VoltarDark, on 04 December 2012 - 11:27 PM, said:
first thing first, i'm not running an lrm boat but an 3 erlaser boat, i'm just trying to help the poor firesupport lobby get some fighting chance. the problem is with many suggestions here is that the 1000m max range is becoming redundant and there's more and more lobbying to get in closer for brawl. if you have ping and lag like an aussie player has to suffer you'd know you'd wouldn't survive a moment. before this patch zooming on targets 800 to 1000m was hit and miss because of rendering doesn't kick in you'd spot them from sparks of guass fire or something and your reticle going red would indicate there is something there. maybey that's why there's this push towards closer brawling matches to cover up these graphic bugs. yeah scoring over a 100 damage is fairly easy or even 400 when you can really spot many out in the open.
Walk, on 04 December 2012 - 11:14 PM, said:
what's there to re-evaluate? the majority of battles consists of a group of mechs taking cover all the way till theres a secluded part of the map where they all beat eachothers brains out at 500m or less. not being able to spot targets from further away usually means you're deadweight for the team. the main stratigies being played really is forcing me to brawl when my server can't handle it which is discouraging for a free to play game, only caustic valley {pehaps the forest ones too} offers anything of solid longrange oppotunities.
Alexa Steel, on 04 December 2012 - 11:26 PM, said:
so why do we always see a new config or weapon suddenly appear in droves? because unfortunately noone is prepaired to man up on a challenging weapon and they want easy wins. that's the majority and it's them doing there jenner, streak cat, ecm. so we come to the situation now where the majority dictate how a battle is played out leaving little oppotunity for other stratagies to play out. it's survival of the fittest and you'll find these rarer combos like us being exploited easier as the matches become more oriented in another direction. you'll find if you travel in group with longrange weapons the closerange weapons are better, can reach you to kill you and you let your team down by being underpowered. if you don't travel with the group staying on the sidelines they will out number your team and beat them. then they steam roll over you with heavy acs tons of close range lasers etc cause you have no counter to the superior close range firepower. as everyone says stick together focus fire then you have to say "i'll try if you don't take cover in a corner otherwise i can't see them to hit them" so your sniper missle boat does very little in the battle and awaits to be rolled over. you just can't sway the majority wanting brawls to support what is most effective for your gameplay. end of diversity on the battlefield.
paladin yst, on 04 December 2012 - 11:08 PM, said:
sorry mate this must be the biggest facepalm moment of my life. you're suggesting that LONG range missles are to be used like CLOSE range cannons!....... do you even understand how bad that sounds? like anyone will happily use lrms like that especially when they take on anything else who will close that 180 in a heart beat and render them useless. seriously it's such a bad idea and proves exactly what this topic is about. longrange has become so impractacle that someone seriously suggests using lrms as closerange weapons. i'm saying some of the parts in this game need adressing not the game is so broke i have to run backwards to run forwards.
Edited by GalaxyBluestar, 05 December 2012 - 12:24 AM.