

#1
Posted 04 December 2012 - 12:41 PM
Not sure what's causing this (since I was quite busy every time this happened), but it's likely related to the second shot while reloading. One of my group mates related losing both of his guns to this phenomena.
As there were no listed changes to the gun (other than the reduction in screen shake) I have to assume this is a bug and not a balancing tweak.
#2
Posted 04 December 2012 - 12:41 PM
#3
Posted 04 December 2012 - 12:42 PM
#4
Posted 04 December 2012 - 12:45 PM
#5
Posted 04 December 2012 - 12:46 PM
Seeing as not just me, obviously a bug.
First shot in the game it jammed, then gone for the rest of the fight. Lets just say I wasn't too happy lol.
#6
Posted 04 December 2012 - 12:57 PM
#7
Posted 04 December 2012 - 01:02 PM
Just great. They made the gauss rifle explode in 90% of the time, ssrm2 are now useless because of ECM, LRM ditto. Hrmmp. I know ppl hated those weapons, but come on!
#8
Posted 04 December 2012 - 01:05 PM
i just had another game after i took off my uac 5's from my atlas and re mounted them, i just had a game, i didnt have a problem
TRY RE MOUNTING UR U AC/5's
#9
Posted 04 December 2012 - 01:11 PM
#10
Posted 04 December 2012 - 01:20 PM
#11
Posted 04 December 2012 - 01:21 PM
bionicbadger, on 04 December 2012 - 01:20 PM, said:
The jam % in MWO is 25% on a double shot. In TT it is 2.77%. Huge difference.
#12
Posted 04 December 2012 - 01:26 PM
Tickdoff Tank, on 04 December 2012 - 01:21 PM, said:
The jam % in MWO is 25% on a double shot. In TT it is 2.77%. Huge difference.
Who would use a gun that has a 1/4 chance to jam for an entire fight anyways. Looks like people need to use regular AC/5 till this perm-jam bug is fixed.
Edited by Stingz, 04 December 2012 - 01:28 PM.
#13
Posted 04 December 2012 - 01:31 PM
#14
Posted 04 December 2012 - 01:32 PM
Thomas Dziegielewski, on 04 December 2012 - 01:31 PM, said:
The cooldown bar never changes from full red, this occurs after the "Weapon Jammed" message has gone
#16
Posted 04 December 2012 - 01:45 PM
#17
Posted 04 December 2012 - 01:45 PM
Thomas Dziegielewski, on 04 December 2012 - 01:31 PM, said:
The HUD says the weapon is unjammed but the cooldown bar doesnt move to "ready to fire". It stays at you just fired
#18
Posted 04 December 2012 - 01:45 PM
Thomas Dziegielewski, on 04 December 2012 - 01:31 PM, said:
For me the cooldown bar stops moving. But I think I got a jam first. Then after it was cleared the bar stopped moving.
Edited by PPO Kuro, 04 December 2012 - 01:46 PM.
#19
Posted 04 December 2012 - 01:47 PM
Stingz, on 04 December 2012 - 01:26 PM, said:
Who would use a gun that has a 1/4 chance to jam for an entire fight anyways. Looks like people need to use regular AC/5 till this perm-jam bug is fixed.
It is only a 25% chance to jam if you use the double tap, the UAC has a faster ROF than the regular AC5 already. If the jam is working correctly then the UAC can be an excellent weapon. Right now we are seeing a permanent jam and the "signal to fire" the weapon seems to sensitive. I will push my L mouse button and hold it down a bit too long (not enough to fire a second shot) but I see the weapon jam before the second shot (which I am not trying to fire) comes out.
#20
Posted 04 December 2012 - 01:47 PM
Weapon jams and the cooldown bar sticks at max.
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