It's ultimately clear that Piranha has 0 intention for you to use LRMs anymore. Time to put all mine away in the hanger bay and shelf the C1 and C4 variants entirely.(My C1 will likely get an Energy/SRM remake just to keep using its boost. But the other 2 will be left behind.) I was trying to stick it out and was proud to make it to the top ends of damage score sheets with my aging rare LRM missile Mech despite how bad they've become. But that's it. They are worthless now. Before the ECM, it was, "My LRMs are bad, but I can still get the job done." Now it's, "why bother?" The game often won't let you lockon, at all. When you can, it takes too long to be worth the damage dealt. When you finally do it, the target drops before the missiles get there, so guess what, they hit the ground again. If all else fails, the AMS shoots half of them down anyway. Why bother anymore?
Every team will have players running ECMs and you've no counter for them, so why bother? I hope you're happy Piranha, with what is probably the most stupid implementation you've done since this game's creation. Games now also revolve around players having an ECM because it is so brokenly overpowered that the 4 variants using it are highest pick in the game(and will be forever, not just now). Did people treat the BAP like this? Hell no. No one cared about that then, and no one cares about it now. See the difference? One is brokenly useless, the second is brokenly OP. Neither should be the case.
I should add that players like myself voiced our concerns about how bad it would be to launch the ECM like this when they first announced it. Did that accomplish anything... at all? Nuuuuupe.
Edited by Bluten, 04 December 2012 - 10:54 PM.