StalaggtIKE, on 10 December 2012 - 05:55 AM, said:
As I said before, revert ECM to original BT lore. It should work as the following:
Which means:
- All mechs should be able to be locked on by LRM/SSRM unless within the 180m ECM bubble.
The current ECM suite is working as the ECM/stealth armor combo. Stealth armor renders battle armor invisible to every active probe. Until PGI implements stealth armor, ECM should not cause any interference to anyone outside of 180 meters of the ECM equipped battlemech.
TL;DR - The current system is working as the ECM/stealth armor combo, thus it is broken and not working as it should.
What he said is vitally important.
The ECM should not negate any weapon system outside the 180m bubble, and indeed 1 way to "Balance" it would be for it to negate friendly LRMS/SSRMS INSIDE the ECM bubble if the ECM is on disprupt.
My main issue is that no system should completely invalidate a weapon, as the ECM does with ssrms/lrms. doubling lock time is fine, forcing us to use TAG/NARC/BAP is not. TAG/NARC/BAP should be counters to ECM, where ECM disables artemis bonus & is a threat if it gets to within 180meters, TAG/NARC would counter that threat.
Otherwise, every rookie who joins this game from now into the future will rapidly learn never to take any missiles, because if he runs into an ECM team, his weapons will be useless.
I'll also note again that anyone here commenting on how ECM finally saved us from missile boats really must have sucked horribly pre-patch, because LRMS from the enemy where never a big problem if your team used the AMPLE cover the current maps provide wisely.
all ECM is doing is letting unskilled players be lazy and rush the enemy without any risk of taking LRM fire, and then once in brawling range jam all the SSRMS so they dont have to worry about those either.
If 1 ECM countered all enemy ECM's we'd also be talking about a more interesting spread out battlefield, with the 1v1 countering and the bubble the "ECM Hump warrior" that 8 mans are playing is about as lame as this game has gotten.