image





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