DrAwkward, on 04 December 2012 - 01:57 PM, said:
This thread is because you're mad Gauss Rifles got nerfed.
No, this thread is about a stupid change to try and make overly hot weapons more desirable by making a weapon that is working correctly undesirable...
Perhaps if you spend more time reading/comprehending and less time yawning/pontificating, you could have actually worked that out on your own.
The gauss is working almost exactly as it should, and as weapons get hotter, they get exponentially worse. The gauss is popular not because it's OP but because it is the only weapon that closely conforms to original tabletop stats in terms of heat buildup. So they try to make the gauss toxic in other ways to make it less attractive.
Vlad Ward, on 04 December 2012 - 02:47 PM, said:
The problem is that many of those threads seem to call for a complete heat system overhaul when such a system wouldn't do anything to fix the fundamental, intentional imbalance of energy weapons. Want to lower the PPC's heat/shot? That's cool, man. Seriously. I'd be all for that. Same with the large laser. I may even support a damage/shot buff to both weapons (PPC 10>12 and LL 9>11) in addition to a heat decrease. But some of the suggestions I see in those massive threads are just not well thought out. As we saw with the doubled heat dissipation + halved heat capacity scenario, a minor buff to PPC DPS (and, honestly, a nerf to their precision) results in massively overpowering the already stronger SL/ML/MPLs.
It amazes me that people can
state the problem exactly but be incapable of understanding
why it is so...
True double heat sinks make small lasers far more effective because they are closer to heat neutrality than LL/PPCs etc because of
increased rate of fire. The further you get from canon ROF, the worse high heat weapons get because it takes more and more sinks to keep them firing.
Nothing has fundamentally changed since the early posts on this issue when they started monkeying with ROF etc in closed beta and yet people still can't see what is blatantly obvious. High heat weapons are fundamentally flawed.
Heat per 10 seconds (firing every cooldown)
SL 8.9
ML 13.3
LL 21.5
ERLL 30.8
SPL 13.3
MPL 16.7
LPL 30.8
PPC 29.7
ERPPC
43.29
So for one single ERPPC doing 33 damage over 10 seconds, you could have 3 ML's doing 50 damage for slightly less heat and 4 extra heatsinks...
http://www.mwowiki.o...e:Weapons_Table
If the want ROF to be a fraction of the 10 seconds original time (for increased excitement or whathaveyou), divide the damage output and and the heat output at the same ratio. Balanced. Have slow fire heavy weapons and fast fire light weapons.