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Can't Counter Lights?


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#61 Heeden

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Posted 05 December 2012 - 08:20 AM

View PostCodejack, on 05 December 2012 - 07:45 AM, said:


No, that was from the LRMs coming in on him; you can tell because the damage stops flashing right after you see my missiles hit.

Besides, are you telling me that 36 missiles did light damage to his shoulder, and nothing else?


It was definitely your missiles that hit him (well, a couple of them anyway). Part of the problem seems to be your missiles going over his head, frequently your cross-hair was on a piece of ground 50m behind. There's also the problem of your missiles firing off in volleys, not all at once, so the Jenner dodges most of the latter volleys.

Conclusion - use lasers. Also don't chase squirrels.

#62 Raidyr

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Posted 05 December 2012 - 08:26 AM

I counter lights the same way I counter every other weight class, by shooting them with laser beams and missiles.

#63 BigJim

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Posted 05 December 2012 - 08:31 AM

View PostPenance, on 05 December 2012 - 07:42 AM, said:


there are other better vids of jenners being shot while at a dead stop and 0 damage was done. I've had jenners lined up in front of me, hit them dead in the back, and nothing.


Agreed - We've all had crazy things happen, hell, I've had so many I can't even count them.
Shots where I know I've wiped the little ******'s grin off his face just for him to scoot off like Roadrunner as if nothing happened

But to say that Lights can't be shot or are invincible is just wrong, plain wrong.

Edited by BigJim, 05 December 2012 - 08:32 AM.


#64 Eviscerator

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Posted 05 December 2012 - 08:42 AM

The only problem I have with ECM is that it tends to be mounted in the CT.

Which means when my AC/20 blows away half a light, they can still dodge followup fire from team-mates. Unless they had the misfortune of mounting an XL. However, legging still works.

Yes, I hit lights with my AC/20s, it just takes a half-decent connection and a bit of lead... What's fun is getting cockpit shots at 500m with my ACs. Bit of an arc to 'em, and they lose too much velocity to be a one-shot kill, but it's fun to watch people panic.

#65 Gamgee

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Posted 05 December 2012 - 08:52 AM

View PostBigJim, on 05 December 2012 - 12:52 AM, said:

People have always - and continue to - put too much faith in streaks.
It's the most unimaginative thing in the game, and no wonder people s**t the bed when they can't use them.
The answer is simple,lasers. Lots of them. Preferably attached to your own Lights.


Prior to streaks getting a 100% damage-boost, the Light killer of choice was the 6x Sml-Las Jenner.
People managed to hit and kill Lights just fine, but it seems to be a dying art now, like calligraphy or something. :)

It's a real bugbear of mine, that Streaks are the choice of the lazy.
They throw thier arms up in the air and say "netcode-netcode, lagshield-lagshield!"

Knackers I say. :rolleyes:

If that's a dying art, then I must be one of the only people in the entire game who can use regular 2x SRM 4 with great effect on my Jenner (to kill other lights and anything). I'm one of the last of my kind.

#66 stjobe

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Posted 05 December 2012 - 09:04 AM

View PostCodejack, on 05 December 2012 - 07:22 AM, said:


Want to see it happen 4 times in a row?

http://youtu.be/VCEEt0_PTgo

First shot (0:04) you're hitting the ground a good 10m to the left of the Jenner, the impacts can clearly be seen.
Second shot (0:10) you're hitting the trees and the ground in the center strip well behind the Jenner, again, the impacts can clearly be seen.
Third shot (0:15) I believe you're actually firing over the top of him, one missile seems to hit, the rest can be seen impacting further down the street.
Fourth shot (0:20) he's already around the corner when your shot hits the street well before the corner. Again, the impacts can clearly be seen in the video.

So yeah, I think I have to go with four shots, four misses. Sorry.

#67 Gamgee

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Posted 05 December 2012 - 09:05 AM

View Poststjobe, on 05 December 2012 - 09:04 AM, said:

First shot (0:04) you're hitting the ground a good 10m to the left of the Jenner, the impacts can clearly be seen.
Second shot (0:10) you're hitting the trees and the ground in the center strip well behind the Jenner, again, the impacts can clearly be seen.
Third shot (0:15) I believe you're actually firing over the top of him, one missile seems to hit, the rest can be seen impacting further down the street.
Fourth shot (0:20) he's already around the corner when your shot hits the street well before the corner. Again, the impacts can clearly be seen in the video.

So yeah, I think I have to go with four shots, four misses. Sorry.

I agree, that was terrible! Also the video quality.

#68 Sevaradan

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Posted 05 December 2012 - 09:06 AM

View PostRex Budman, on 05 December 2012 - 12:39 AM, said:

So, most light pilots will start hitting the ECM bandwagon.

So, tell me, how are you all countering the lights? They can't be hit, at all, now... So what methods are you all using to beat them, or put up a fight?

I can't imagine a method. There isn't one.

From the words of Chris K;

"ECM is here nad I personally Can't wait to ruin some Streak-cats day with this beautiful piece of equipment"...

What an odd statement - ECM ruined a majority of mechs days... Morons.


never run streaks and play an atlas exclusively and I kill lights ALOT more often than I am killed by lights example killed a jenner and raven last drop (8v8 group so no it wasn't just bad lights)

#69 Lefty Lucy

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Posted 05 December 2012 - 09:08 AM

View Poststjobe, on 05 December 2012 - 09:04 AM, said:

First shot (0:04) you're hitting the ground a good 10m to the left of the Jenner, the impacts can clearly be seen.
Second shot (0:10) you're hitting the trees and the ground in the center strip well behind the Jenner, again, the impacts can clearly be seen.
Third shot (0:15) I believe you're actually firing over the top of him, one missile seems to hit, the rest can be seen impacting further down the street.
Fourth shot (0:20) he's already around the corner when your shot hits the street well before the corner. Again, the impacts can clearly be seen in the video.

So yeah, I think I have to go with four shots, four misses. Sorry.


Yep. I understand that there are definitely net-code related issues when it comes to hitting fast-moving mechs, but that was just straight-up bad gunnery.

#70 PurpleNinja

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Posted 05 December 2012 - 09:11 AM

View PostLefty Lucy, on 05 December 2012 - 09:08 AM, said:

Yep. I understand that there are definitely net-code related issues when it comes to hitting fast-moving mechs, but that was just straight-up bad gunnery.

And if you're really really bad, you can look like an ace, cause you aim at some open space without any reason at all and hit a Jenner that shows up two seconds later.

:lol: :ph34r:

#71 Havyek

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Posted 05 December 2012 - 09:24 AM

How do I counter lights? Same as always, I shoot them if I'm in a light or medium 'Mech, I shoot them when I can get a bead in heavy or assault and call for a light or medium to get them off me.

#72 Lykaon

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Posted 05 December 2012 - 09:34 AM

View PostZylo, on 05 December 2012 - 02:32 AM, said:

Lights will be countered when collisions return.

If lights are too much of a problem then ask for collisions to be returned to the game.

Even when I play a light vs another light there are times where I wish I could just crash into the enemy light and let my team focus fire it to death because of the time it would save.



This here is what has made the light mechs so effective.

No collision!

I have seen so many bad light pilots scate by because the manuver they just ran would have crashed them flat onto thier faces but no collision means free evasion.

Once we see collision again we will also see a flood of nerf collision threads from these same bad light pilots that learned to pilot with the free ride.

I still defeat light mechs with my Atlas and with collision back it will be laughably fast...STOMP ... FOOSH...KABOOM!

It will go back to skilled light pilots being feared and trashy light pilots being padding for the kill boards.

#73 Freeride Forever

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Posted 05 December 2012 - 09:41 AM

View PostRex Budman, on 05 December 2012 - 12:39 AM, said:

So, most light pilots will start hitting the ECM bandwagon.

So, tell me, how are you all countering the lights? They can't be hit, at all, now... So what methods are you all using to beat them, or put up a fight?

I can't imagine a method. There isn't one.

From the words of Chris K;

"ECM is here nad I personally Can't wait to ruin some Streak-cats day with this beautiful piece of equipment"...

What an odd statement - ECM ruined a majority of mechs days... Morons.


I counter them by shooting them with weapons that I HAVE TO AIM!!!! Yep. That's right. Hard to believe for a Streakbitch pilot like yourself I know, but that's what I do. I place my lasers on the target & I burn it to the ground, same as I've been doing since day one.

I don't agree with everything PGI does. I think the implementation or allowance of "God" mechs, builds & devices is stupid. They do things in fucky ways. I'd rather see things like AMS, JJs, & ECM able to be destroyed or knocked off a mech like an arm or a side torso. Maybe make the PPC able to take out ECM with one or two shots. Things like that. I'd like to see little advantages given to equipment accompanied by little disadvantages so that battles of so called "attrition" can be won by the team that grinds away at the most appropriate points on the enemy at the most appropriate times, as opposed to the charge in (or hang out on the fringe) with an automatic raidboss that could do the job just as well if not better without a fucktard meatchunk at the controls method that has been common more often than not in this "game".

#74 Gamgee

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Posted 05 December 2012 - 10:08 AM

I still pilot as though collision is on. I don't want to lose my edge, become soft. When it comes back, I'll be ready. And even if not, it makes me a better pilot needing to be more aware of my surroundings.

#75 Franchi

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Posted 05 December 2012 - 10:16 AM

View PostLefty Lucy, on 05 December 2012 - 09:08 AM, said:


Yep. I understand that there are definitely net-code related issues when it comes to hitting fast-moving mechs, but that was just straight-up bad gunnery.

Note when he pulls the trigger where his cursor is.

Not bad gunnery just failing to account for the massive..............................................lag.........................between ....................trigger..................................pull.........................and..............................launch.

Pause it when the SRM's go on cooldown, note the firing point, and yeah the one he hit with was a SOLID hit PERFECT lead. PERFECT timing on the launch lag and perfect lag shield on the jenner............

Edited by Franchi, 05 December 2012 - 10:20 AM.


#76 geek

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Posted 05 December 2012 - 10:33 AM

I've been seeing 3 or 4 commando wolf packs all with 3xSSRM+TAG and ECM, one with ECCM. Good luck with that no matter how good you are leading with ballistics.

So, basically, they are a 100kph+ streakcat and a half (2 streakcats if there are four 2Ds) that has some lag armor without the downsizes a heavy gets you.

I've seen them with 7 kills altogether and all over 500 damage each.

Edited by geek, 05 December 2012 - 10:46 AM.


#77 Trauglodyte

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Posted 05 December 2012 - 10:34 AM

View PostCodejack, on 05 December 2012 - 05:11 AM, said:

OK, real quick then, help me out: How am I supposed to loadout any of my Catapults (A1, C4, K2) to kill lights? If they don't have ECM, then SSRMs will work, but if they do.....? Lasers don't hit. SRMs don't hit. AC don't hit. Even when I see them hit, THEY DON'T HIT. That is why my Catapults are now sitting on a shelf


If you're a full on Cat driver, take the C4, load it with streaks and drop one of the lasers with TAG. OMG, I just fixed your problem in like 2s.

#78 Franchi

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Posted 05 December 2012 - 10:42 AM

View PostTrauglodyte, on 05 December 2012 - 10:34 AM, said:


If you're a full on Cat driver, take the C4, load it with streaks and drop one of the lasers with TAG. OMG, I just fixed your problem in like 2s.

unless the 140KPH lights close to under 180m.


Oh wait.

#79 Lefty Lucy

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Posted 05 December 2012 - 10:44 AM

View PostFranchi, on 05 December 2012 - 10:16 AM, said:

Note when he pulls the trigger where his cursor is.

Not bad gunnery just failing to account for the massive..............................................lag.........................between ....................trigger..................................pull.........................and..............................launch.

Pause it when the SRM's go on cooldown, note the firing point, and yeah the one he hit with was a SOLID hit PERFECT lead. PERFECT timing on the launch lag and perfect lag shield on the jenner............


Yeah, you have to continue to hold your lead point until the weapon actually fires.

#80 Franchi

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Posted 05 December 2012 - 10:45 AM

View PostLefty Lucy, on 05 December 2012 - 10:44 AM, said:


Yeah, you have to continue to hold your lead point until the weapon actually fires.

Then do what I said watch the clean 90 damage hit that the jenner shrugs off and retract your bad gunnery comment even when he did everything right the fing servers wouldn't give him the hit.

That is not a gunnery problem it's a netcode problem.

Edited by Franchi, 05 December 2012 - 10:47 AM.






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