Your Ilya Muromets
#41
Posted 07 December 2012 - 10:06 AM
#42
Posted 07 December 2012 - 10:47 AM
STD 245
2xAC/5 7 tonnes
1xAC/10 3 tonnes
2xMLas
ENDO
DHS
I tried triple ac/5 but that lacked the punch of the ac/10 for me. Or maybe when I play triple ac/5 I miss the fourth one from the 4X.
What I am curious about is how fast she would be If I put a 340 engine in there. I might give that a shot some time. Perhaps with dual ac/2 or 5 and some lasers or something.. Could be a very strong brawler if you can keep the firepower. Has anyone given that a shot already?
Edited by Pkunk, 07 December 2012 - 02:57 PM.
#43
Posted 07 December 2012 - 01:23 PM
Carrioncrows, on 07 December 2012 - 04:14 AM, said:
The most expensive aspect of loosing a battle and getting killed was the XL engine.
Hero mechs never lose money. You would be hard pressed to go negative with a Hero mech.
With your build above, going DHS with 10 heat sinks is equal to 14 SHS. So you could save yourself anywhere from 4-6 tons in heat sinks alone.
The only issue with Heat sinks is the Slots, they eat them up fast.
Thanks, Carrioncrows. I was thinking that with DHS I could save enough weight to stick in an AMS and max armor. And since the repair cost isn't that big of a difference, I look forward to using DHS, presuming I ever grind the 1.5M credits needed.
#44
Posted 07 December 2012 - 04:07 PM
X280
ES
2 Gauss
2 ML as backup
8 tons of ammo.
Simple, efficient and elegant.
Grind build:
STD 315
ES
3 LL
Over 9000 DHS.
Alpha strike all day !
Hurr durr herp derp build:
XL280
ES
DHS
3 LBX10
7 tons of ammo
my LBX pellets shall blot out the sun !
Edited by J4ckInthebox, 07 December 2012 - 04:11 PM.
#45
Posted 07 December 2012 - 04:21 PM
J4ckInthebox, on 07 December 2012 - 04:07 PM, said:
Hurr durr herp derp build:
XL280
ES
DHS
3 LBX10
7 tons of ammo
my LBX pellets shall blot out the sun !
THIS! I bought mine today to run around with a shotgun build. I mounted a std 260 and 4 tons of ammo though, I didn't want to run myself into the ground with the xl repair build.
#46
Posted 07 December 2012 - 07:23 PM
XL280
3 UAC5 (7t ammo)
AMS (1t ammo)
Simplicity at it's finest. Just all cannon, no heatsinks, nadda. This thing can tear apart a hunchback in about 3 seconds, if your luck is up and no jams. Ammo goes fast though, it's the only drawback. It's just insane fun to trap someone until either their dead or the guns go *click*. Even if you're unlucky enough for a jam, they typically look at their HTAL once the barrage pauses and decide to try and run away before your guns cycle back.
Going to tinker around a possibly switch out the torso AC for some lasers.
#47
Posted 05 January 2013 - 01:29 PM
2 x Gauss
2 x MLasers
XL 280
I've been doing pretty decent, but I think I might try the 3x LBX10 build next. I think I need to drop the XL engine since I'm dying way too fast.
#48
Posted 05 January 2013 - 05:26 PM
DegeneratePervert, on 05 December 2012 - 12:34 PM, said:
3x Medium Laser
2x Gauss Rifle
Standard 225 Engine
Double Heatsinks + Endo
Using 1x DHS
Max armor on all pieces except legs, those are reduced to 51.
This build is excellent for headshots... glorious, glorious headhots. Little slow for my liking, but I'm tweaking as I go. This is my first 'Phract, so I'm pretty noob.
Also, I'm tempted to save up for an XL engine, but with the front torso the size of a barn I'm a little worried. Are those of you running the XLs having issues getting cored?
Despite my reservations, after playing around with my 300XL FLAME, I got used to the speed so dropped a 300XL in my IM. Straight swapping the 225STD and 1 DHS with the 300XL. I think as a newer player, the STD engine might be better, since you can survive direct conflict a hell of a lot longer with it.
However, I have got to say, going 19 KPH faster has gotten me out of situations where I would have taken extreme damage with the other engine, plus it makes the mech feel far more responsive due to the increased torso rotation speed. It makes it somewhat less of a deathtrap then it should be given its side torsos, but also necessitates a small change up to how you play with it. Whereas the STD engine let me brute force certain situations, the XL lets me hit, fade, and be at mid to close range before the target knows what happens. The gauss being in the arms, I am less concerned about them exploding in a brawl then I am about convergence, but even that usually is a non-issue as of late. Otherwise, it lets me re-position very rapidly.
To compare, with speed tweak, STD225 puts you at around 57 KPH. The XL300 puts you at 76 KPH. Huge boost to mobility, but an equal hit to durability.
Edit:
Never stop experimenting.
Edited by Pariah Devalis, 05 January 2013 - 05:35 PM.
#49
Posted 06 January 2013 - 09:05 AM
The Captain, on 04 December 2012 - 11:39 PM, said:
My first thought also, was to put in an AC/20. I hadn't found an AC/20 build with the other Phracts I own that I liked (hard to lead with the AC/20 and fire arm or shoulder mounted energy weapons, for me), so it was the first thing I tried, using the same speed engine I use in my 4X (2 AC/2, 2 LBX-10 in that one).
STD245 (56.7 KPH)
DHS (12 total, 22.2 effective)
Endo
432 armor
AC/2 in each arm
AC/20 in right torso
3 DHS and 1 AC/2, 2 AC/20 ammo in left torso
1 AC/20 and 1 AC/2 ammo in each leg
It took a few matches for me to get used to the trajectory of the AC/20, but once I found my groove, this mech felt awesome! I averaged about 500 damage each game, and 2-3 kills, which is more than I usually get. A teammate of mine was running an SRM cat, and we complimented each other nicely for 6-7 games in a row (all wins, also unusual for me). He would spread damage, and I'd use the AC/20 to take out limbs and torsos, and the AC/2's for DPS and rocking. (Best shot of the night was a cockpit/CT AC/20 killshot against a commando running across my vision). AC/20's *really* hurt XL engine phracts that are trying to brawl with you in this setup...
I can't say it's the best build ever, but it's very solid (if a bit slow), LOTS of fun, and survivable enough in a brawl. You could probably tweak engine size, armor, DHS and ammo placement, and get a CASE in the left torso to protect against ammo cookoffs...
Great build -- based my latest ilya on this config. I already had a Std 240 laying around so I used that instead, but very similar. My two fav builds so far:
Brute Force:
AC/2 x2, AC20 (RT), ML x2
Std 240, 13 DHS, 384 Std Armor
4T AC2, 2T AC20
Glass Canon:
AC/5 x3 ML x3
XL325, 11 DHS, 416 Std Armor
6T AC5
I love both. You really have to be good at dodging and weaving to compensate for the XL on the second build, but I've taken on quite a few mediums and a few lights with it. I like to hit with the lasers and follow up with a slap from AC5x3 to same location. Very effective, but can take a little longer to wear down big opponents. Build 1 puts the hurt on assaults with the big AC20. I love to pepper from a distance on chain fire the AC2, then for close encouters slug with the big round. I love its..
Edited by ho1mes, 06 January 2013 - 10:29 AM.
#50
Posted 07 January 2013 - 04:09 PM
#51
Posted 07 January 2013 - 04:19 PM
#52
Posted 07 January 2013 - 09:08 PM
I came to this because of all the convergence issues i was having with arm mounted ballistics.
RT: AC20 & Llas
LT: PPC
RA: PPC
LA: none w/o armor
STD280 (XL gives too short life span and no option for AC20)
heat sinks only in eng.
ES structure
FF armor
DBL HS
(yes, ALL THREE)
armor in legs 22, RA: 34, all other places max
rocks as a mid range sniper.
links to web based mechlab:
http://mwo.smurfy-ne...45a7649b4baa78c
#53
Posted 08 January 2013 - 06:15 AM
#54
Posted 08 January 2013 - 07:30 AM
Mech Wrench, on 07 January 2013 - 09:08 PM, said:
I came to this because of all the convergence issues i was having with arm mounted ballistics.
RT: AC20 & Llas
LT: PPC
RA: PPC
LA: none w/o armor
STD280 (XL gives too short life span and no option for AC20)
heat sinks only in eng.
ES structure
FF armor
DBL HS
(yes, ALL THREE)
armor in legs 22, RA: 34, all other places max
rocks as a mid range sniper.
links to web based mechlab:
http://mwo.smurfy-ne...45a7649b4baa78c
I ran a build not all that different from yours last night - and it just rolled stuff over. Had 1xPPC (RA), 1xAC20, and 2 MPLs w/STD280, ES, DHS (13) and armor stripped to around 400. It's not overwhelming on paper, and it's definitely not great vs lights... But for standoff fighting and general brawling, it was outstanding. The amount of pinpoint firepower made short work of things - even cored an untouched AWS with 2 alphas and a cleanup volley... My build did run kind of hot at times, and in a strange twist of fate, it seemed 75% of my matches were on caustic... But I'll probably swap the MPLs for MLs and add a couple more HS' tonight.
#55
Posted 08 January 2013 - 11:18 AM
Banky, on 08 January 2013 - 07:30 AM, said:
Sounds deadly!
You may have enough crits left in that build for FF armor? It only amounted to one extra ton for me, but that made all the difference in my build (needed it for ammo).
Edited by Mech Wrench, 08 January 2013 - 12:02 PM.
#56
Posted 08 January 2013 - 12:57 PM
3 ML
EDO and FF, the engine that came with it.
Not enough ammo, I keep running out in long match, going to add a couple of tons somehow.
This is my money maker, I do more damage and get more kills with this than anything.
#58
Posted 08 January 2013 - 03:01 PM
Mech Wrench, on 08 January 2013 - 11:18 AM, said:
Sounds deadly!
You may have enough crits left in that build for FF armor? It only amounted to one extra ton for me, but that made all the difference in my build (needed it for ammo).
Definitely an idea - but I doubt I have the space. I needed the extra DHS's in the worst kind of way. My initial build was at 1.07 HE (which honestly "is" workable considering the PPC and other stuff don't always shoot at the same time). Just checking with the ML's instead of MPLs and it seems to be far more manageable (at 1.21). It's not like the MPLs were doing what I wanted them to do in the first place (deterring light mechs). Better to stand next to something bigger and slower, and just let the crows pick at them (while you line up the AC20 shots). I tend to stick to 2 weapon groups when possible. If you lead to aim the AC20, you'll have a hard time lining up the MPLs on anything moving perpendicular to your path.
#59
Posted 09 January 2013 - 08:47 AM
LB10-XAC x2, LL x2 (RT/LT)
Std240, 12 DHS
3T LB 10-X, 384 armor
I know the LB10X gets a lot of flak (pun intended) as being underpowered, but they get the job done at < 150m. Soften up a mech at range with the lasers and when you close in, slap em with the LB10X. Alpha if you can. I've taken out more than a few heavies and assaults with that approach. Pretty good at scaring away lights too.
#60
Posted 09 January 2013 - 09:32 AM
Banky, on 08 January 2013 - 07:30 AM, said:
The only issue with these is that they actually run MUCH better on the 3D than the ilya, Then you can put a ppc on each arm for better convergence/pinpoint with the ppc's, AND squeeze in some jumpjets, I have a similar loadout on my 3D and I love it.
Only advantage you get out of doing this on an ilya is the hero bonus.
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