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#21
Posted 04 December 2012 - 01:12 PM
It is suprising how easily AS7-D-DC can sneak behind your back with ECM...one would say you'll see something as big as 5 story building even without radar.
So far great addition to gameplay.
#22
Posted 04 December 2012 - 01:14 PM
Also the gap between premades and pugs is made even more wide, since premades almost always will carry ECM. And evem more: if you know your premade carries ECM, you can load LRMs/Streaks and use them to the full potential. If you are pugging and do not carry ECM yourself, you are forced to adjust your build by removing missiles.
My 2c.
Edited by thalarg, 04 December 2012 - 01:27 PM.
#23
Posted 04 December 2012 - 01:14 PM
Slight ponderance: TAG doesn't seem an effective counter. Counter ECM is a very effective coutner though. Counter ECM can be really psychologically damaging to those annoying trololo ECM mechs that think they can just storm in with a buddy or two and not be touched. Usually the sight of their ECM not working makes them turn tail and run in the opposite direction. All the better for me to hit their rear armour <3
Another ponderance: There seems to be a lot of it now. I don't know if it's going to stay that way or if in the longer term it sttles down a bit once people have tried them out (especially when we get collision back and there aren't so many lighties around). Personally I think 3 ECM mechs on a team is a bit silly. Not even a good thing for the team really. Two seems plenty enough if not too many already. Hopefully things will even out over time.
But yes, only played maybe 5 or 6 matches, but pretty damn impressed so far.
Edited by Knyght, 04 December 2012 - 01:15 PM.
#24
Posted 04 December 2012 - 01:15 PM
Edited by DemonicD3, 04 December 2012 - 05:49 PM.
#25
Posted 04 December 2012 - 01:30 PM
LRMs and SSRMs have been severly hampered in overall effectivness by a good 80%.
BAP and Sensor extension is a complete waste of exp, credits, and time.
Every premade 8 man drop I went against has been running nothing but 4 Atlas w/ ECM, and a mix of Awesomes and lights to handle base caps.
The game has been turned into a point and shoot game where everyone engages at 200m and it becomes a massive cluster of fire and destruction.
ECM would be prefectly fine if the maps were not already ridiculously dark and extremely laiden with cover so that weapons with a 1km range were actually worth taking because you could snipe effectively.
As of now, it pushes the tactics from giant stompy robots engaging in long range and massive fire fights to Ninja bots trying to sneak up and kill eachother in knife fights.
My overall assessment right now is it is over-effective and this is coming from someone who loves piloting a Raven 3L.
#26
Posted 04 December 2012 - 01:33 PM
Also the counter to ECM should be BAP as it'is in board game
Conclution ECM in curent state is OP
Edited by Wrede, 04 December 2012 - 01:35 PM.
#27
Posted 04 December 2012 - 01:35 PM
thalarg, on 04 December 2012 - 01:14 PM, said:
Not sure if trolling. How is it possible i still get top damage with LRM boat? Surely it's not because of those two backup lasers.
Truth is I played only pugs so far. Premades may be different experience.
#28
Posted 04 December 2012 - 01:36 PM
I hope there's more in store for ECM in the future. Some radar fuzz or HUD glitches would be really cool!
Thatguyoverthere, on 04 December 2012 - 11:47 AM, said:
I noticed that too, but I'm not sure if it was from me or from the Raven I was sneaking around with.
Thatguyoverthere, on 04 December 2012 - 12:36 PM, said:
They're adding in the Long Tom?! That's awesome! So far, it seems that the more unique weapons add a little bit on entropy to the game, changing up tactics and providing more and more possible solutions to winning a game.
SAY WHAT!? LONG TOM?? Source, please!
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
#29
Posted 04 December 2012 - 01:36 PM
parman01, on 04 December 2012 - 01:35 PM, said:
Not sure if trolling. How is it possible i still get top damage with LRM boat? Surely it's not because of those two backup lasers.
Truth is I played only pugs so far. Premades may be different experience.
Premades are a completely different story.
#30
Posted 04 December 2012 - 01:41 PM
#31
Posted 04 December 2012 - 01:42 PM
#32
Posted 04 December 2012 - 01:43 PM
#33
Posted 04 December 2012 - 01:45 PM
I think in the next week or so it will be much maligned as being OP and too strong. As with every new function that is a counter to something people are used to working one way it will be nerd raged on endlessly. People will threaten to quit, demand a refund ect. But until we see how people figure out how to use it, and more importantly how to counter it, I say leave it alone. I had an absolute blast playing in matches with it so far you have to watch your hud symbols to decide to counter or disrupt you have to work WITH LRM's it was truly fun.
Like I said its the most influential ton and a half in MWO but it has been truly fun using it.
#34
Posted 04 December 2012 - 01:46 PM
#36
Posted 04 December 2012 - 01:48 PM
thalarg, on 04 December 2012 - 01:14 PM, said:
Also the gap between premades and pugs is made even more wide, since premades almost always will carry ECM. And evem more: if you know your premade carries ECM, you can load LRMs/Streaks and use them to the full potential. If you are pugging and do not carry ECM yourself, you are forced to adjust your build by removing missiles.
My 2c.
Utterly untrue statement I have seen LRM's in every match I have played in and used by others not in my group. And dont forget your 8 man groups ie the majority of groups that are playing in an organized fashion, are dropping and playing only other 8 man groups what you're seeing in pugs is just small groups.
#37
Posted 04 December 2012 - 01:49 PM
First of all... Since that came out, how many LRM have you seen so far... Not much, they are almost useless now. Streak cat are gone, yes, but all Streak are gone, except on the commando who can run counter ECM. In is current state is too powerful .. At least have Tag able to keep the log on the target...
#38
Posted 04 December 2012 - 01:49 PM
#39
Posted 04 December 2012 - 01:51 PM
LuckJaw, on 04 December 2012 - 01:49 PM, said:
First of all... Since that came out, how many LRM have you seen so far... Not much, they are almost useless now. Streak cat are gone, yes, but all Streak are gone, except on the commando who can run counter ECM. In is current state is too powerful .. At least have Tag able to keep the log on the target...
Again I am still seeing multiple mechs with LRM's and they are functioning rather well.
#40
Posted 04 December 2012 - 01:54 PM
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