Ssrm Balance Idea.
#1
Posted 05 December 2012 - 12:26 AM
So if you fire and have the enemy mech in your cone of effect they act pretty much as is. If they leave the cone of effect their homing ability greatly diminishes because of the sharp turn/out of guidance optimal cone.
They would sitll be pretty easy to use weapons, but it would give skilled opponents a safe zone to manuver for to try and get out of the cone of fire. It would also mean they would have a sweet zone. Point blank the cone is so tight you have a chance to miss. But as you pull back they get easier and easier to hit with until they hit their max range.
What do you think?
#2
Posted 05 December 2012 - 12:30 AM
Which somehow ensures 100% accuracy against anything, regardless of whether or not it's going at 140+ kph.
#3
Posted 05 December 2012 - 12:33 AM
#4
Posted 05 December 2012 - 08:33 AM
#5
Posted 05 December 2012 - 08:38 AM
#6
Posted 15 January 2013 - 08:56 AM
Edit
You could even have the SRM's "aimed" in a general vicinity this way if you have a small targetting reticule. So if it is in the cone, and your targetting pip is on the enemy's leg most of the missiles would go there.
Or
If they are outside of the targetting cone they could just simply miss. If people are looking for a more harsh fialure for using SSRM.
Edited by Gamgee, 15 January 2013 - 09:00 AM.
#7
Posted 15 January 2013 - 08:59 AM
#8
Posted 15 January 2013 - 09:01 AM
#9
Posted 15 January 2013 - 09:04 AM
#10
Posted 15 January 2013 - 09:05 AM
Edit
It would allow mechs to get closer to them in a super close brawler fight where maintining lock on is much harder under the new cone system. As it is it's very wide and forgiving. As you say you only really need to look at them its so easy. I wanted this to be a light nerf, if I make the cone too small then I over do it. This is a subtle fix meant to give an edge in some circumstances where close combat mechs should shine more than streaks.
Edited by Gamgee, 15 January 2013 - 09:07 AM.
#11
Posted 15 January 2013 - 09:07 AM
Joseph Mallan, on 05 December 2012 - 08:38 AM, said:
several +1 for This.
Or add a chance of missiles not homing correctly the target (regardless of speed/direction).
#12
Posted 15 January 2013 - 09:09 AM
As I said this fix is very subtle. It's not meant to make drastic sweeping changes since the SSRM is generally a fine weapon. This is just meant to weaken the ECM build that is become so rampant. It gives people a little more wiggle room in dealing with it.
#13
Posted 15 January 2013 - 09:14 AM
Gamgee, on 15 January 2013 - 09:05 AM, said:
There is no need to balance ECM in order to add an "element of skill." As an ECM raven, you still need to be able to use your medium lasers better than the other ECM raven in order to beat him in a duel. What actually needs to be balanced is the effectiveness of ECM and streaks on a single chassis against non ECM lights. SSRMs on their own are quite reasonable weapons.
6 user(s) are reading this topic
0 members, 6 guests, 0 anonymous users