Fane, on 05 December 2012 - 11:35 PM, said:
Ok I really like the new ECM. Despite the fact that I am a Cat pilot and now have to change my load out so I am not helpless to an ECM mech. My one complaint is either give me a manual firing button for LRM's and Streaks OR allow TAG or NARC's to counteract a ECM. I actually like the idea of a NARC counter acting it as not only does this make sense, but also fast little mechs would be hard as hell to hit with them.
Is TAG not countering ECM already? The problem might be that most spotters tend to get in close, at which point their comms get jammed as well, so you won't get the data. The devs said they would release a patch that increases TAG range, but I believe this has not gone live yet.
I also read on another page that you can already dumb-fire LRMs, but I never tried this in my own Cat so far...
Iron Jim, on 06 December 2012 - 12:29 AM, said:
I just watched a Raven slaughter a pair of streak cats that were working together. He just ran up to the two of them and basically reduced their mechs to walking targets.
Lesson: don't play a pure Streak-Cat and slap on a few lasers or at least normal SRMs for self-defense.
Was it not wise tips like these that the missileboat crew was throwing out whenever someone else complained they were OP?
Honestly, I do not think the Catapult was ever intended to be played this way. As evidenced by the devs currently looking to tone down the efficiency of such loadouts.
Capriocorpus, on 06 December 2012 - 01:12 AM, said:
I think the perfect soft counters to the ECM could be the BAP and the Narc. The BAP can be made a soft counter to the ECM by extending the 20m ring, that rests between 180m-200m and allows you to target ECM protected mechs like they werent protected, up to somewhere between 100m to 200m so that you can target them between 180m to 280m or 380m when you have it equiped. However there should be a 1 to 3 sec delay before you can target target them and you have to keep them in your LOS the entire time or it resets the count.
That's a pretty cool idea.
Capriocorpus, on 06 December 2012 - 01:12 AM, said:
How the Narc can be made a soft counter is by if you are able to hit an ECM protected mech with like 2 to 3 Narcs the Narced mech will be able to be targeted like it was Narced but not ECM protected. However seeing as how the Narc effect lasts only 15 secs, they say they are buffing this so this suggestion might make the Narc unbalenced, every new Narc could increase the time remaining by 5 secs or so.
I'm still hoping they would make Narc not "time out" but rather have a chance to be destroyed when the 'Mech takes damage...
Also, Narc has very few shots per ton of ammo. What I'd propose instead is that Narc could "break" ECM shielding intermittently, like, every single second the bug is active it has a certain chance to "expose" the 'Mech it is clinging to (without conferring the normal Narc bonus; just making it targetable as normal). However, this exposure itself has a chance of being cancelled out every second as well as the Guardian ECM is trying to override its signal. Essentially, the Narc beacon and the Guardian ECM being in conflict with each other, at times one triumphing over the other.
In MMO terms, when Narc and ECM are active simultaneously, it would be like a buff (ECM) that, each tick (second), can trigger a debuff (Narc) replacing it, yet when the debuff is active it can trigger the buff, also replacing it.
Edited by Kyone Akashi, 06 December 2012 - 01:27 AM.