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Can't Counter Lights?


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#1 Rex Budman

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Posted 05 December 2012 - 12:39 AM

So, most light pilots will start hitting the ECM bandwagon.

So, tell me, how are you all countering the lights? They can't be hit, at all, now... So what methods are you all using to beat them, or put up a fight?

I can't imagine a method. There isn't one.
[Redacted]

Edited by Chris K, 05 December 2012 - 09:01 PM.
per Code of conduct


#2 Sean von Steinike

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Posted 05 December 2012 - 12:46 AM

Same as before, piloting my own light, or using pulse lasers.

#3 BigJim

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Posted 05 December 2012 - 12:52 AM

People have always - and continue to - put too much faith in streaks.
It's the most unimaginative thing in the game, and no wonder people s**t the bed when they can't use them.
The answer is simple,lasers. Lots of them. Preferably attached to your own Lights.


Prior to streaks getting a 100% damage-boost, the Light killer of choice was the 6x Sml-Las Jenner.
People managed to hit and kill Lights just fine, but it seems to be a dying art now, like calligraphy or something. :o

It's a real bugbear of mine, that Streaks are the choice of the lazy.
They throw thier arms up in the air and say "netcode-netcode, lagshield-lagshield!"

Knackers I say. :P

Edited by BigJim, 05 December 2012 - 12:55 AM.


#4 Lefty Lucy

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Posted 05 December 2012 - 12:56 AM

ECCM and team work.

#5 DivideByZer0

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Posted 05 December 2012 - 01:04 AM

pulse lasers are good against light mechs, also I might start playing around with lbx10 again since theres so many little legs to shoot these days..

#6 N0MAD

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Posted 05 December 2012 - 01:18 AM

BigJim are you primarily a Jenner Jock?

#7 Xenophontis

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Posted 05 December 2012 - 01:22 AM

3x ASRM6 on my Atlas are doing the trick. Can hit lights pretty dependably with those bad boys.

#8 Arete

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Posted 05 December 2012 - 01:28 AM

SSRMs were good against fast lights that are hard to hit due to the speed and netcode, that's the simple reason.

But as long as the lights aren't lag-skipping lasers are the way to go. I usually try to sweep lasers over their tiny little legs 'til they stop running.

#9 BigJim

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Posted 05 December 2012 - 01:44 AM

View PostN0MAD, on 05 December 2012 - 01:18 AM, said:

BigJim are you primarily a Jenner Jock?


I used to be; By the end of Closed beta I had over 600k XP left over on my Jenner-F (lasers, not streaks), and in competitive matches I tend to play Scout.
Since the Cicada came out, I've been mainly running a 2A, and now I'm spending more time with the 3M to try and learn the nuances of the ECM system, but as a build I much prefer the 2A.


But then again, in PUG matches I prefer to run brawlers like AC20 Cataphracts and my SRM-Brawler Cat C-1, because (possibly counter-intuitively) PUG matches are way, way more chaotic than proper, team-v-team matches so scouting degenerates into nothing but "run fast in little circles and pew-pew".

But my view is formed from the times in CB when most of the Jenner pilots had to be skilled, what with the smaller playerbase and collisions; A careless scout was a dead scout.

In a 1v1, an enemy scout that had to rely on his Streaks didn't scare me at all, but one who knew how to use his 6x smalls? Now that was a match-up and you had to treat him with respect.
Since the 100% damage increase, you need to look out for streaks as they're a threat - but still not respect them.

Running near to a group of enemies with lasers is asking for trouble, either a leg or CT to be crit, and at that point it'll only take a few hits to be legged or cored, so I really do stand by my advice of using lasers, lasers and more lasers.

Also a tip to all. If you think you're leading (lag-shooting) a scout sufficiently, then chances are you're not. Lead him some more.

*EDIT* And to expand upon Lucy's comment "Teamwork".
+1, I say.

No heavy or Assault should be fighting a scout, or even targeting him, if the team is doing it's job.
Anti-Light duty is your Lights' #1 job, once that is handled, then you can begin to use your new-found map control.

Locate the enemy, relay the positions to your team, then dedicate your existence to killing the enemy Lights. Anything else you achieve after this task is done, is pure bonus.

Edited by BigJim, 05 December 2012 - 01:50 AM.


#10 N0MAD

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Posted 05 December 2012 - 02:25 AM

See why i ask is simply your comment about the skill required to use say Streaks. Now i must point out i am not a Streaker i have tried them as we should try all the stuff in Betas. Still for those that think there is no Skill at all in using streaks i say BAHHHH. You try getting a lock on a Light mech and holding it as its going around you at 120kph+ and warping as most do and over the terrain on these small maps its not that easy. To me its far easier running around in a 6 laser lag boat and pressing the trigger on those lasers and holding them on target for a lot less time than it usually takes to get that streak lock. Is there more skill doing that? running as most Jenners do at 130kph with lag and warping keeping you from being hit and shooting when that big fat slow mech crosses you crosshair? me i dont think so. I dislike boating of any sort and i think there is where the problem lies. A balanced mech me thinks is the hardest to drive.

#11 Zylo

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Posted 05 December 2012 - 02:32 AM

Lights will be countered when collisions return.

If lights are too much of a problem then ask for collisions to be returned to the game.

Even when I play a light vs another light there are times where I wish I could just crash into the enemy light and let my team focus fire it to death because of the time it would save.

#12 Pr8Dator

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Posted 05 December 2012 - 02:50 AM

I bagged a couple of lights (commando and Jenner) using LBX and UAC... so... yeah, its not impossible.

#13 BigJim

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Posted 05 December 2012 - 02:51 AM

View PostN0MAD, on 05 December 2012 - 02:25 AM, said:

See why i ask is simply your comment about the skill required to use say Streaks. Now i must point out i am not a Streaker i have tried them as we should try all the stuff in Betas. Still for those that think there is no Skill at all in using streaks i say BAHHHH. You try getting a lock on a Light mech and holding it as its going around you at 120kph+ and warping as most do and over the terrain on these small maps its not that easy.


Not "no skill", just less.
It's easy as pie imho to hold a lock once it's achieved, not so with a medium like a 4SP or a big, slow mech that genuinely takes them as a backup weapon, but for supa-speed centies, triple-streakmmandos and Jenn/Raven streakboats that match speed, it's dead easy.

Right now with no collisions you literally run run around with the fire-button held - If you lose the crosshair for a second or so you still maintain lock (iirc it's either 2.5 or 3 secs before you lose lock).
It doesn't matter if you run through enemies or friendlies, and every 3 secs it's another 10 or 15 DMG to the CT.
Vs a mech that might have 30 armour if it's lucky, that's 2 or 2.5 shots before you're hitting crits - oh, and they will fire out in any direction, even if the target is behind you.


That to me is the epitome of easymode, so while I concede Streaks are a threat right now, I still maintain it's not to be respected - no more than streak cats are.

But hey, it's not worth my getting upset over, people always like the take the easymode route. :o

Edited by BigJim, 05 December 2012 - 02:57 AM.


#14 N0MAD

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Posted 05 December 2012 - 03:03 AM

And Jim you cant do that in a 6 laser Jenner?

#15 BigJim

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Posted 05 December 2012 - 03:25 AM

View PostN0MAD, on 05 December 2012 - 03:03 AM, said:

And Jim you cant do that in a 6 laser Jenner?


You can, but against a better pilot it will get you killed, every time.

With lasers you need to choose which locations to hit, make decisions in split seconds whether to go for this or that body-part, a leg might look weak but if he's in a position to circle you the "other way round" and you don't have position or cover to counter, you might well be better off going for the healthy CT.

Also he can use his manoeuvrability to throw your aim, use jump-turning & throttle-modulation to put him ins firing position while denying you one (unless you have magic missiles that can fire sideways), he can do all those cool dogfighting tricks to suddenly turn the tables on you, just when you thought you had him on the run - In short, if you get beaten by a laser-Jenn it's because he was good-old-fashioned better than you (and I'm often as likley to die as to be the killer so it's not just sour grapes here).

Light v light is as much about the dogfight to me as the larger game is about the chess-match between commanders (to borrow a recently used phrase), but atm it appears to be whoever loads up on more streaks wins, and I dislike that mechanic in any part of the game; Nothing should depend wholly upon whoever brings more Assaults/LRMs/ECM/Gauss/choose your own pet-hate.. the game shouldn't be about stacking, but this is one (of several) areas where it totally is.

Edited by BigJim, 05 December 2012 - 03:26 AM.


#16 Kaspirikay

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Posted 05 December 2012 - 03:45 AM

DDC + 3xSSRM + ECM Counter mode = dead light.

#17 PurpleNinja

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Posted 05 December 2012 - 03:46 AM

You need to get the message, Jenners.

:) :ph34r:

#18 Codejack

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Posted 05 December 2012 - 04:21 AM

View PostBigJim, on 05 December 2012 - 01:44 AM, said:

*EDIT* And to expand upon Lucy's comment "Teamwork".
+1, I say.

No heavy or Assault should be fighting a scout, or even targeting him, if the team is doing it's job.
Anti-Light duty is your Lights' #1 job, once that is handled, then you can begin to use your new-found map control.

Locate the enemy, relay the positions to your team, then dedicate your existence to killing the enemy Lights. Anything else you achieve after this task is done, is pure bonus.


So... if your lights beat their lights, then you win? So we're back to light mechs being the most powerful mechs on the field; how is that right?

#19 Peter2k

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Posted 05 December 2012 - 04:40 AM

Actually I think some people need to look more at their targets armor

Had so many matches today where I blew a leg off, because it was already red or even all armor gone, while everyone else still tried to hit the +100kph mech on its torso

one leg gone -> dead light

But someone else still might get the kill of course

#20 athlonduke

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Posted 05 December 2012 - 04:44 AM

my problem is they are skipping all over the screen. I can barely tell where they are most of the time





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