Jump to content

Ecm Feedback



2028 replies to this topic

#81 Zombie SixNine

    Member

  • PipPipPipPipPip
  • 106 posts
  • LocationMechlab

Posted 04 December 2012 - 02:51 PM

View PostMordorSV, on 04 December 2012 - 02:40 PM, said:

What is happaning now - ECM turs off streak srm and LRMS. Thease 2 weapons are too expencive and so fare they become useless (and mechs whearin it too) no one will use them.
It is no fun when you can not fire the missles becouse target cannot be catches becouse ECM.
so i do not see the empruvement of this. Just remove LRM and STREAK SRM from the wepons optins an play good old gun shooting...
I have played cats - thier power were missles, now the only usefull Cat is the one with lasers and cannons.
;)
See after some time streaks and LRMS will be on tryals mechs only....
Happy are only cannons and lasers players....


Pfft...seriously? I love it when peeps say something is OP! Learn to counter it. It doesn't "turn it off", you just have a limited sensor range and slower lock on/targeting times. If all you're doing is trying to spam missiles, then you deserve what you get.

If your playing a solo missile boat, well, that sucks for you. If playing in a group, hopefully somebody running ECM on your team will learn how to use it properly and you can be "effective" again.

ECM is a game changing tactic, embrace it or fall to the wayside.

#82 Rozav

    Member

  • PipPipPip
  • 83 posts

Posted 04 December 2012 - 02:53 PM

View PostMarctraider, on 04 December 2012 - 02:49 PM, said:

My personal opinion, totally ruined my favorite mech the Jenner D

Its basically Raven 3L all the way now. I don't think this was an appropriate way to get players to use Ravens etc more by simply nerfing other mechs, because thats what happens.

So D is pretty much nerfed now, next thing, jumpjet nerf. U will need multiples of them soon to make it even worthwhile, More jenner D nerf.

Either make Beage Active Probe some sort of counter for the locking stuff, or change something else.

QQ over.


I think you need to start playing Star Trek Online, it's better balanced in PvP.

#83 Fabian Wrede

    Member

  • PipPipPipPipPipPip
  • 203 posts

Posted 04 December 2012 - 02:53 PM

AS ecm works now they might as well remover all weapons and isue melle weapons only, GJ you destroyed the game

#84 Sad Panda

    Member

  • PipPip
  • Bridesmaid
  • Bridesmaid
  • 30 posts

Posted 04 December 2012 - 02:53 PM

View PostRozav, on 04 December 2012 - 02:53 PM, said:


I think you need to start playing Star Trek Online, it's better balanced in PvP.


At least we got useful AMS in MWO ;)

#85 Lorrie

    Rookie

  • Bridesmaid
  • Bridesmaid
  • 3 posts

Posted 04 December 2012 - 02:54 PM

View PostRozav, on 04 December 2012 - 02:53 PM, said:


I think you need to start playing Star Trek Online, it's better balanced in PvP.



But then ECM would have cost $6.95


PS - I miss my Jenner D. Purple Raven for life now I guess ;)

#86 MuFasa

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 287 posts
  • LocationTexas

Posted 04 December 2012 - 02:54 PM

View PostMarctraider, on 04 December 2012 - 02:49 PM, said:

My personal opinion, totally ruined my favorite mech the Jenner D

Its basically Raven 3L all the way now. I don't think this was an appropriate way to get players to use Ravens etc more by simply nerfing other mechs, because thats what happens.

So D is pretty much nerfed now, next thing, jumpjet nerf. U will need multiples of them soon to make it even worthwhile, More jenner D nerf.

Either make Beage Active Probe some sort of counter for the locking stuff, or change something else.

QQ over.



OK so honestly, this made my DAY, the entire day! The Jenner has been the most ridiculously OP mech for its tonnage since the start of the game. Horrible net code, the lag shield the bumping of its jump jets has made it way more powerful than it should be by its weight class. It's been the "flavor of the month" for quite some time because game mechanics gave it way more survivability than it should have had. It's the mech of choice for the OMG learn to A1M noob crowd. Now you have mechs in the class that can compete with you, and you're tears are flowing I LOVE IT... stuff like that will fuel my raven for the next month ;)

#87 Elder Thorn

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,422 posts
  • LocationGermany

Posted 04 December 2012 - 02:55 PM

View PostJ4ck4l, on 04 December 2012 - 02:44 PM, said:

However we, or the devs rather, should be carefull that it will not result in teams winning because they have one ecm more.




thats not the case atm. We jsut ran into a group of 4 D-DCs, all with ECM, we had only one, and they died

#88 LuckJaw

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 55 posts
  • LocationYellowknife, Canada

Posted 04 December 2012 - 02:56 PM

Yeah you will start to see 8 man ECM group.... Unless you are puggin, then you have a chance to have a normal game. And again, if it come to that point, the dev wont have any other choice to have the trial mech have ECM as well, or they will lose more new player to premade 4 group

#89 Fabian Wrede

    Member

  • PipPipPipPipPipPip
  • 203 posts

Posted 04 December 2012 - 02:57 PM

As it's know, if your team don't have ecm you loose, if enemy don't they loose. Leason is ECM is Needed to compete at all.

#90 Angel Dust

    Member

  • PipPipPip
  • 89 posts
  • LocationArcturius, Federated Comonwealth

Posted 04 December 2012 - 02:58 PM

View PostArmageddonKnight, on 04 December 2012 - 12:43 PM, said:

ECM's on light mechs has made them even more of a PITA to kill than they were previosly. Add on to the fact that light mechs also do to much dmg to heavier mechs imo ..makes them extremly OP. i've played light mechs ..and they are a joke ..you can pritty much beat any other heaveier mech ..evem more so now if you put on a ECM.

SSRM's used to be a good idea ..even one of them on an otherwise laser or projectile mech helped deal with the pesky light mechs that would constantly be to fast for you to hit. Now though you cant lock onto them ether.

Light mechs need their hardpoints limited to light weopns only ..no more medium pulse laser ..or large laser. .or ppc's etc. Then make these light weapons do even less dmg than they currently do. This will make it so lights can only really dmg vs other lights and make them be used for their intended prupose .. Scouting.

Other than that however. ECM seems like a good anti ML boat at close range ..which is good.
I just know that currently light mechs should ether a) not be able to use ECM (which is silly imo as they are for scouting and should be able ot use EW) or b ) be made so they do very very little dmg vs heavier mechs via weapo limitations ..which is much more realistic.


No, the only thing lwe need to balance lights is collisions and falling over again.

#91 Sad Panda

    Member

  • PipPip
  • Bridesmaid
  • Bridesmaid
  • 30 posts

Posted 04 December 2012 - 02:58 PM

I think as a start, 2 disrupt should be negated by 1 counter. Not a 1 to 1 relationship.

#92 Lorrie

    Rookie

  • Bridesmaid
  • Bridesmaid
  • 3 posts

Posted 04 December 2012 - 02:58 PM

View PostMuFasa, on 04 December 2012 - 02:54 PM, said:



OK so honestly, this made my DAY, the entire day! The Jenner has been the most ridiculously OP mech for its tonnage since the start of the game. Horrible net code, the lag shield the bumping of its jump jets has made it way more powerful than it should be by its weight class. It's been the "flavor of the month" for quite some time because game mechanics gave it way more survivability than it should have had. It's the mech of choice for the OMG learn to A1M noob crowd. Now you have mechs in the class that can compete with you, and you're tears are flowing I LOVE IT... stuff like that will fuel my raven for the next month ;)



That's great but simply ruining one mech to make a another less used mech more played isn't really a great form of balance. Atleast give the Jenner K ECM to make the mech usable again. Until then its the Raven in the same position the Jenner D was. As is when they eventually fix jump jets, its reasonable to say all the Jenners will take a hit on armor or firepower due to needing more weight if they wish to run jump jets. Atleast the raven has a cooler cockpit! ;)

#93 Xendojo

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,207 posts
  • LocationThe Frequencies

Posted 04 December 2012 - 02:59 PM

View PostMuFasa, on 04 December 2012 - 02:54 PM, said:



OK so honestly, this made my DAY, the entire day! The Jenner has been the most ridiculously OP mech for its tonnage since the start of the game. Horrible net code, the lag shield the bumping of its jump jets has made it way more powerful than it should be by its weight class. It's been the "flavor of the month" for quite some time because game mechanics gave it way more survivability than it should have had. It's the mech of choice for the OMG learn to A1M noob crowd. Now you have mechs in the class that can compete with you, and you're tears are flowing I LOVE IT... stuff like that will fuel my raven for the next month ;)


GOD YES!! It's about time that jenners have some competition from its own weight class. Awwww your poor jenner not so OP now? AWWWWW too bad so sad.

#94 LuckJaw

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 55 posts
  • LocationYellowknife, Canada

Posted 04 December 2012 - 02:59 PM

View PostZombie SixNine, on 04 December 2012 - 02:51 PM, said:


Pfft...seriously? I love it when peeps say something is OP! Learn to counter it. It doesn't "turn it off", you just have a limited sensor range and slower lock on/targeting times. If all you're doing is trying to spam missiles, then you deserve what you get.

If your playing a solo missile boat, well, that sucks for you. If playing in a group, hopefully somebody running ECM on your team will learn how to use it properly and you can be "effective" again.

ECM is a game changing tactic, embrace it or fall to the wayside.


Let to counter it??? Yeah right, try to counter 4 scout running with ECM ... Good luck, with netbug, lagshield....

#95 VinnySlick

    Member

  • PipPipPip
  • Legendary Founder
  • 92 posts
  • LocationAtreus

Posted 04 December 2012 - 02:59 PM

Im gonna give it a few days before I comment on whether I like ECM or not. I will, however, state that I absolutely hate having to totally re-learn how to play MWO because the mechanics are completely different now. Flipping the gameplay strategy upside-down in one fell swoop is a huge bummer.

#96 Zombie SixNine

    Member

  • PipPipPipPipPip
  • 106 posts
  • LocationMechlab

Posted 04 December 2012 - 03:00 PM

View PostJ4ck4l, on 04 December 2012 - 02:44 PM, said:

Not sure what to think yet. The ECM mechanism seems to be cool. It does and will add a new layer of tactics to MWO. However we, or the devs rather, should be carefull that it will not result in teams winning because they have one ecm more. Or the ecm scout got unlucky and got killed in the first 3 min, resulting in a team without ecm (or counter). Being in a team versus a team without the ability to counter is boring as ****. (and imho more annoying than streak cats).

Edit:
Oh and now would be a nice time to fix netcode a bit. So one actually has a change to shoot the scouts sporting the ECM ;)


ECM is NOT going to be the sole factor of winning or losing a game. While it is an awesome mechanism, it can be countered.

If that ECM scout gets killed right off the bat, then they deserve to smolder. ECM is not an invisibility cloak...this is not Harry Potter-warrior Online. Scouts need to be aware of that, and if they are not, well, see above...they deserve to smolder.

New equipment, new tactics...adapt or go by the wayside.

#97 Naeron66

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 260 posts

Posted 04 December 2012 - 03:00 PM

View PostXeren KelDar, on 04 December 2012 - 01:06 PM, said:

As it stands right now ECM is over tweaked. I think the core concept is pretty good, but just overtuned right now. One thing that could help counter it for LRMs at least is NARC and maybe tune NARC duration to permanent, but susceptable to damage. For instance it would never go off cooldown, but could get destroyed by the LRMs you just landed on the mech.


I agree that ECM is way too powerful when a 3-4 premade goes up against PUGs, its just too easy to completely nullify a PUGs missile capabilty with a small premade. Its also made light mechs much too strong, yes Streak Cats were an issue but the current ECM implementation really penalises heavier mechs that were fitting 1 or 2 streaks to do some damage to a lag-shielded light.

Do PGI really want to make things even harder for solo players?

Sorry but the idea that ECM should be this strong is one of the worst design decisions I have seen so far. They should have limited ECM to be approximately a "negative BAP *1.5" and no target INFO relay within 180m and have it preventing missile locks on the mech carrying ECM only. Counter mode could then cancel these out.

That would keep BAP useful to help reduce, but not remove, the effects of the 180m disrupt while not overcoming the missile lock shield on the mech carrying ECM. ECM would still be powerful, of great tactical use especially in premades and community warfare but not overpowering in PUGs even when they go up against 3-4 man premades.

#98 Hrist

    Rookie

  • Bridesmaid
  • Bridesmaid
  • 1 posts

Posted 04 December 2012 - 03:01 PM

Hello,

I don't know if this is a glitch. But it was enough to drive me up the wall. I was under the influence if you were with in an enemy's ecm you could still lock it would just be slower. I got in close several times, by close the enemy was less than 150 meters from me and i still couldn't acquire a lock. To close for a tag laser to work, cause your in there ecm. I hate the fact I cant do anything about it unless I am piloting a certain mech, or have an ally who is piloting a certain mech.

At least when people said Catapults and Jenners were op, you could still kill them.There is nothing I can do against this when piloting a mech that I enjoy. I really honestly, dont like it as is.

Respectfully,
Hrist

#99 LuckJaw

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 55 posts
  • LocationYellowknife, Canada

Posted 04 December 2012 - 03:02 PM

View PostAngel Dust, on 04 December 2012 - 02:58 PM, said:

No, the only thing lwe need to balance lights is collisions and falling over again.


If they do that, I wont mind the ECM... Because we can just ram the light and once is down we concentrate fire of the mech and lost of ECM ....

#100 Monoc

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 57 posts
  • LocationWhat?

Posted 04 December 2012 - 03:02 PM

A few things:

Make Artemis a line of sight counter to ECM (like TAG)
Allow BAP to help burn through some, not all, ECM.
Do something with NARC, ANYTHING. It needs a purpose still.


Personally, I liked MW4's ECM. Cut detection range to half. Detection was at 500m vs 1000m. (with BAP was 600 vs 1200m).
And it only protected the mech that carried it.

I say do something similar. Take the Counter ECM ability out and change it to two modes.
1. Directed personal protection. (current blanket strength, requires a lock on the mech you are jamming)
2. Wide Area Noise. (Half of current strength)

You could also add more mechs being able to field ECM, but limit them to one mode if needed.

Edited by Tungsten Phoenix, 04 December 2012 - 03:23 PM.






2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users