


Ecm Is Unbalanced.
#141
Posted 05 December 2012 - 06:55 AM

#142
Posted 05 December 2012 - 06:56 AM
IMO it is not OP. and being a former Electronic Warefare Operator I know how truly OP EW in the real world can be

#143
Posted 05 December 2012 - 06:59 AM
Dukov Nook, on 05 December 2012 - 06:38 AM, said:
...aaaand that's where the "trench" part of "trench warfare" comes from. Looks like we're finally at the same page.
The moment you skulked out of cover since OB, it was INCOMING MISSILE time, and since those missiles hit like a bag of flaming bricks on fire, what you ended up was the perfect mechanical cockroach simulator. Poked out for a few seconds? Squash. Better hide, space robot. Better crawl under a bed.
Last I checked, BT 'mechs were about space jousting with walking tanks, with LRMs as support, not the main threat of the battlefield.
If I wanted radar pings shooting at other radar pings all day, I'd play Harpoon instead


If you want your easymode hundreds of damage back, get a spotter and actual teamwork going, instead of just a patsy with a working "R" button. You keep the advantage of not having to aim, huge range and indirect fire.
LRMs were just too much of a good thing for one mouse button.
Edited by Alex Wolfe, 05 December 2012 - 07:04 AM.
#144
Posted 05 December 2012 - 06:59 AM
Djarid, on 05 December 2012 - 06:56 AM, said:
IMO it is not OP. and being a former Electronic Warefare Operator I know how truly OP EW in the real world can be

In the real world, you have IR and image targeting on top of radar. Your point is kind of overlooking that.
#145
Posted 05 December 2012 - 07:02 AM
Alex Wolfe, on 05 December 2012 - 06:59 AM, said:
The moment you skulked out of cover since OB, it was INCOMING MISSILE time, and since those missiles hit like a bag of flaming bricks on fire, what you ended up was the perfect mechanical cockroach simulator.
Last I checked, mechs were about space jousting with walking tanks, with LRMs as support, not the main threat of the battlefield.
If I wanted radar pings shooting at other radar pings all day, I'd play Harpoon instead


If you want your easymode hundreds of damage back, get a spotter and actual teamwork going, instead of just a patsy with a working "R" button.
I can tell from this post that you have never piloted a LRM dedicated support mech. It's blatantly obvious.
A LRM mech, properly piloted, needs to move, constantly, to enable it's angle of attack. See an 'incoming missle' message. Pssh, duck behind another building before you to supply cover. It's not hard. I watch people avoid incoming missles all day long, even with a good lock on them. It's called piloting.
The best groups even utilize smaller mechs to completely harass the LRM boats, making them unable to fire. This was Pre-ECM and was very effective for the few groups that actually did it.
But, go ahead. Press that 'w' button to go forward, go fast. No need to maneuver, duck, and dodge now. Just plow ahead and pew pew. It's what you wanted, right?
boring play.
#146
Posted 05 December 2012 - 07:09 AM
#147
Posted 05 December 2012 - 07:10 AM
This should have been thought off a bit better!

But the war goes on!

#148
Posted 05 December 2012 - 07:10 AM
Ecm is a great addition to Mwo.
#149
Posted 05 December 2012 - 07:11 AM
For heavens sake there are just four mechs that can mount ECM - 3 of which are rather easy to kill - well four since most anyone in a light can take down a fatlas one on one.
"Wow our super duper streak boats are broken please make it so we can be OP again". Every single mech has the ability to load a weapon that is NOT affected by ECM. Man up and learn to play a mech that requires some skill.
I still see plenty of streaks and LRMs being used but now there is a least a modest amount of skill required to be successful.
#150
Posted 05 December 2012 - 07:11 AM
Phingers, on 04 December 2012 - 10:06 PM, said:
1.As players are learning they are switching to those mechs that can use ECM. At this stage early tactics the team that aint all wearing ECM will be stomped.......it will be driven home by the 8 man teams who target the few players with ECM first.
2. Any lock missiles are useless currently in game as everyone switches to ECM teams. Currently Missiles are pathetic.
3. the game is DE_EVOLVING currently into slug fests with the teams with less lag easily able to dominate laggy teams with the SLUG FEST OF LASERS AND BALLISTICS in your face from a SEA of Atlas, Cicada and Ravens
As a founder I have gone from having fun....to face palming, smacking my head into keyboard.
Has anyone that is complaining about ECM taken mechs with TAG yet?
Just curious.
#151
Posted 05 December 2012 - 07:13 AM
Alex Wolfe, on 05 December 2012 - 06:59 AM, said:
The moment you skulked out of cover since OB, it was INCOMING MISSILE time, and since those missiles hit like a bag of flaming bricks on fire, what you ended up was the perfect mechanical cockroach simulator. Poked out for a few seconds? Squash. Better hide, space robot. Better crawl under a bed.
Last I checked, BT 'mechs were about space jousting with walking tanks, with LRMs as support, not the main threat of the battlefield.
If I wanted radar pings shooting at other radar pings all day, I'd play Harpoon instead


If you want your easymode hundreds of damage back, get a spotter and actual teamwork going, instead of just a patsy with a working "R" button. You keep the advantage of not having to aim, huge range and indirect fire.
LRMs were just too much of a good thing for one mouse button.
OMG Harpoon, damn I miss that game.
#152
Posted 05 December 2012 - 07:14 AM
Dukov Nook, on 05 December 2012 - 07:02 AM, said:
Sorry Madam Nookovska, but your crystal ball seems to be in need of calibrations. I have spent many happy hours in CB driving wanderer's patented LRM fatlas. Was fun, thanks. Nice, relaxing, effective, can play while reading a book.
Dukov Nook, on 05 December 2012 - 07:02 AM, said:
The best groups even utilize smaller mechs to completely harass the LRM boats, making them unable to fire. This was Pre-ECM and was very effective for the few groups that actually did it.
Oh, piloting? Wow! That sounds almost same as that "piloting" thing direct fire mechs have to do!
Except that they also need to aim on top of that, so however you look at it, they always put in more work than LRM boats. And that's why LRMs cannot be made as powerful as direct fire weapons, and sure enough cannot be made more powerful. Have you... have you never tried driving a direct fire 'mech

Also, I don't know what game were you playing pre-ECM, but in MWO there existed those "streaks" things that absolutely ripped small mechs to shreds if they approached to LRM ball. No points.
Steel Claws, on 05 December 2012 - 07:13 AM, said:
After surviving three LRM wars, I don't

Edited by Alex Wolfe, 05 December 2012 - 07:17 AM.
#154
Posted 05 December 2012 - 07:15 AM

#155
Posted 05 December 2012 - 07:17 AM
FYI: You dont lose in a "slugfest" because you have high ping, this aint call of duty... I play with 200-220ms (Argentina) and have learned how to land ballistics and lasers consistently (ps: read that post about lasers, it helps a LOT, kudos to the maker!)... Sure, i cant aim where the mechs actually show on my screen, its not cool inmersion wise, but dont tell me you cant play!!!
#156
Posted 05 December 2012 - 07:19 AM
I know this is still open beta and the game is going to change alot. i will be here to watch it change. But most of all even while a game changes its supposed to be fun to play. MWO for me atleast has stopped being fun. it's become a chore. so until PGI figure out how to make it fun again im not going to spend a dime here.
#157
Posted 05 December 2012 - 07:19 AM
Alex Wolfe, on 05 December 2012 - 07:14 AM, said:
Except that they also need to aim on top of that, so however you look at it, they always put in more work than LRM boats. And that's why LRMs cannot be made as powerful as direct fire weapons, and sure enough cannot be made more powerful. Have you... have you never tried driving a direct fire 'mech

Yes, aiming and shooting while moving is so tremendously difficult.
/sigh
#158
Posted 05 December 2012 - 07:20 AM
#159
Posted 05 December 2012 - 07:20 AM
I hope that the ECM see's more effective "Counters" since TAG is a poor option, or a severe reduction to the size of its cloaking bubble in addition to an extension to the ECM countermeasure range. I am glad ECM exists, but I believe it is in no way in a balanced place right now.
Totally countering BAP, NARC, and TAG (at certain range) is abit too encompassing. We need more rock-paper-scissors.
Thanks for the added content, and I look forward to its further balancing.
#160
Posted 05 December 2012 - 07:21 AM
The Bad Charlie, on 05 December 2012 - 07:17 AM, said:
How about a bit of both? A bit of missiles, a bit of brawling? Why not have a mix? Why do we need to adapt to a one-sided style of play at all?
Quote
Really? I don't know why your Argentinian lag is different from mine, but when I spectate other players, I often enough see them consistently missing with their hit-scan lasers as they try to track their enemies.
I find it unacceptable that you basically need a second spotter to tell you how much you miss due to lag to fight sometimes. This doesn't look like 2012 MMO worthy net code to me.
Edited by MustrumRidcully, 05 December 2012 - 07:22 AM.
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