#61
Posted 04 December 2012 - 01:18 PM
#62
Posted 04 December 2012 - 01:19 PM
#63
Posted 04 December 2012 - 01:23 PM
M0rpHeu5, on 04 December 2012 - 12:18 PM, said:
Is it that hard to comprehend that the artists that are making christmas tree models and textures are not the same dudes that are programming the netcode, UI, etc?
#64
Posted 04 December 2012 - 01:23 PM
These prices are just a bit too high dont you think?
I see alot of founders here agree with me on this point based on the posts.
Stop trying to fatten the bosses xmas bonus, and lower the prices.
The game is in beta, why are these not..."Hea thanks for showing intrest in our game (and buying it up front founders) heres some cool items at a reasonable cost".
Playing your game should make me feel like a mech pilot, not ned beatty from deliverance.
#65
Posted 04 December 2012 - 01:25 PM
But alas, I have, you know, real people in my life that deserve christmas presents, and those aren't made of pixels....
#66
Posted 04 December 2012 - 01:28 PM
Col Forbin, on 04 December 2012 - 01:25 PM, said:
Actually, except the person owning it, NOONE will see them rocking anything at all. Since they're INSIDE the cockpit, you know?
#67
Posted 04 December 2012 - 01:30 PM
1250 for christmas lights sure makes a Kurita banner i cant see for 250 seem like a good deal...
#70
Posted 04 December 2012 - 01:31 PM
Please reduce pricing for the "fluff" stuff and I may start paying. $6 is unreasonable and I will not be purchasing.
Also, it'd be nice for some of these options and add-ons to be purchasable through C-Bills (even if they're stupid expensive)... i would just like that option. Thank you!
#71
Posted 04 December 2012 - 01:33 PM
Vrbas, on 04 December 2012 - 01:31 PM, said:
Not going to happen. They gotta pay the bills and feed the dog.
#72
Posted 04 December 2012 - 01:35 PM
#73
Posted 04 December 2012 - 01:36 PM
Cubano, on 04 December 2012 - 01:33 PM, said:
Not going to happen. They gotta pay the bills and feed the dog.
Not everything, just some. Sort of like they did w/ the basic colors for paint-jobs. I know those that only want to spend C-bills will get the less fancy stuff, but at least they can participate in the decorations
#74
Posted 04 December 2012 - 01:36 PM
#75
#76
Posted 04 December 2012 - 01:38 PM
Learn economics PGI
#77
Posted 04 December 2012 - 01:40 PM
#78
Posted 04 December 2012 - 01:41 PM
of course I could be wrong and the game will price itself into oblivion, that would make me sad because I want to see the game do well.
#79
Posted 04 December 2012 - 01:50 PM
Dieselpunk, on 04 December 2012 - 01:37 PM, said:
Sorry, but you're comparing apples to oranges and therefore making no point.
You are failing to grasp the asburdity of setting prices at these levels for digital cosmetic items. The cost per unit production is drastically smaller than a comparable physical item as there is a one-time fixed cost vs a per-unit manufacturing cost on top of the sunk cost of designing/tooling for a physical item. There's a reason the software industry has margins in the ~30% range while manufacturing is much lower.
#80
Posted 04 December 2012 - 01:55 PM
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