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#1341 Kemosobe

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Posted 10 December 2012 - 07:19 PM

View PostDeaconW, on 10 December 2012 - 07:13 PM, said:


Because according to the ECM lovers, indirect fire is no longer important in this game...learn to play without it! (Yes, this is sarcasm)


Ya, just was in a match with my now useless Catapult and was against at least 4 light mechs, all equipped with ECMS and all were trying to tell me I need to learn new tactics and such. Guess I need to learn how to lock on mechs that do not have a capability of being locked on.

It is also VERY fun going into a match and being completely useless because of this not broken module. The ECM should be a slight counter to LRMs, not a complete, 100% counter that everyone will now use and drive people away from using LRMs.

#1342 DeaconW

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Posted 10 December 2012 - 07:29 PM

All,

I have to confess that I have decided to go over to the dark side. I have built my own ECM Commando 2D. I can feel the POWER and now unequivocally state that ECM is not OP at all. Nothing to see here, folks...keep moving along...the 4 ECM capable mechs in MW:O aren't the droids you're looking for...

Edited by DeaconW, 10 December 2012 - 07:31 PM.


#1343 Kemosobe

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Posted 10 December 2012 - 07:30 PM

View PostDeaconW, on 10 December 2012 - 07:29 PM, said:

All,

I have to confess that I have decided to go over to the dark side. I have built my own ECM Commando 2D. I can feel the POWER and now unequivocally state that ECM is not OP at all. Nothing to see here, folks...keep moving along...


I can not help but laugh seeing as that is exactly what is happening.

#1344 Stingz

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Posted 10 December 2012 - 07:41 PM

View PostDeaconW, on 10 December 2012 - 07:29 PM, said:

All,

I have to confess that I have decided to go over to the dark side. I have built my own ECM Commando 2D. I can feel the POWER and now unequivocally state that ECM is not OP at all. Nothing to see here, folks...keep moving along...the 4 ECM capable mechs in MW:O aren't the droids you're looking for...


Getting a COM-2D alongside my Raven for a cheaper ECM-Alt for PUG matches. Costs less to build/run/repair, earns more, and the Commando was my first bought mech.

#1345 BR0WN_H0RN3T

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Posted 10 December 2012 - 08:10 PM

View PostKemosobe, on 10 December 2012 - 07:19 PM, said:


Ya, just was in a match with my now useless Catapult and was against at least 4 light mechs, all equipped with ECMS and all were trying to tell me I need to learn new tactics and such. Guess I need to learn how to lock on mechs that do not have a capability of being locked on.

It is also VERY fun going into a match and being completely useless because of this not broken module. The ECM should be a slight counter to LRMs, not a complete, 100% counter that everyone will now use and drive people away from using LRMs.

Welcome to the new MWO Brawlers...the Raven 3L and Commando 2D. Hang on...something is definitely amiss.

#1346 Draco Harkins

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Posted 10 December 2012 - 08:10 PM

It's sad to see veterans and good pilots going to the dark side (myself included) just to stay afloat. I was a proud secondary specialization Fire Support pilot and was about to buy the Stalker and Trebuchet when they would be release but now? Waste of money. This came to the point that my unit, just to test it, made an all out ECM fast strike force with Commandos, Cicadas and Ravens and we ran to enemy cap againts an all out Atlas DDC teams. The result was what was expected, we realized we lost Mechwarrior online when we could avoid fighting all together and still win. Long live the king, the king is dead.

#1347 USMC Iceman

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Posted 10 December 2012 - 08:28 PM

View PostKahna, on 10 December 2012 - 05:20 PM, said:


I'm sorry, you don't get it either. We're talking about 8v8 where teams will often take as many as 8 ECM's. There is no way to counter the 4 D-DC's with the 4 Lights and Mediums running around with ECM. The only way to counter ECM is to get in range of it and any organized team worth a damn will rip you to shreds if you come in any numbers less than a full team (at which point it becomes mute: see fur-ball).

TAG isn't the magical answer you think it is. You're either too close using it and we will demolish you or you're further back using it and it takes about a split second for someone in Thermals to call it out or notice a friendly is being tagged and then our Recon / Skrimish team is on top of you tearing chunks out. The moment either competent team sees LRM's inbound on an ECM shielded friendly, we're going to start looking for the spy in our midst.

TAG? Please. You don't understand anything, certainly not the point of the discussion. Hint: We're not talking about counters, we're talking about how it removes variety, nearly eliminates some weapon systems from the battlefield/certain mechs, pigeonholes people into a limited number of chassis and how ECM has ZERO disadvantages to using it, but produces a game changing effect nonetheless. This is akin to a Gauss Rifle with unlimited ammo, LRM's with Artemis that behave like Streaks with unlimited ammo and no heat, etc. all for 1.5 tons, 2 crit spaces and 400k worth of upgrades (prior to ECM)!

Funny how the ignorant masses keep proving that they don't understand what's going on. :)



So if you are saying you can't say 180-450 away with a light for fast Med Mech. And have a Tag on say a DC? with LRMS?

OK then you would need ECM removed to play this game. :)

#1348 Aaron45

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Posted 10 December 2012 - 08:31 PM

Yeeeor, Ecm too powerfull.

Ecm atlases are now 24/7 rushing with their ecm covered mechs. Scouts not visible, can easyly sneak attack or cap. Other light mechs are almost useless. you cant see ecm covered mechs. even if they are on sight you cant tag them. Also ecm cuts your mini map signal and causes much chaos and confusion.

Now Iam running that ecm raven and everthing is pretty cool, can sneak for alone fat mechs- annoy them and once anyone comes to helpem i just go cap or hide (they wont see me with the red symbol on my mech.Once ecm has been fixed i will sell that overpowered light mech unfortunatelly.


Game balance pretty destroyed.


My suggestions to fix that:

1. Ecm has now a total time when running- f.e. 120 Seconds. You can on and off it.
or
2. Ecm causes sooo much heat that you cant run your weapons. (on off button should be installed) Once a Team player decides to support his mates with ecm he/she cant use his weapons due too much heat
or
3. There should be some "expensive" sensors who can disprupt ecm. Mabe 10 million to buy and 20.000 gpx
or
4. everone should be able to get ecm but it occupies 5 or more slots (light and heavy mechs different- lights 3, medium 5, heavy 7, assault 9 slots for example)
or
5.ecm mechs will be lockable within some hundret meters

6.
..... and so on.


We all dont like the streak cat, thats for sure. Thats one of the reasons why ecm has been installed to the game. Why dont u just limit the max number of streak missile which can be installed on a mech at 3? I cant imagine anyone would run a streakcat with 3 streaks.

Also fix the gauss bug please. Your mech doesnt shakes when a gauss hits you.

#1349 repete

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Posted 10 December 2012 - 08:34 PM

Has anyone seen an official comment / response from anyone at PGI on their thoughts on ECM, 8 D-DC base 'rushes' and their impact since implementation?

Edited by repete, 10 December 2012 - 08:35 PM.


#1350 DeaconW

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Posted 10 December 2012 - 08:36 PM

View Postrepete, on 10 December 2012 - 08:34 PM, said:

Has anyone seen an official comment / response from anyone at PGI on their thoughts on ECM and its impact since implementation?


Only one which I am hoping was sarcastic where they said there were no complaints about ECM...

#1351 Corison

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Posted 10 December 2012 - 08:39 PM

How ECM _Should_ have been implemented.

1) Counters active boosts (Artemis)
2) Limit LRMs to Direct Fire Only
(Firing unit must have their own LOS/Lock to target)
(Or have LRM’s fire in a direct line like ballistics when fired without a lock. Limited spread since lrms have the same damage pattern at 7 hexes as they do at 21)
3) Counter secondary sensor modes when implemented.
(Including 360 lock, and Beagle, Radar, and whatever else gets added)

Additional Bonus non-tt that I wouldn’t mind seeing.
1) Maybe generate ghost images on radar
2) Disrupt mini-map/radar positioning
3) Disrupt Target Info – No more damage report on the target
4) Disrupt automatic relay of information between mechs.

Things ECM should _NOT_ do.
1) Prevent Lock (With LOS) - Worst implementation ever - Dont let interns code.
2) Prevent Communication – WTF were they smoking? “good” teams already use voice. This just is stupid punishment of PUG's. See #1

Edited by Corison, 10 December 2012 - 08:40 PM.


#1352 repete

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Posted 10 December 2012 - 08:56 PM

View PostDeaconW, on 10 December 2012 - 08:36 PM, said:


Only one which I am hoping was sarcastic where they said there were no complaints about ECM...


Ah. My money is on that comment being from Garth then.

#1353 Kahna

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Posted 10 December 2012 - 09:05 PM

View PostUSMC Iceman, on 10 December 2012 - 08:28 PM, said:



So if you are saying you can't say 180-450 away with a light for fast Med Mech. And have a Tag on say a DC? with LRMS?

OK then you would need ECM removed to play this game. :)


I don't know how I can talk to someone who cannot comprehend anything. We're not talking about TAG lasers and LRMs, good teams don't bother with them in 8v8 which is something you seem to have 0 experience with or else you would know what is going on. And I can stay anywhere on the map I damn well please, usually it is on the 6 of an enemy ECM Light ripping it to shreds because all these scrubs using ECM as a crutch can't pilot for s***.

The argument is that ECM changes the entire dynamic of the game and yet has ZERO disadvantages (except not bringing it). It also is doing far more than it was ever intended to outside of the 180m bubble with the stealth-mode crap.

#1354 Marcus Tanner

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Posted 10 December 2012 - 09:34 PM

View PostLa Guillotine, on 10 December 2012 - 04:27 PM, said:


Nonetheless, I don't believe the solution is to have it do less, or weight more, or cost more. That would just make it useless, or just harder to get.

I believe the solution is to introduce a weakness to using ECM. A downside which, without taking away from the ECM's effectiveness, would give the opposing team some counter-play option to go with, even if none of their mechs have ECM themselves.
Making it do less would not make it "useless". Anti-missile systems do far less, but still get used. Beagles do one hell of a lot less, but still get (got) used.

There's a lot of room between the ECM we have now and the abilities it would have if it were an appropriate value for its tonnage.

View Postabivard, on 10 December 2012 - 05:24 PM, said:

Trolls Must camp this board 24/7. they must have each other on spead dial too?they always seem to be there to back each other up with in a few minutes.

Easy to tell them apart from normal folk. they almost always open their posts with a direct personal insult disparaging the other persons opinion, then sanctimoniously pretend (out of a purely altruistic frame of mind) that they will now educate the ignorant masses as to what is PC by them.

Their names will appear in groups on almost every page of a post.
They will always claim the other person is lying, on drugs, stupid, uneducated, narrow minded used bad punctuation or grammar etc ad nausem.
Try reading this post again, and see how well it fits its own description.

The problem is that people are starting to run fewer and fewer mechs that don't have ECM. This should not be the case.

If ECM is doing something important that you feel should be in every game, then that sounds like a change that should be made to *every* mech, across the board, regardless of ECM.

If you feel that ECM is necessary because LRMs are too good, then the solution should not be ECM but rather less effective LRMs (I could support a drop to all the way to 1.4 damage each in the absence of ECM target-jamming nonsense).

If you feel that streak-cats are too good, the answer is not ECM but rather to make streaks less effective.

If you feel that sneaking around should be easier, then lobby for a reduction in overall targeting range down from 800m.

Don't cover the symptoms. Cure the ailment. Then you'll have a healthy game where ECM comes up sometimes, but not always.

---

The game should have a noob-tube with a very good effectiveness/skill ratio. That's healthy.

Having a tool for new players to lean on as a crutch (to then be abandoned later in favor of more precise weaponry you can get more out of with enough skill) is a good piece of game design.

The problem comes about when a more skilled player can't do any better with other weapons, and that's where the noob-tube becomes a first-order optimal strategy (which is bad). I think that with a certain reduction in effectiveness for LRMs and streaks, they could work just fine as a tool for new players and players with poor frame rate or ping to still be effective while allowing the l33t players with their mad skillz to outperform them (or at least make good spotting necessary for fire support to do amazing things).

#1355 BarbraStriesand

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Posted 10 December 2012 - 09:39 PM

Post-ECM patch MWO is terrifically unfun with 8 man groups due to ECM cheesing.

It's more fun as a pubber or a 4 man group because there's more involved than just ECM one-upping, the way stuff used to work.

#1356 Silence

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Posted 10 December 2012 - 09:39 PM

View PostLegolaas, on 10 December 2012 - 08:31 PM, said:

Also fix the gauss bug please. Your mech doesnt shakes when a gauss hits you.


That's not a bug, screen shake was reduced across the board except for the AC/20. The gauss shouldn't rattle much anyway, it's a solid slug, not an explosive round like an autocannon shell.

#1357 The Black Knight

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Posted 10 December 2012 - 09:47 PM

I'm not going to read through 69 pages to see if this has been said already, but to me, along with some of the other changes, evcm should only affect the mech carrying it. It should not cloak other friendlies in anyway

#1358 DerelictTomcat

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Posted 10 December 2012 - 09:59 PM

View PostVassa, on 06 December 2012 - 01:31 AM, said:

You can't drive/fight and text chat effectively. That fact is what killed Auto Assault.


Voice chat isn't that old! Statements like than make me realize as we rely more and more on tech we really are regressing as a species... Already!

Though the fad of texting on a phone will always be backwards to this dinosaur.

Oh BTW the streaks on my D-DC build since before the ECM addition still work fine if you understand how ECM works.

View Postthe black knight, on 10 December 2012 - 09:47 PM, said:

I'm not going to read through 69 pages to see if this has been said already


I just quoted someone from page 30 something, I'm done playing MechWhinerOnline in the forums time to play MechWarriorOnline instead

Edited by DerelictTomcat, 10 December 2012 - 10:01 PM.


#1359 Obamanator

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Posted 10 December 2012 - 10:06 PM

My biggest problems with ECM is:.

1. Player orchestration is already garbage. The whole ECM removing friendly players from the map, people getting lost, just adds too the chaos. Where am I? Where are my friends? Happens all the time now.

2. ECM breaks FOF. Which is silly. Way more blue on blue now because peeps aren't clear who the bad guys are.

3. It breaks SSRM. Either allow SSRM players with Beagel to overcome ECM or allow dumb fire of the SSRM. Or allow SSRM to lock optically.

4. Speaking of beagel. Whats it for? It seems totally pointless compared to ECM.

5. I'd be fine with ECM the way it is now if it consumed two energy hardpoints and was available on any mech.

6. One ECM set to disrupt should counter all other ECMs in the area.

7. If ECM is so powerful why not have it break friendly sensors and FOF indicators as well? Might be another interesting way to balance it.

Edited by Obamanator, 10 December 2012 - 10:12 PM.


#1360 MBison8888

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Posted 10 December 2012 - 10:14 PM

View PostMarcus Wulf, on 10 December 2012 - 12:48 AM, said:

ECM works just fine.

From what I have read the underlying problem is that ECM (like LRM's and SSRM's before that) drastically forces people to change how they play and they don't like that. There are people who just wants to get out there and destroy mechs. This especailly true to people wants MWO to be a FPS instead of a Strategy Game that it is.



Let's read this excerpt from the MWO's own description on the game: "A tactical BattleMech simulation set in 3049AD". Keyword: TACTICAL.

The game is set out as a tactical simulation, so tactics do count and there are other games taking the FPS frontier e.g. Hawken. So the main thing for PGI is to stay true to what they set out to do and keep the word "Tactical" in the fray.

I myself is a light mech pilot and now all i do in game is roll with another mech with ECM fitted, both run behind a lance, flip on my ECM to counter mode and STREAK the hell out of ppl. No more adrenaline rush in trying to dodge the LRMs while scouting and capping (which imo is the most fun part of the game as the reward of killing the LRM boat later is awesome. Scouts are not suppose to be invisible, if you don't do it right you risk getting detected and pay the price). LRMs are meant to be a deterrent of the base rush we're seeing running rampant in the game now with the current set of functions the ECM can achieve without penalty (at least relying on LRMs has it penalties on being easy pickings to light mechs like me since they sacrifice short range weaponry).

So like i said in a previous post here in this thread: to bring back the complexity of the game, add a time limit and penalty to ECM use. Which will at least make me think twice on whether it is the right moment to flick on my ECM switch rather than the "invisible mech coming through" experience i'm having now.





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