This ECM wreaks of commercial pressure: add something to the game that will make it easier to attract new audiences who aren't as familiar with the strategic/tactical aspects necessary to be good at this shooter.
Translation: attract some of the COD folks that just like to run-and-gun...
Had the devs really been thinking of the paper-rocks-scissors aspect that they SHOULD have been thinking of, then BAP would offset ECM short-range, or other countermeasures would have been put in place.
In particular, I remember reading that this ECM version was a combination of 3 different versions from canon (Guardian ECM, Angel ECM and a 3rd one I forget). Before you complain that this game isn't canon: CANON IS WHAT IT'S BASED ON!
If I go and complain that an ERLAS weighs 5 tons when it should weigh only 3, and generates 10 heat when it should only generate 7, what will the answer be? "That's non-canon". Well, since we don't give a crap about TT/Canon anymore, let's just go ahead and lower the heat requirements, or up the damage/range of some weapons just to make them "more usable and attractive". Hell: let's lower the firing rate of the AC20 to 2 seconds and its heat to 3! Also, all this talk of "this is IS not Clan" would then be baseless - if nobody cares whether this is TT, then why try to stick to TT rules? Why make a distinction between IS/Clan?
So...after ranting...here's a less-nonsensical diatribe:
ECM is important for recon boats so they don't get nailed while relaying information to their lance/star/etc... But there's a reason it only covered that specific boat in TT.
I think ECM should only be allowed on light mechs (arguably, the CICADA as well, since it's fast enough to be used as a recon mech), but any variant of light mech. It should also only cover that mech except in jamming mode in which case it should have a limited (90m? 120m? 180m?) range - i.e. for scout-to-scout chases. It should continue to function as-is, but only for the boat it's installed on. However: if ECM is jammed - detection (and missile lock-on) should be allowed.
Its current form is incompatible with unorganized matchmaking because it's IMPOSSIBLE to determine how many ECM boats your team will have before launch - let alone opfor. Naturally, the team with more ECM boats will have a considerable advantage over the opposition because they can continue to be covered by ECM even while jamming enemy ECM.
The only people happy with this are the morons who never learned that cover can block LRMs and break missile lock, and never learned to move tactically through the battlefield (i.e. just want to charge in and blow stuff up). Granted - LRM trajectories in the past made cover useless, but that has since been fixed and I for one was happy with where things were.
Am I delusional? Maybe... but then again, MechWarrior games have always been billed as "the thinking man's shooter" precisely because of the careful planning one puts into configuring one's rig prior to battle, as well as the strategy and tactics that needed to be employed throughout.
Edited by CatHerder, 07 December 2012 - 03:07 PM.