After playing now 2 days with ECM in the game i just want to add my comments
First i think that ECM is in principle a good addition to the gameplay.
It makes SSRM boating nearly useless and adds more stealth elements to the game.
It also renders halfly afk LRM spamming from cover useless
I like that as my mixed range direct fire AS7-D is not rocked to death by streak-cats anymore if caught in SSRM range. If i was not caught unaware i could mostly take care of them before they were in range to pose a threat. So it was OP close up but could be countered on your own.
But and it is a big BUT it not just makes the boating useless, it renders missiles, except normal srm, more or less useless without at least the exact same amount (or more) of ECM Mechs in your team than the other has. This means dedicated missile support mechs like Catapult, Trebuchet, etc. are useless (in PUGs) and nobody wants to play that chassis/variants.
In premades they maybe still viable but there the ECM forces you to take the ECM holding variants of mechs removing the variety in options and removing some battlemechs completely.
So ECM is enhancing gameplay but by overdoing it it makes other options completely invalid.
Some suggestions/explanations which, i think, would also make LRM support mechs viable again.
Keep the equipment hindering features of ECM. No Artemis, NARC, Streak working against ECM-mech and mechs in the bubble.
No indirect fire possible.
Direct fire possible with lock on. Lock on time doubled und range of lrms halfed. Or whatever values you think more appropriate.
Streak should fire in normal srm mode if blocked by ECM.
Well. These are some suggestions from someone who doesn't use lrms but wants to keep every weapon and mech-variant usable.
Edited by rahvin, 06 December 2012 - 06:33 AM.