

Ecm Is Unbalanced.
#101
Posted 05 December 2012 - 05:11 AM
Leave ECM alone, it's PERFECT!!!!!!!!!!!!!!!!!!!!!!!!
#102
Posted 05 December 2012 - 05:15 AM
in pugmatches though, where 8 egos compete against each other to be the first to get the other 8 egos down, ECM is a real game changer... i guess it´s too much of a dream, that it might change the way to think as well...
(no offense to those, who actually play thoughtful and team oriented in pugs, but i´d say you guys are a minority there)
Edited by Adrienne Vorton, 05 December 2012 - 05:17 AM.
#103
Posted 05 December 2012 - 05:22 AM


#104
Posted 05 December 2012 - 05:23 AM
Learn some simple tactics, if there are a group of mechs then you can see which one is carrying ECM by the indicator on their head. Kill them first. If you can't see the ECM indicator then remember which variants carry ECM and take them down. The ECM is located in a specific part of the mech. Destroy it by concentrating fire on that area, you destroy ECM. When you are in short range and can't get a lock for SSRM's, tell your ECM capable mech to hit the "J" button and counter the ECM of the enemy. You can lock on then.
If you can't type the target in because you're in the middle of a battle, then maybe it's time you look for a group of friends on TS or C3 to play with. Communication is key and will turn the tide of battle.
#105
Posted 05 December 2012 - 05:24 AM
Honestly, I feel like they could have kept ECM detection range at 350-400 meters and kept it a highly viable choice (with the effective bubble still 180 m). That, and making BAP extend the detection range a hair would be fantastic. Again, it seems to me it isn't the function of ECM that is too powerful, but the ranges at which it is set (either directly from the module or indirectly from terrain) and the limited counter options..
And by limited, I mean C-ECM is basically the only thing.
I was watching team comp develop last night on some premades, and it went pants on head ********. I am talking two ECM equipped ravens and three ECM equipped atlases on an 8 man team, covering AC-20 mechs who could almost freely waltz up and shoot people in the face because no matter where they went they were radar invisible until it was too late to avoid getting blasted - and unless you had 5 ECM mechs, you were not going to fully counter their ECM, as well.
I am fully for a game changing ECM -option-, but not when it goes from "option" to "necessity."
Edited by Pariah Devalis, 05 December 2012 - 05:27 AM.
#106
Posted 05 December 2012 - 05:33 AM
Jakob Knight, on 05 December 2012 - 04:57 AM, said:
While it is true that I do play CS and indeed I even play the Cicada because it gives me the twitchy fast-paced close-ranged gameplay I've grown to like, it's unreasonable to assume that everyone does so. Besides, what's so wrong with Counter Strike? It's not the most-played FPS on the planet because it sucks, that's for sure.
#107
Posted 05 December 2012 - 05:34 AM
Jakob Knight, on 05 December 2012 - 04:57 AM, said:
Yes I play a Commando because it resembles a counter-terrorism operative and the hand laser reminds me of the familiar accuracy of guns in CS
#108
Posted 05 December 2012 - 05:37 AM
Reviorry, on 05 December 2012 - 05:02 AM, said:
1. Change the longer lock on to LRMs only. This way LRM support is still viable, you just have to work with your scouts a little better. Also make it possible to lock on using LOS. This just means no Targeting data will be given on the mech. In CBT LRMs are indirect fire weapons. Its why it is so hard to hit with a meaningful amount of missiles. Obviously this wont work in a live action shooter cause you cant select a grid to fire your LRMS at unless you are really high up. but if you can see your target i dont see why you shouldnt be able to manually target them
Drop the range to 630 as well, as networking is also screwed up by ECM.
Quote
In other words, Streak racks function as standard SRM 2's when the 'Mech is under ECM, and resume attempts to lock if they clear ECM- which is a lot less painful that utterly neutering a Streak Cat. This is how Streaks function under heavy enough ECM to jam them (normally Angel ECM does this rather than GECM, see below).
Quote
Untrue. ECM can function in ECCM mode, EW equipment is actually the primitive incarnation of the GECM/ECM pack.
Quote
The Gaurdian ECM which affect C3 networks, Beagle Active Probes, NARC Launchers and Artmis system.
And the Angle ECM which affects all the same systems plus the Streak Launchers, and Targeting Computers.
Angel (not Angle- "Guardian Angel", get it?

And as noted, NONE of them have any effect on standard LRM use, other than hosing C3 networking if it passes through their area of effect.
#109
Posted 05 December 2012 - 05:39 AM
1)In the 8v8 drops I have had the groups end up being pretty much the same mechs. In itself not a big deal, but in each occasion it ends up becoming a gang fight on top of a hill each group was cresting. Kind of gets old fast when each battle is well that.
2)It is nice to have a envelope of cover from the ECM. It is also nice to see the level of team work step up in having mobile ECM's with different pieces of the group. A commando can shoot off to a couple of large slow mechs that need to cross the "road" and offer some sort of mobile cover from missle fire.
3) Intelligent gaming: In other words the different functions of ECM and the choices a pilot can make in it's use. A nice thing to see.
4)Scouting: It is almost viable, if it were not for the death ball everyone runs. Still kind of asking for a swift death if you want to tag.
Overall ECM did what it said it was going to do however I do believe it can and will get some tweaking because as it is right now each match turns into MWO:Death Ball Eddition. I like a good old brawl but there is only so many bar fights I can get into before I stop going to the bar.
#110
Posted 05 December 2012 - 05:44 AM
#111
Posted 05 December 2012 - 05:47 AM
So now that I've played it, I hate it. I hate it about as much as I hated StreakCats. But at least I knew how to handle them. "Streakcat in F6, bravo." And then we would kill it with fire, and life was good for my little Commando once again. Now its the HalfStreakmando with ECM that has me thinking... if Streakboating was the problem, as indicated in the patch notes "I can't wait to destory those streakcats" or something along those lines, why not just make a little change to make streaks more situationaly effective? Because Streaks are STILL a problem, they're just coming from different mechs now.
#112
Posted 05 December 2012 - 05:50 AM
Pertti Munapirtti, on 05 December 2012 - 04:47 AM, said:
gs.
I don't appreciate being reffered to in this manner.
I personally had no problems running my C4 last night. With proper teamwork I found that I could perform my role just fine. I was hindered some by ECM usage, but overall was still able to support my teammates and provide them with LRM fire.
#113
Posted 05 December 2012 - 05:56 AM
Pertti Munapirtti, on 05 December 2012 - 04:47 AM, said:
I love how stupid some people are. ECM is a bit over powered, But that just means I will be trying new things to make you pay for using it.
As to your comment on Missile users...
...
...
My Fire support as an Infantry Marine could kill multiple enemies so they couldn't kill me. I was always thankful to know someone could rain death from a far at the bastirds who were trying to kill me, before I could kill them. Any other way of thinking shows a lack of experience in the fine are of killing people in quantity.
Kthnx
Edited by Joseph Mallan, 05 December 2012 - 05:57 AM.
#114
Posted 05 December 2012 - 06:05 AM
Joseph Mallan, on 05 December 2012 - 05:56 AM, said:
You have a founder's tag, so you're the one paying, not I. Nice insecurity too, Mr. "Marine".
#116
Posted 05 December 2012 - 06:10 AM
Pertti Munapirtti, on 05 December 2012 - 06:05 AM, said:
Sorry Pertti, you misunderstood me. By paying for it... I mean I am working on a way to kill you even if you are using it. As Kurupt said, Adapt and Overcome. It doesn't matter what "tag" you are wearing, I look to find a way to kill everyone. But thanks for playing. Come again!

Edited by Joseph Mallan, 05 December 2012 - 06:12 AM.
#117
Posted 05 December 2012 - 06:10 AM
In short, limit the amount of ECM per match, but not neuter its effectiveness (that part is fine). Take the time to learn how to counter it rather than bashing your heads against the wall.
#118
Posted 05 December 2012 - 06:11 AM
Jakob Knight, on 05 December 2012 - 04:57 AM, said:
And this is why all the people saying ECM isn't unbalanced are simply Counterstrike players who are looking to may MWO the same game they used to play. 'If it isn't a slugfest and I have to think, then it needs to be changed so it's a slugfest!'.
The difference between those who whined about LRMs and those pointing out the unbalanced nature of ECM is that there are verifiable and objective logic reasons why ECM is out of balance and devolutionary to the game, whereas the LRM whiners were simply 'I hate LRMs'.
Ahahahahaha
>Implying lrms and srrms need any skill at all.
Okay buddy, sure.
#120
Posted 05 December 2012 - 06:13 AM
If I can physically see enemy mechs...wide in the open, and I have LRM's, and I am outside of the ECM bubble, but those mechs are inside of the ECM bubble, I can't target them. Even though my mech can physically seem them 1000-900 meters away, and they walk the heck up with short ranged weapons, my LRM's are useless as long as they stay inside of the ECM bubble. This should NOT be happening. If I can see you, regardless if you have ECM or not, and I am outside of the ECM bubble, I still should be able to target you.
Now, I could understand that if you have ECM, it might take me longer to target you, even if I am outside of the range of ECM bubble of 180 meters due to broadcast interfereance and BAP wouldn't help. But if I can see you in broad daylight and out in the open, my targeting computer should be able to establish a lock-on in plain sight.
The way we played ECM with table-top, in order to stop a enemy mech on the opposite team, you would have to have a mech with ECM get in range of 180 meters or less and that jamming signal would disrupt targeting sensors and computer causing any missile mechs in the range of the ECM bubble to lose lock and cause LRM's to be useless. The way it is in the game now, it literally breaks the game and makes LRM's near useless. If I can see you, I should still be able to hit you, however that means as an LRM mech, I have to be in the open and that should put me in further danger of being spotted with long range direct fire weapons.
And I will say...Increasing TAG range is not an answer to this. And I know some people will disagree with this, but all weapons should have a balance of some type and right now with the way ECM is in the game, it's makes it to where LRM's are near useless. Also Streaks are now near useless as you have to be within a 20 meter range to use streak weapons between 200 and 180 meters. 20 meters just to use streaks? Look, I know streak cats were highly OP but again, not the answer to this.
There has to be some common sense and some balance to this and right now...this isn't it.
Edited by Tice Daurus, 05 December 2012 - 06:17 AM.
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