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Ecm Feedback



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#101 Jale

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Posted 04 December 2012 - 03:03 PM

View PostLuckJaw, on 04 December 2012 - 02:56 PM, said:

Yeah you will start to see 8 man ECM group.... Unless you are puggin, then you have a chance to have a normal game. And again, if it come to that point, the dev wont have any other choice to have the trial mech have ECM as well, or they will lose more new player to premade 4 group



Think about this - what if every1 from pug have ECM cuz you never know who ll have ECM

#102 Acrius

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Posted 04 December 2012 - 03:04 PM

ECM is not a fix for SSRMs. If they just wanted to nerf SSRMs, they would have done that. It is intended to change tactics.

I am afraid of what this is doing to PUGs. Teams were already destroying them with little effort, ECM could make this a lot worse. I know most of you will cry crocodile tears for them, but they are the life of this game.

I think ECM should be restricted to team only games.

UPDATE:
If can be a lot of fun in a PUG if you have an ECM (only way to make sure you have one on your side).

Maybe matchmaking should be updated to put an ECM on both sides, or none on either.

Edited by Acrius, 05 December 2012 - 03:25 AM.


#103 Grym

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Posted 04 December 2012 - 03:04 PM

Ive yet to see a streak cat since patch...ECM is good for the MWO community IMO.

#104 LuckJaw

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Posted 04 December 2012 - 03:06 PM

View PostTungsten Phoenix, on 04 December 2012 - 03:02 PM, said:

A few things:

Make Artemis a line of sight counter to ECM (like TAG)
Allow BAP to help burn through some, not all, ECM.
Do something with NARC, ANYTHING. It needs a purpose still.


Personally, I liked MW4's ECM. Cut detection range to half. Detection was at 500m vs 1000m. (with BAP was 600 vs 1200m).
And it only protected the mech that carried it.

I say do something similar. Take the Counter ECM ability out and change it to two modes.
1. Directed personal protection. (current blanket strength, requires a lock on the mech you are jamming)
2. Wide Area Noise. (Half of current strength)

You could also add more mechs being able to field ECM, but limit them to one mode if needed.


I agree that would be a good compromise, half strengh but lost it completly over 100 M of the carrier

#105 Mims

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Posted 04 December 2012 - 03:09 PM

It is rather powerfull. I encourage this only being availible on certain variants. and you perhaps a small reduction in effective radius.

#106 Grym

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Posted 04 December 2012 - 03:10 PM

View PostAcrius, on 04 December 2012 - 03:04 PM, said:

ECM is not a fix for SSRMs. If they just wanted to nerf SSRMs, they would have done that. It is intended to change tactics.

I am afraid of what this is doing to PUGs. Teams were already destroying them with little effort, ECM could make this a lot worse. I know most of you will cry crocodile tears for them, but they are the life of this game.

I think ECM should be restricted to team only games.


No. I see alot of ECMs being deployed by PUGs. Thank Streak Cats for that.

Overall PUG experience is much better so far since patch.

#107 Grym

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Posted 04 December 2012 - 03:13 PM

Im finally free of streak cats when i pug.

Please leave it as is.

#108 Zombie SixNine

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Posted 04 December 2012 - 03:16 PM

View PostMuFasa, on 04 December 2012 - 02:54 PM, said:



OK so honestly, this made my DAY, the entire day! The Jenner has been the most ridiculously OP mech for its tonnage since the start of the game. Horrible net code, the lag shield the bumping of its jump jets has made it way more powerful than it should be by its weight class. It's been the "flavor of the month" for quite some time because game mechanics gave it way more survivability than it should have had. It's the mech of choice for the OMG learn to A1M noob crowd. Now you have mechs in the class that can compete with you, and you're tears are flowing I LOVE IT... stuff like that will fuel my raven for the next month :P


Funny, I've been running a Jenner, normally Founders Jenner, since...I first started. Flavor of the month? No. Do we need collision back? Absolutely. Do we need the JJ mechanics fixed? 100% yes! But OP...no. A good Jenner pilot doesn't need to rely on "lag shield"...does an Atlas move and turn as fast as a Jenner? No. They're not supposed to, and if they did, well, they wouldn't be an Atlas.

This is a game about teamwork and role warfare even if you're flying solo. One person is not going to win the match singlehandedly and one person is not going to lose the match singlehandedly either.

I'm waiting to hear "the Atlas has too much armor! Take some away from them so they're easier to kill!" which is just like saying that a Jenner is too fast...and this next bit is not directed to the poster I'm quoting, but to everybody, check your piloting/gunnery/teamwork skills before ranting on about OP mechs/builds...there is a way to counter everything, you just goota figure out how.

View PostHrist, on 04 December 2012 - 03:01 PM, said:

Hello,

I don't know if this is a glitch. But it was enough to drive me up the wall. I was under the influence if you were with in an enemy's ecm you could still lock it would just be slower. I got in close several times, by close the enemy was less than 150 meters from me and i still couldn't acquire a lock. To close for a tag laser to work, cause your in there ecm. I hate the fact I cant do anything about it unless I am piloting a certain mech, or have an ally who is piloting a certain mech.

At least when people said Catapults and Jenners were op, you could still kill them.There is nothing I can do against this when piloting a mech that I enjoy. I really honestly, dont like it as is.

Respectfully,
Hrist


Don't exclusively missile out your mech...problem solved

#109 RFMarine

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Posted 04 December 2012 - 03:15 PM

it seems that anything new is automatically folowed by an "its OP" or "nerf it" thread

some are just knee jerk reactions, some are legitimate

Edited by RFMarine, 04 December 2012 - 03:15 PM.


#110 Dueliest

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Posted 04 December 2012 - 03:16 PM

Id just like to throw this out their also. What if the ECM effect was reversed... ea: cant be targeted outside 180 (or w/e). Interesting concept because I could see the roll of ecm ensuing "chasers" and brawls. Just an idea.

#111 Barsov

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Posted 04 December 2012 - 03:16 PM

ECM is not OP. Difficult (first time) to use and somnetimes difficult to resist - yes. Just use your brains, learn tactics and all will be OK. :P

Edited by Barsov, 04 December 2012 - 03:17 PM.


#112 Ulfried Tohrsson

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Posted 04 December 2012 - 03:18 PM

View PostTungsten Phoenix, on 04 December 2012 - 03:02 PM, said:

A few things:

Make Artemis a line of sight counter to ECM (like TAG)
Allow BAP to help burn through some, not all, ECM.
Do something with NARC, ANYTHING. It needs a purpose still.


Personally, I liked MW4's ECM. Cut detection range to half. Detection was at 500m vs 1000m. (with BAP was 600 vs 1200m).
And it only protected the mech that carried it.

I say do something similar. Take the Counter ECM ability out and change it to two modes.
1. Directed personal protection. (current blanket strength, requires a lock on the mech you are jamming)
2. Wide Area Noise. (Half of current strength)

You could also add more mechs being able to field ECM, but limit them to one mode if needed.


Yes i aggre with this. At the moment i see in 8 man groups only 2 raven, 4-6 atlas dc and 2 cats or catas.
i have no problem with ecm but at the moment for me have this game not more doing with BT. On a battlefild are not only 3 or 4 mech chassis. and also not only Assaultmechs with ecm.

sorry for my english

#113 EvilBenspants

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Posted 04 December 2012 - 03:18 PM

Ok, so I just had something happen, played first game with my streak Cat, and was capping base, when a raven runs up, with EMC and I could do nothing against it, as it just chewed me up. Second game, playing in my commando, with EMC on disruptor mode, and a streak cat runs right up to me and blows my face off....something doesn't smell right here

#114 Ruronin

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Posted 04 December 2012 - 03:19 PM

so. my catapult A1 is now completely useless? i cant shoot under enemy's ecm, and i cant get my own one? great! :P

#115 Stingz

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Posted 04 December 2012 - 03:19 PM

View PostMims, on 04 December 2012 - 03:09 PM, said:

It is rather powerfull. I encourage this only being availible on certain variants. and you perhaps a small reduction in effective radius.


Haha, good luck outrunning a 146 k/ph ECM light mech. Might help against heavier mechs though.

#116 Sen

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Posted 04 December 2012 - 03:19 PM

After two matches, I both love *AND* hate ECM.

And I had it equipped both times >.>

#117 Zombie SixNine

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Posted 04 December 2012 - 03:19 PM

Posted ImageLuckJaw, on 04 December 2012 - 03:56 PM, said:

Yeah you will start to see 8 man ECM group.... Unless you are puggin, then you have a chance to have a normal game. And again, if it come to that point, the dev wont have any other choice to have the trial mech have ECM as well, or they will lose more new player to premade 4 group

And if everybody decided to be ECM'd out, they would only be in a Commando, Raven, Cicada, or a D-DC Atlas...not much variety there...but it would be interesting...hmmm...thanks for the idea...bwahahahaha!

Edited by Zombie SixNine, 04 December 2012 - 03:23 PM.


#118 Skyfaller

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Posted 04 December 2012 - 03:21 PM

I like the new ECM. I never really ran a streak cat since I'm an LRM support cat... but I must say the ECM has really ruined the LRM and the Artemis all at once.

Artemis is useless for SRM since the 'tighten up' effect is based on the rangefinder (they tighten up at the range you were aiming when you fired and since you have to lead a lot to fire them..they never pack up) and the artemis is disabled by a single ECM.

LRM is useless now unless you're inside TAG range and have a tag.

Catapult A1's are pointless to field. SRM loads dont work, streakcats dont work (thankfully, i hated them) and LRM is now a short range LOS weapon.

So... ECM is overall good for the game but it killed off one mech completely and made an entire weapon system and a module upgrade useless.

#119 Xendojo

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Posted 04 December 2012 - 03:22 PM

View PostEvilBenspants, on 04 December 2012 - 03:18 PM, said:

Ok, so I just had something happen, played first game with my streak Cat, and was capping base, when a raven runs up, with EMC and I could do nothing against it, as it just chewed me up. Second game, playing in my commando, with EMC on disruptor mode, and a streak cat runs right up to me and blows my face off....something doesn't smell right here


Are you sure he was a STREAK cat? Maybe he had normal SRM, which ECM does nothing to...

#120 K0HCEPB

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Posted 04 December 2012 - 03:23 PM

In it's current state ECM seems to be mandatory.





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