@ GalaxyBluestar
Yea I feel your pain. Long range weapons that are not LRMs are really hard to use. It is like the mark of skill to use them constantly well.
Maps also do not encourage long range weapons. Or should I say, a combination of maps and the way people play, do not encourage long range weapons.
Most maps has areas which long range weapons can shine but you will near never see anyone going those routes. It is suicide. It is a lesson that many include me learned when LRM boats were king. Any mech is the open is near instant death.
We cannot really blame CQ mechs for not using open routes. Also maps cannot have to much open areas without cover. It is really tough to balance CQ vs Long range. Makes me glad, I not the developer.
As for ECM, I feel, they needs some tweaks. Here are some of what I think:
1. ECM should not stack
2. BAP should counter ECM. Allow mechs under ECM field except for ECM mechs to be detected at standard (not BAP) range.
3. Once a player sees and locks on an ECMed mech, the target lock should stay logged on as per normal or maybe slightly lesser.
4. If target lock is broken, an ECMed mech should disappear from radar again.
5. Map section should become transparent light red for 5 seconds to show others that an ECM mech was sighted there, if lock is lost.
Edited by Gaden Phoenix, 05 December 2012 - 09:54 PM.