Hmm
I thought it will improve the game.
I know it offers offensive possibilities like flanking and something like that.
However, its only a siccor, stone and paper thing. In premade it seems that its important to have more ecm as the enemy. We had games where we fought against 5 or more ECM.
That force me, to take 5 ecm, too. That decrease the variety of seen mechs.
I would like to cap the number of ecm to 2 per team. It's only a suggestion. It will force right positioning, think about dropdecs and variety of mechs without a loss of teamplay.
EDIT: Another point wich comes to my mind is that ECM in the implementation now reduce role warfare. most of the mechs wich were driven are ecm mechs. so when 6 of 8 players have ecm then its not a role, it a force to have.
There should be a "role" for electronic warfare. Thats the role of Raven, commando or maybe an command mech. I know DDC is command-type oof atlas. However its a game its not a novel or lore.
just my 2 cents.
Edited by Marineballer, 05 December 2012 - 01:21 AM.