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Ssrm Balance Idea.


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#1 Gamgee

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Posted 05 December 2012 - 12:26 AM

What if you added a cone of fire on it? Past that cone of fire its accuracy decreases greatly. This is because if you fire a missile in real life it needs to turn and hit its target, it shouldn't just leave the tube and beeline like a bullet. It makes no sense. This would add a small level of skill to SSRM and allow them to retain their good accuracy.

So if you fire and have the enemy mech in your cone of effect they act pretty much as is. If they leave the cone of effect their homing ability greatly diminishes because of the sharp turn/out of guidance optimal cone.

They would sitll be pretty easy to use weapons, but it would give skilled opponents a safe zone to manuver for to try and get out of the cone of fire. It would also mean they would have a sweet zone. Point blank the cone is so tight you have a chance to miss. But as you pull back they get easier and easier to hit with until they hit their max range.

What do you think?

#2 Weiland

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Posted 05 December 2012 - 12:30 AM

Been saying this for a long time. But, as one of my compatriots attempted to suggest, "there is no beeline" so apparently they already have that arc.

Which somehow ensures 100% accuracy against anything, regardless of whether or not it's going at 140+ kph.

#3 Gamgee

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Posted 05 December 2012 - 12:33 AM

Well I think he is wrong. This could be programmed in no problem and it would solve the SSRM so much it isn't funny. Even if they don't beeline then they seem to turn way to fast. They may as well beeline it sure looks like they do. Hell all you need to do is program it. Is it in the cone? Yes then regular accuracy. No? Then poor accuracy.

#4 Gamgee

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Posted 05 December 2012 - 08:33 AM

Give this a little bump to a more active time of day.

#5 Joseph Mallan

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Posted 05 December 2012 - 08:38 AM

To my experience, SSRMs work fine except for all missiles converging. You have to have lock (red circle) or your SSRM will not fire. Once you have fired, lock should require being confirmed again, rinse & repeat. That is the only change i would give Streaks.

#6 Gamgee

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Posted 15 January 2013 - 08:56 AM

I am bumping this because not enough people have seen this idea.

Edit
You could even have the SRM's "aimed" in a general vicinity this way if you have a small targetting reticule. So if it is in the cone, and your targetting pip is on the enemy's leg most of the missiles would go there.

Or

If they are outside of the targetting cone they could just simply miss. If people are looking for a more harsh fialure for using SSRM.

Edited by Gamgee, 15 January 2013 - 09:00 AM.


#7 Grand Ayatollah Kerensky

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Posted 15 January 2013 - 08:59 AM

Please stop bumping your bad idea. SSRMs are fine as they are.

#8 TexAce

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Posted 15 January 2013 - 09:01 AM

I hate squawks but he is right. SSRMs are really ok now. I didn't even read anything except the title of this thread, that's how sure I am they are balanced.

#9 Hysteria

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Posted 15 January 2013 - 09:04 AM

This sounds like a great idea on paper but in reality what will it fix? The game basically already does that to an extent because you can only go without target lock for about 1 second before losing it...which means the game essentially requires you to look at the enemy mech to hit it and somewhat simulates this firing cone you are talking about.

#10 Gamgee

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Posted 15 January 2013 - 09:05 AM

This would mainly balance them out on ECM light mechs which mount as many of them as can. Currently its a cheap and easy ride for "playing skillfully" and I think adding an element of skill into the weapon would greatly decrease the effectivness of the build. Or at least teach people the basics of aiming. Either is admirable.

Edit
It would allow mechs to get closer to them in a super close brawler fight where maintining lock on is much harder under the new cone system. As it is it's very wide and forgiving. As you say you only really need to look at them its so easy. I wanted this to be a light nerf, if I make the cone too small then I over do it. This is a subtle fix meant to give an edge in some circumstances where close combat mechs should shine more than streaks.

Edited by Gamgee, 15 January 2013 - 09:07 AM.


#11 John MatriX82

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Posted 15 January 2013 - 09:07 AM

View PostJoseph Mallan, on 05 December 2012 - 08:38 AM, said:

To my experience, SSRMs work fine except for all missiles converging. You have to have lock (red circle) or your SSRM will not fire. Once you have fired, lock should require being confirmed again, rinse & repeat. That is the only change i would give Streaks.


several +1 for This.

Or add a chance of missiles not homing correctly the target (regardless of speed/direction).

#12 Gamgee

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Posted 15 January 2013 - 09:09 AM

Also with the cone system it would make most people want to keep at least some distance to get the best accuracy of the new system. This would enable slower mechs to have a greater chance of hitting them.

As I said this fix is very subtle. It's not meant to make drastic sweeping changes since the SSRM is generally a fine weapon. This is just meant to weaken the ECM build that is become so rampant. It gives people a little more wiggle room in dealing with it.

#13 Grand Ayatollah Kerensky

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Posted 15 January 2013 - 09:14 AM

View PostGamgee, on 15 January 2013 - 09:05 AM, said:

This would mainly balance them out on ECM light mechs which mount as many of them as can. Currently its a cheap and easy ride for "playing skillfully" and I think adding an element of skill into the weapon would greatly decrease the effectivness of the build. Or at least teach people the basics of aiming. Either is admirable.


There is no need to balance ECM in order to add an "element of skill." As an ECM raven, you still need to be able to use your medium lasers better than the other ECM raven in order to beat him in a duel. What actually needs to be balanced is the effectiveness of ECM and streaks on a single chassis against non ECM lights. SSRMs on their own are quite reasonable weapons.





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