House Kurita CoC Table of Organization
#1
Posted 28 May 2012 - 11:03 PM
just because there is no "OFFICAL COC" that never stopped any of us no matter what form of this game it was we ALWAYS managed to set up a COC and make it work for those of us that remember AOL MPBT and GameStorm MPBT know that there was no official structure in those but i damn sure remember taking and then later giving out the rank test with those that had the exp to gain a rank so no matter what this game has in store for us we have a CoC and are well organized and soon as the old players and the new player find common ground we will do great things once again
here is the COC i pull off the net it is Cannon and i feel if we are not given the ability to set up units when the game launches then we should at the very least set up merc units with these names
i am also looking into a dedicated TS3 server that will be JUST FOR MECHWARRIOR ONLINE AND HOUSE KURITA AS A WHOLE if anyone wants to help me with this send me a pm
Now for the hard part we need people to step up to take leadership roles with in House Kurita
we as Kuritans need a new House Leader Tarl Cabot was the last man i remember calling House Leader so we need to elect a new House Leader and then Leaders for each Prefecture for this game and go on from there that way when the game goes live we will hit the ground running and not with caught with our pants down and if the game launches some kind of IS battles then we will defiantly be several steps ahead of the game
well these are my thoughts as a former Sho-Sa and if any of my ideas sound good let me know and lets try to get them in place for the benefit of the House
Table of Organization
Benjamin Mil. District
Buckminster Prefecture
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2nd Sword of Light
4th Arkab Legion
6th Arkab Legion
39th Ice Warriors
Kajikazawa Prefecture
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2nd Benjamin Regulars
17th Benjamin Regulars
Brion's Legion
1st SotD Rgt
Proserpina Prefecture
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9th Benjamin Regulars
Matar Milita
9th Sun Zhang AC
2nd Arkab Legion
Xinyang Prefecture
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15th Benjamin Regulars
11th Benjamin Regulars
2nd Draconis SF (PR12)
2nd SotD (PR2)
Irurzun Prefecture
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3rd Benjamin Regulars
6th Benjamin Regulars
Chian Milita
2nd Amphigean LAG
Dieron Military District
Kessel Prefecture
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3rd Dieron Regulars
3rd Draconis Strike Force
11th Legion of Vega
4th SotD Rgt.
Vega Prefecture
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2nd Legion of Vega
14th Legion of Vega
2nd Dieron Regulars
36th Dieron Regulars
Al Na'ir Prefecture
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5th Sword of Light
Tooth of Ymir
8th Dieron Regulars
15th Dieron Regulars
Ashio Prefecture
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27th Dieron Regulars
12th Dieron Regulars
1st Night Stalkers
9th Dieron Regulars
Algedi Prefecture
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24th Dieron Regulars
22nd Dieron Regulars
18th Dieron Regulars
3rd SotD Rgt.
Galedon Military District
New Samarkand Pref.
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New Samarkand Milita
3rd Proserpina Hussars
5th Galedon Regulars
8th Galedon Regulars
Kaznejov Prefecture
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17th Galedon Regulars
Wolf's Dragoons
Ryuken
8th Sword of Light
Matsuida Prefecture
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Black Dragons
McGee's Cutthroats
Sun Tzu Cadre
12th Galedon Regulars
Oshika Prefecture
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16th Galedon Regulars
4th An Ting Legion
2nd Galedon Regulars
4th Draconis Strike Force
Tabayama Prefecture
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19th Galedon Regulars
21st Galedon Regulars
5th SotD Rgt.
6th SotD Rgt.
Pesht Military District
Kagoshima Prefecture
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3rd Pesht Regulars
Otomo
1st Sword of Light
Wisdom of The Dragon Cadre
Albiero Prefecture
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9th Pesht Regulars
Lone Star Regiment
Kensai Kami Cadre
7th SotD Rgt.
Ningxia Prefecture
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7th Pesht Regulars
Helmut's Hermits
Kingston Caballeros
8th SotD Rgt.
Qandahar Prefecture
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10th Pesht Regulars
6th Pesht Regulars
7th Sword of Light
1st Draconis SF (PR11)
Bjarred Prefecture
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4th Pesht Regulars
2nd Night Stalkers
Vandelay"s Valkyries
12th Sun Zhang AC
Rasalhague Mil. District
Radstadt Prefecture
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8th Rasalhague Regulars
St. Cyr Heavy Asslt Group
1st Amphigean LAG
9th SotD Rgt.
Kirchbach Prefecture
17th Rasalhague Regulars
Alten Market Militia
5th Rasalhague Regulars
2nd An Ting Legion
Rubigen Prefecture
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5th Amphigean LAG
1st Proserpina Hussars
4th Proserpina Hussars
1st Sun Zhang AC
Alshain Prefect.
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13th Rasalhague Regulars
22nd Rasalhague Regulars
9th Rasalhague Regulars
10th SotD Rgt.
Trondheim Prefecture
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20th Rasalhague Regulars
Rasalhague Dist Gym Cadre
5th Sun Zhang AC
5th Draconis SF
#2
Posted 28 May 2012 - 11:15 PM
Edited by Paladin Brewer, 28 May 2012 - 11:20 PM.
#3
Posted 28 May 2012 - 11:39 PM
#4
Posted 28 May 2012 - 11:45 PM
But to at least see some attempt at rallying the HK loyalists togother and show some unity and desire to maintain a foundation to build on as more information becomes available in the future.
just my humble opinion on the matter ofc.
#5
Posted 29 May 2012 - 12:15 AM
#6
Posted 30 May 2012 - 02:51 AM
What was I saying...
Should review the other house threads, particularly the Davion one. There is also the thread where Brewer had setup a general DCMS/Kurita website and that did not go well, initially. The devs will control the Houses' CoC. With what has been posted, it will not come even close to what has been used, be if from EGA to AOL/Gamestorm/EA to the MW2-3-4 Leagues. It is likely to be more akin to the other FPS games with an example being SOE Planetside. You join a side, and in that side you can make or join a unit.
The devs will likely have control where battles will take place, that is what specific planets. Tis not clear on whether mercs have a slight leeway or not on the planets they can hit (raid-wise). Core worlds will not be able to be seized. We do not even know if supply lines can be cut, much less there being supply lines. Afaik, there will not be any controllable strategic shell.
Basically what should be done is for those who already have units (regimental) assembled to communicate such, with leaders who will be able to detach from the regiment and start up another unit, particularly since there may be a cap on a unit's size.
Now, once the game is going, I would highly encourage unit commanders, for those who are willing to work together, to hold council. Until then to come up with any type of CoC beyond the unit (regiment/battalion/company) size will simply generate too much conflict, ESPECIALLY since it will likely not be supported in-game.
I would propose a thread be started, if not here then on the housekurita.org forums, and commanders post who they are and the number of pilots they are have right now who will be playing, and their non-canon names/nicknames. If there are caps on unit size, would also suggest creating and skeleton staff the feeder/training units. And the initial or 2nd post should be updated with the information as it comes in, to have all units information in one or two posts.
Again, this is based on what has been posted, speculation and inferred on the forums. This would help create the base structure. Without a solid foundation anything created ontop of it will simply fold.
Quote
Alright... long overdue, much distraction in between.
Players will NOT be able to claim canon units as their own. When it comes to Mercenary Units/Corps/Companies, these names will not be available during MC creation. Trying to circumvent the naming system will result in the Merc Corp being renamed/denied.
Faction units are being handled slightly different. When a player aligns themselves with one of the major factions, say House Kurita, they will have the opportunity to join famous house units as the rank up by earning loyalty points. Some house units will require additional feats of excellence and challenges to achieve before membership is granted. Since these units are not run by the players, and we can reserve/restrict access to very active/famous units for sake of preserving the BattleTech timeline.
Our general stance on player run merc units is simple - create your own legacy! It's very unfair for players to stake ownership over a canon unit, and creates a host of politic and pr issues. So we're avoiding the complexities and edge cases associate with players assuming the role of these units by encouraging you to forge your own destiny.
This is our launch POV. As always, we listen to your feedback and ways to improve the system.
AFFS CoC
Edited by Tarl Cabot, 30 May 2012 - 03:03 AM.
#7
Posted 30 May 2012 - 05:46 AM
Perhaps it would be possible to set up individual lances with lance leaders in the canon formations, but anything above this level should probably not be done for the sake of compatibility. A regiment can have 27-45 lances, which should be enough space for the various teams, though command lances should obviously remain vacant. The only thing that needs to be organized in this case would be the distribution of lance numbers so as to avoid “clone units”, but this should be much fairer than squabbling over the much more important regimental names.
If players wish to set up their own command structure to full effect, they should (hopefully) be able to do so once the option to create non-canon DCMS formations becomes available.
#8
Posted 30 May 2012 - 08:20 AM
I think you should make some form of "charter" regarding interaction with in game rank and this "out of game" command structure. ( If it gets put together)
I support Lance commanders and units, but anything else could get sticky. Electing leaders to be the "voice" of a House would simply be your side game if it isn't supported by game features.
For the record, I think we should never be able to make non-canon DCMS formations, but units of lances within the existing canon formations.
That's what the appeal of a Merc company is. The ability to make a unit up and add it to the universe. Take that away and there really aren't many reasons to be Mercs.
#9
Posted 30 May 2012 - 08:28 AM
#10
Posted 30 May 2012 - 09:53 AM
#11
Posted 30 May 2012 - 11:41 AM
Targun Darklighter, on 30 May 2012 - 08:28 AM, said:
Simonson's Cutthroats are an example of a mercenary unit that remained in service to the Combine even after this order had been issued. Is it possible that the actual meaning of the edict is misunderstood? I have yet to find a source that actually clearly describes what this order does. Perhaps the order is referring only to mercenaries not in the employ of the Draconis Combine? Could it be an attempt to permanently bind mercenary units to the Combine ("either you're with us, or you're against us"), like it was already attempted with the company store?
Also, the order is rescinded by Coordinator Takashi himself, after the Kell Hounds and the Wolf's Dragoons helped out in the Battle of Luthien 3052.
#12
Posted 30 May 2012 - 12:23 PM
Something to read up on tonight I guess!
#13
Posted 30 May 2012 - 01:19 PM
PANZERBUNNY, on 30 May 2012 - 12:23 PM, said:
I have read about the edict, of course, but all I could find was very vague, offering much potential for interpretation.
However: Even if mercenary commands would be out of the question, how about simply forming new DCMS regiments? Looking at sarna.net, wouldn't it be easy to just take, for example, one of the military districts of the Combine and invent a new formation by adding an as-of-yet unused number? This way, new formations could be added without contradicting anything, hai?
#14
Posted 30 May 2012 - 01:26 PM
the death to all mrec order as to do wil the Dragon/Wolf war of 3028-3030
#15
Posted 30 May 2012 - 05:58 PM
Mechwarrior since '87
#16
Posted 30 May 2012 - 06:14 PM
Minoru Tetsuhara, on 30 May 2012 - 05:58 PM, said:
Of course, like the Shin Legion, they would be regarded as second class warriors and receive an appropriately low amount of respect and support, but it could be an option for some players who want to fight for the Dragon whilst retaining a certain amount of "merc identity".
#17
Posted 31 May 2012 - 04:26 AM
#18
Posted 31 May 2012 - 05:14 AM
Targun Darklighter, on 31 May 2012 - 04:26 AM, said:
The Shin Legion was listed solely as an example of another "foreign" unit in service to the Combine that was allowed to keep a unique name and heraldry (and thus separate identity) rather than being absorbed into uniform DCMS nomenclature or even being assimilated into an existing formation.
#19
Posted 31 May 2012 - 06:35 AM
#20
Posted 31 May 2012 - 09:37 AM
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